【发布时间】:2019-11-03 20:53:15
【问题描述】:
我使用 pytmx 实现了一个平铺地图,我试图弄清楚如何使用if Keys[pygame.K_somekey]: 让它滚动(整个地图)。我渲染了一些按钮,这样当您按下播放按钮时,它就会开始渲染要显示的地图。从那里,我需要实现地图的滚动或移动。
我尝试使用Screen.blit(Map,(MAP_X - 5, MAP_Y)) 和其他方向的其他操作在 x 或 y 方向上将其渲染为 -5 或 +5,但它似乎不起作用。我也试过pygame.scroll,但也没有用。
#=======
# Imports
#=======
import pygame ,sys , pytmx , time
#=======
# Start Pygame
#=======
pygame.init()
#=======
# Variables
#=======
#NUMBER VARIABLES
DISPLAY_WIDTH = 1920
DISPLAY_HEIGHT = 1080
WHITE = (255,255,255)
FPS = 120
BUTTON_X = DISPLAY_WIDTH/2 - 64
PB_Y = 400
CB_Y = 450
EB_Y = 500
MOUSE_X = 0
MOUSE_Y = 1
OVER = 1
NOT_OVER = 0
#FUNCTION VARIABLES
Screen = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT),pygame.FULLSCREEN)
Keys = pygame.key.get_pressed()
MOUSE = pygame.mouse.get_pos()
#TRUE/FALSE
Game_Over = False
Pressed = False
#=======
# Pre-Loads
#=======
#BUTTONS
Config_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Config.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Config_Over.png")]
Play_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Play.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Play_Over.png")]
Exit_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Exit.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Exit_Over.png")]
#MAP ( TMX )
Map = pytmx.load_pygame(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Maps\Map.tmx")
#======
# Defined Functions
#======
def Render_Map():
for layer in Map.visible_layers:
for x, y, gid, in layer:
MAP_X = x * Map.tilewidth
MAP_Y = y * Map.tileheight
tile = Map.get_tile_image_by_gid(gid)
Screen.blit(tile, (MAP_X,MAP_Y))
#=======
# Code
#=======
while not Game_Over:
MOUSE = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
sys.exit()
break
break
if event.type == pygame.MOUSEBUTTONDOWN:
#PLAY BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 480 > MOUSE[MOUSE_Y] > 440:
Pressed = True
Render_Map()
pygame.display.update()
#SETTINGS/CONFIG BUTTON
if 892 < MOUSE[0] < 1020 and 530 > MOUSE[1] >500:
Pressed = True
#EXIT BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 580 > MOUSE[MOUSE_Y] >550:
sys.exit()
break
if Pressed == False:
#PLAY BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 480 > MOUSE[MOUSE_Y] > 440:
Screen.blit(Play_Button[OVER],(BUTTON_X, PB_Y))
pygame.display.update()
else:
Screen.blit(Play_Button[NOT_OVER],(BUTTON_X, PB_Y))
pygame.display.update()
#SETTINGS/CONFIG BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 530 > MOUSE[MOUSE_Y] >500:
Screen.blit(Config_Button[OVER],(BUTTON_X, CB_Y))
pygame.display.update()
else:
Screen.blit(Config_Button[NOT_OVER],(BUTTON_X, CB_Y))
pygame.display.update()
#EXIT BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 580 > MOUSE[MOUSE_Y] >550:
Screen.blit(Exit_Button[OVER],(BUTTON_X, EB_Y))
pygame.display.update()
else:
Screen.blit(Exit_Button[NOT_OVER],(BUTTON_X, EB_Y))
pygame.display.update()
【问题讨论】:
-
你必须更具体。 “我尝试使用
Screen.blit(Map,(MAP_X - 5, MAP_Y))[...] 在 x 或 y 方向上渲染它超过 -5 或 +5,但它似乎没有工作。我也尝试过pygame.scroll但没有也不起作用。” - 什么不起作用?你是如何使用pygame.scroll的? -
我运行该代码时地图没有移动/滚动,pygame.scroll 函数也没有。我什至尝试过使用 Pyscroll,但由于文档很少,而且存在哪些文档,我有点困惑。
-
您对
Screen.blit(Map,(MAP_X - 5, MAP_Y))有何期待?瓷砖放置在左侧 5 个像素处。如果你想滚动,那么你必须到Screen.blit(Map,(MAP_X - shift, MAP_Y))并不断增加shift。pygame.scroll也是如此。 -
@Rabbid76 所以我添加了这段代码来使 MAP_X 变量在按下 K_a 键时增加。但是地图没有变化。 if Keys[pygame.K_a]: MAP_X = MAP_X - 5 Screen.blit(Map, (MAP_X, MAP_Y)) pygame.display.update()
标签: python pygame 2d-games pytmx