【问题标题】:Strange behaviour when drawing convex shape figure in SFML在 SFML 中绘制凸形图形时的奇怪行为
【发布时间】:2017-01-22 00:23:45
【问题描述】:

我正在使用 SFML 库绘制一个凸形图形:

#include <SFML/Graphics.hpp>

using namespace sf;

int main()
{
  RenderWindow window(VideoMode(400, 400), "SFML window");

  ConvexShape convex;

  convex.setPointCount(8);
  convex.setPoint(0, sf::Vector2f(0, 0));
  convex.setPoint(1, sf::Vector2f(180, 0));
  convex.setPoint(2, sf::Vector2f(180, 90));
  convex.setPoint(3, sf::Vector2f(100, 90));
  convex.setPoint(4, sf::Vector2f(100, 180));
  convex.setPoint(5, sf::Vector2f(30, 180));
  convex.setPoint(6, sf::Vector2f(30, 90));
  convex.setPoint(7, sf::Vector2f(0, 90));
  convex.setPosition(100, 100);

  while (window.isOpen())
  {
    sf::Event event;
    while (window.pollEvent(event))
    {
      if (event.type == sf::Event::Closed)
        window.close();
    }
    window.clear();
    window.draw(convex);
    window.display();
  }
  return EXIT_SUCCESS;
}

按顺时针顺序定义的点,一切正常! convex1

但是当我稍微改变两个坐标时,我得到了一些我真的没想到的东西:

#include <SFML/Graphics.hpp>

using namespace sf;

int main()
{
  RenderWindow window(VideoMode(400, 400), "SFML window");

  ConvexShape convex;

  convex.setPointCount(8);
  convex.setPoint(0, sf::Vector2f(0, 0));
  convex.setPoint(1, sf::Vector2f(180, 0));
  convex.setPoint(2, sf::Vector2f(180, 90));
  convex.setPoint(3, sf::Vector2f(100, 90));
  convex.setPoint(4, sf::Vector2f(100, 200));   // CHANGED 180 to 200
  convex.setPoint(5, sf::Vector2f(30, 200));    // CHANGED 180 to 200
  convex.setPoint(6, sf::Vector2f(30, 90));
  convex.setPoint(7, sf::Vector2f(0, 90));
  convex.setPosition(50, 50);

  while (window.isOpen())
  {
    sf::Event event;
    while (window.pollEvent(event))
    {
      if (event.type == sf::Event::Closed)
        window.close();
    }
    window.clear();
    window.draw(convex);
    window.display();
  }
  return EXIT_SUCCESS;
}

我得到以下窗口: convex2

为什么会出现这种情况?

【问题讨论】:

  • 你改变了形状的点,现在看起来不同了。你能解释一下你确实预期会发生什么吗?
  • 你的“凸”形状不是凸的,而是凹的。 SFML 建议您从多个凸形中构建凹形。 SFML 不保证它将如何呈现凹面“ConvexShape”。

标签: c++ graphics game-engine sfml


【解决方案1】:

这些坐标与凸形状中的点有关,您应该只使用这些坐标来更改对象的格式。为了移动你的整个对象,你应该使用这个:

convex.move(x Position, y Position);

【讨论】:

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