【发布时间】:2016-06-28 09:53:26
【问题描述】:
我得到了一个简单的问题,并且很奇怪将值传递给数据类型类变量。
如下代码:
void AddItem(int ID) {
for (int i = 0; i < database.items.Count; i++) {
if(database.items[i].itemID == ID) {
itemxs = new item (database.items [i].itemName,
database.items [i].itemID,
database.items [i].itemDesc,
database.items [i].harvest,
database.items [i].itemTime,
database.items [i].stdprice,
database.items [i].hightprice,
database.items [i].itemStock,
database.items [i].Lvlunlock,
database.items [i].rawTree,
database.items [i].itemType,
database.items [i].itemProd,
database.items [i].itemIcon);
Debug.Log ("Item Icon 1 : " + database.items[i].itemIcon); // This appear "Corps/Lemon"
Debug.Log ("Item Icon 2 : " + itemxs.itemIcon); // This appear "Corps/Lemon/Lemon" **even though I just passing value from code itemxs = new item (database.items [i].itemName,...etc)** it is wierd
CheckInventoryExist(itemxs);
break;
}
}
}
itemicon 来自基本名称:basename + itemName; database.items[i].itemicon 包含 "Corps/Lemon" 问题是我 debug.log database.items[i].itemicon 它仍然是相同的字符串 "Corps/Lemon", 但是当我输入 "itemxs = new item (database.items [i].itemName,..etc" 然后我 debug.log itemxs.itemicon 它包含 "Corps/Lemon /柠檬”
发生了什么事?
谢谢
丹尼斯
下面是类:
item.cs
using UnityEngine;
using System.Collections;
// Make Class Item
public class item {
public string itemName;
public int itemID;
public string itemDesc;
public string itemIcon;
public GameObject itemModel;
public int itemTime;
public int hightprice;
public int stdprice;
public int itemStock;
public int harvest;
public RawTree rawTree;
public ItemType itemType;
public ItemProd itemProd;
public int Lvlunlock;
private string baseName;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void Awake () {
}
public enum ItemType {
Raw,
Admirable,
Valuable
}
public enum RawTree {
BigTree,
SmallTree,
Field,
None
}
public enum ItemProd {
AnimalBarm,
Mining,
Corps,
Dairy,
JuiceJamMaker,
Merchant,
Kitchen,
Bakery,
CraftHouse
}
public item (string name, int ID, string desc, int harvestx, int time, int stdpricex, int hightpricex, int stock, int Lvlunlockx, RawTree RawTree, ItemType type, ItemProd prod, string folder) {
itemName = name;
itemID = ID;
itemDesc = desc;
harvest = harvestx;
itemTime = time;
stdprice = stdpricex;
hightprice = hightpricex;
itemStock = stock;
Lvlunlock = Lvlunlockx;
rawTree = RawTree;
itemType = type;
itemProd = prod;
this.baseName = folder + "/";
itemIcon = this.baseName + itemName;
}
public item() {
}
}
然后是 itemDatabase.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class itemDatabase : MonoBehaviour {
public List<item> items = new List<item>();
// Use this for initialization
void Start () {
// Add Data To Item List With Class Item
// ------------------------------- Item Corps (Raw - Big Tree) ------------------------------- //
items.Add (new item ("Lemon", 1, "Honey Lemon", 9, 1020, 75, 158, 0, 1, item.RawTree.BigTree, item.ItemType.Raw, item.ItemProd.Corps, "Corps"));
}
// Update is called once per frame
void Update () {
}
}
当我输入这段代码时:
itemxs = new item (database.items [i].itemName, // This contain "Lemon"
database.items [i].itemID,
database.items [i].itemDesc,
database.items [i].harvest,
database.items [i].itemTime,
database.items [i].stdprice,
database.items [i].hightprice,
database.items [i].itemStock,
database.items [i].Lvlunlock,
database.items [i].rawTree,
database.items [i].itemType,
database.items [i].itemProd,
database.items [i].itemIcon);
itemName 包含:“柠檬”;
ItemICon 包含:"Corps/" + itemName;您可以在 itemDatabase.cs 文件中检查它,构造函数位于 item.cs。
所以结果 itemIcon 必须是:"Corps/Lemon" 但是
为什么 itemxs.itemIcon 有双 itemName ?例如:“军团/柠檬/柠檬”。
【问题讨论】:
-
你能说出这个神奇的构造函数代码中发生了什么吗?
-
我已经用类更新了代码。你能检查一下吗?
-
作为旁注:从您的
item类中删除Start、Awake和Update。它不是从MonoBehaviour继承的,因此不能拥有它们(或者至少它们没有做同样的事情)。此外,类名应始终以大写字母开头。
标签: c# class unity3d variables