【发布时间】:2021-03-22 17:04:34
【问题描述】:
我正在制作一个宇宙飞船游戏,您可以在其中控制宇宙飞船并发射子弹来击败敌人。我已经完成了敌人在屏幕顶部生成的目标。问题是,屏幕顶部会产生数十万个敌人。我尝试使用 time 模块中的 sleep 功能,但这不起作用。相反,当我运行它时,游戏就崩溃了!有人可以帮帮我吗?
这是我当前的代码:
import pygame
from pygame.locals import *
from random import randint
from time import sleep
pygame.init()
screen = pygame.display.set_mode((800, 500))
screen.fill((255, 255, 255))
class Spaceship(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/spaceship.png")
self.image = pygame.transform.scale(self.image, (175, 175))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
class Bullet(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/bullet.png")
self.image = pygame.transform.scale(self.image, (100, 100))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.y -= 5
self.rect.center = (self.x, self.y)
if self.y < 0:
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen, self.x, self.y = s, x, y
self.image = pygame.image.load("C:/eqodqfe/enemy.png")
self.image = pygame.transform.scale(self.image, (240, 210))
self.rect = self.image.get_rect()
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
spaceship = Spaceship(screen, 400, 400)
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == MOUSEBUTTONDOWN:
bullet = Bullet(screen, spaceship.x, spaceship.y - 20)
bullets.add(bullet)
bullets.update()
key = pygame.key.get_pressed()
amount = 5
if key[pygame.K_a]:
spaceship.x -= amount
elif key[pygame.K_d]:
spaceship.x += amount
elif key[pygame.K_w]:
spaceship.y -= amount
elif key[pygame.K_s]:
spaceship.y += amount
spaceship.update()
screen.fill((255, 255, 255))
screen.blit(spaceship.image, spaceship.rect)
enemy = Enemy(screen, randint(-200, 800), 0)
enemies.add(enemy)
sleep(5)
bullets.draw(screen)
enemies.draw(screen)
pygame.display.update()
clock.tick(60)
【问题讨论】:
标签: python pygame python-3.8