【发布时间】:2019-06-18 11:33:41
【问题描述】:
我正在阅读一本关于游戏开发的书:使用 LibGDX 开始 Java 游戏开发。
我从书中复制了一个名为CheesePlease3 的类,它提供了Stage 类,而Actor 类,我必须从Actor 类创建一个子类,命名为BaseActor。
我做的一切都是正确的,基本上是复制粘贴了整个东西,它没有绘制任何对象。
所以我的问题是为什么?怎么了?
也许代码本身有点长,但易于阅读。
这是CheesePlease3 类:
public class CheesePlease3 extends Game {
public Stage mainStage;
private BaseActor mouse;
private BaseActor cheese;
private BaseActor floor;
private BaseActor winText;
@Override
public void create () {
mainStage = new Stage();
floor = new BaseActor();
floor.setTexture(new Texture("floor.png"));
floor.setPosition(0, 0);
mainStage.addActor(floor);
cheese = new BaseActor();
cheese.setTexture(new Texture("cheese.png"));
cheese.setPosition(300, 300);
mainStage.addActor(cheese);
mouse = new BaseActor();
mouse.setTexture(new Texture("mouse.png"));
mouse.setPosition(200, 200);
mainStage.addActor(mouse);
winText = new BaseActor();
winText.setTexture(new Texture("youWon.png"));
winText.setPosition(150, 150);
winText.setVisible(false);
mainStage.addActor(winText);
}
@Override
public void render(){
// process input
mouse.velocityX = 0;
mouse.velocityY = 0;
if (Gdx.input.isKeyPressed(Input.Keys.LEFT))
mouse.velocityX -= 100;
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT))
mouse.velocityX += 100;
if (Gdx.input.isKeyPressed(Input.Keys.UP))
mouse.velocityY -= 100;
if (Gdx.input.isKeyPressed(Input.Keys.DOWN))
mouse.velocityY += 100;
// update
float dt = Gdx.graphics.getDeltaTime();
mainStage.act(dt);
// check win condition: Mouse must be overlapping cheese
Rectangle mouseRectangle = mouse.getBoundingRectangle();
Rectangle cheeseRectangle = cheese.getBoundingRectangle();
if (mouseRectangle.contains(cheeseRectangle))
winText.setVisible(true);
// draw graphics
Gdx.gl.glClearColor(0.8f, 0.8f, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mainStage.draw();
}
这里是 BaseActor 类:
public class BaseActor extends Actor {
public TextureRegion region;
public Rectangle boundary;
public float velocityX;
public float velocityY;
public BaseActor(){
super();
region = new TextureRegion();
boundary = new Rectangle();
velocityX = 0;
velocityY = 0;
}
public void setTexture (Texture t){
int w = t.getWidth();
int h = t.getHeight();
setWidth(w);
setHeight(h);
region.setRegion(t);
}
public Rectangle getBoundingRectangle(){
return boundary.set(getX(), getY(), getWidth(), getHeight());
}
@Override
public void act (float dt){
super.act(dt);
moveBy(velocityX * dt, velocityY * dt);
}
public void drawBatch (Batch batch, float parentAlpha){
Color c = getColor();
batch.setColor(c.r, c.g, c.b, c.a);
if (isVisible())
batch.draw(region, getX(), getY(), getOriginX(), getOriginY(),
getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation());
}
这是 DesktopLauncher:
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new CheesePlease3(), config);
config.title = "Mouse - Cheese";
}
【问题讨论】:
-
你的
main在哪里?代码实际在哪里执行? -
在DesktopLauncher类中,和LibGDX提供的一样。我已经编辑了这个问题,所以它也提供了 main 方法。
-
你在里面打电话给
CheesePlease4,而不是CheesePlease3? -
是的,这是一个新任务,但是这两个是一样的,我不想在这个工作之前开始一个新任务
标签: java libgdx game-engine