【发布时间】:2020-05-21 16:05:04
【问题描述】:
import pygame as pg
import random
from player import Player
pg.init()
pg.font.init()
#screen settings
(width, height) = (800, 600)
bg = (128, 128, 128)
screen = pg.display.set_mode((width, height))
pg.display.set_caption("2D game")
#speed of the game and color rgb values
speed = 1
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
yellow = (255,255,0)
cyan = (0,255,255)
colors = [red, green, blue, yellow, cyan]
#player
player = Player((255, 0, 127), 50, 50, 1)
player.rect.x = 380
player.rect.y = 500
#enemy
enemy1 = Player(random.choice(colors), 30, 30, random.randint(50, 100))
enemy1.rect.x = 50
enemy1.rect.y = -50
#adds the player and enemies to their respective lists
all_sprites_list = pg.sprite.Group()
all_sprites_list.add(player)
all_sprites_list.add(enemy1)
all_enemies = pg.sprite.Group()
all_enemies.add(enemy1)
#clock
clock = pg.time.Clock()
passed_time = 0
def make_enemy(name, color, width, height, speed):
name = Player(color, width, height, speed)
name.add(all_sprites_list)
name.add(all_enemies)
def textboard(font ,text, color, x, y):
font = pg.font.SysFont(font, 50)
textsurf = font.render(text, False, color)
screen.blit(textsurf, (x,y))
#game loop
running = True
while running:
passed_time = round(pg.time.get_ticks()/1000)
if passed_time%5 == 0:
variable_name = 0
variable_name += 1
speed += 0.01
make_enemy('enemy' + str(variable_name), random.choice(colors), 30, 30, random.randint(50, 100))
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
elif event.type == pg.KEYDOWN:
if event.key == pg.K_x:
running = False
keys = pg.key.get_pressed()
if keys[pg.K_RIGHT]:
player.moveRight(5)
if keys[pg.K_LEFT]:
player.moveLeft(5)
for enemy in all_enemies:
enemy.enemyFall(speed)
if enemy.rect.y > height:
enemy.changeSpeed(random.randint(50, 100))
enemy.rect.y = random.randint(50, 100) * -1
enemy.changePosition()
enemy.randColor(random.choice(colors))
collisions = pg.sprite.spritecollide(player, all_enemies, False)
for enemy in collisions:
running = False
all_sprites_list.update()
screen.fill(bg)
textboard('ComicSans', 'timer: ' + str(passed_time), cyan, 100, 400)
all_sprites_list.draw(screen)
pg.display.flip()
clock.tick(60)
pg.quit()
pg.font.quit()
这就是游戏本身。我在使用 make_enemy() 函数制作数十个实例而不是我想要的 一个实例 时遇到问题。我认为它与蜱有关,但我无法弄清楚。
基本上,当我运行它时,5 秒后它会创建 10-30 个敌人,这些敌人会在屏幕上过度填充,我希望它每 5 秒只创建一个。
【问题讨论】: