【发布时间】:2012-03-14 17:52:14
【问题描述】:
情况简介:
我有一个服务,它接收信息并通过套接字发送回复。连接不安全。我想设置另一个可以为这些连接提供 TLS 的服务——这个新服务将提供一个端口并根据提供的客户端证书分配连接。我不想使用 stunnel 有几个原因,一个是每个接收端口需要一个转发端口。
我目前正在尝试实施的解决方案:
本质上,我正在尝试将 SslStream(传入)与 NetworkStream(传出 - 可能是 Socket,但我将其放入 NetworkStream 以匹配传入)并将读/写操作链接到两者.此链接将提供客户端(通过 SSL/TLS)和服务(通过不安全的连接)之间的流。
这是我想出的用于链接这些流的类:
public class StreamConnector
{
public StreamConnector(Stream s1, Stream s2)
{
StreamConnectorState state1 = new StreamConnectorState(s1, s2);
StreamConnectorState state2 = new StreamConnectorState(s2, s1);
s1.BeginRead(state1.Buffer, 0, state1.Buffer.Length, new AsyncCallback(ReadCallback), state1);
s2.BeginRead(state2.Buffer, 0, state2.Buffer.Length, new AsyncCallback(ReadCallback), state2);
}
private void ReadCallback(IAsyncResult result)
{
// Get state object.
StreamConnectorState state = (StreamConnectorState)result.AsyncState;
// Finish reading data.
int length = state.InStream.EndRead(result);
// Write data.
state.OutStream.Write(state.Buffer, 0, length);
// Wait for new data.
state.InStream.BeginRead(state.Buffer, 0, state.Buffer.Length, new AsyncCallback(ReadCallback), state);
}
}
public class StreamConnectorState
{
private const int BYTE_ARRAY_SIZE = 4096;
public byte[] Buffer { get; set; }
public Stream InStream { get; set; }
public Stream OutStream { get; set; }
public StreamConnectorState(Stream inStream, Stream outStream)
{
Buffer = new byte[BYTE_ARRAY_SIZE];
InStream = inStream;
OutStream = outStream;
}
}
问题:
当客户端完成发送信息并处理 SslStream 时,服务器没有任何类型的指示表明这是否已经发生。这个 StreamConnector 类愉快地一直运行到永恒而没有抛出任何错误,而且我找不到任何指示它应该停止。 (当然,ReadCallback 每次都得到 0 的长度,但我需要能够提供长时间运行的连接,所以这不是一个好的判断方法。)
另一个潜在问题是即使没有可用数据也会调用 ReadCallback。不确定如果我直接使用 Socket 而不是流,这是否会有所不同,但一遍又一遍地运行该代码似乎效率低下。
我的问题:
1) 有没有办法判断 Stream 是否已从客户端关闭?
2) 有没有更好的方法来做我想做的事情?
2a) 有没有更高效的方式来运行异步读/写循环?
编辑:谢谢,罗伯特。原来循环一直被调用,因为我没有关闭 Streams(因为不知道如何判断 Streams 何时需要关闭)。我将包含完整的代码解决方案,以防其他人遇到此问题:
/// <summary>
/// Connects the read/write operations of two provided streams
/// so long as both of the streams remain open.
/// Disposes of both streams when either of them disconnect.
/// </summary>
public class StreamConnector
{
public StreamConnector(Stream s1, Stream s2)
{
StreamConnectorState state1 = new StreamConnectorState(s1, s2);
StreamConnectorState state2 = new StreamConnectorState(s2, s1);
s1.BeginRead(state1.Buffer, 0, state1.Buffer.Length, new AsyncCallback(ReadCallback), state1);
s2.BeginRead(state2.Buffer, 0, state2.Buffer.Length, new AsyncCallback(ReadCallback), state2);
}
private void ReadCallback(IAsyncResult result)
{
// Get state object.
StreamConnectorState state = (StreamConnectorState)result.AsyncState;
// Check to make sure Streams are still connected before processing.
if (state.InStream.IsConnected() && state.OutStream.IsConnected())
{
// Finish reading data.
int length = state.InStream.EndRead(result);
// Write data.
state.OutStream.Write(state.Buffer, 0, length);
// Wait for new data.
state.InStream.BeginRead(state.Buffer, 0, state.Buffer.Length, new AsyncCallback(ReadCallback), state);
}
else
{
// Dispose of both streams if either of them is no longer connected.
state.InStream.Dispose();
state.OutStream.Dispose();
}
}
}
public class StreamConnectorState
{
private const int BYTE_ARRAY_SIZE = 4096;
public byte[] Buffer { get; set; }
public Stream InStream { get; set; }
public Stream OutStream { get; set; }
public StreamConnectorState(Stream inStream, Stream outStream)
{
Buffer = new byte[BYTE_ARRAY_SIZE];
InStream = inStream;
OutStream = outStream;
}
}
public static class StreamExtensions
{
private static readonly byte[] POLLING_BYTE_ARRAY = new byte[0];
public static bool IsConnected(this Stream stream)
{
try
{
// Twice because the first time will return without issue but
// cause the Stream to become closed (if the Stream is actually
// closed.)
stream.Write(POLLING_BYTE_ARRAY, 0, POLLING_BYTE_ARRAY.Length);
stream.Write(POLLING_BYTE_ARRAY, 0, POLLING_BYTE_ARRAY.Length);
return true;
}
catch (ObjectDisposedException)
{
// Since we're disposing of both Streams at the same time, one
// of the streams will be checked after it is disposed.
return false;
}
catch (IOException)
{
// This will be thrown on the second stream.Write when the Stream
// is closed on the client side.
return false;
}
}
}
【问题讨论】:
-
请不要在标题前加上'C#',这就是标签的用途:)
-
对不起。 :) 我在研究时看到其他一些标题中提到了该语言;认为这会有所帮助。从这里开始会坚持使用标签。