【发布时间】:2012-07-05 14:23:19
【问题描述】:
我正在尝试从这个基于 libgdx 的游戏构建 android 游戏 但是当我从http://rengelbert.com/blog/downloads/froggerLibGDXSource.zip下载的libgdx代码移植到android游戏时,android应用程序崩溃了
我已经为这个游戏构建了安卓代码,你可以从这里下载它https://rapidshare.com/files/3456268683/FroggerLibGDXAndroid.zip
游戏崩溃并且无法启动 请帮我把游戏移植到安卓
这是我收到的错误消息
/AndroidRuntime( 2966): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<
/AndroidRuntime( 2966): CheckJNI is ON
/AndroidRuntime( 2966): --- registering native functions ---
/ActivityManager( 65): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER
/AndroidRuntime( 2966): Shutting down VM
/dalvikvm( 2966): Debugger has detached; object registry had 1 entries
/AndroidRuntime( 2966): NOTE: attach of thread 'Binder Thread #3' failed
/ActivityManager( 65): Start proc com.libgdx.screen for activity com.libgdx.screen/.LibgdxScreenAndroidActivity: pid=29
/dalvikvm( 2973): Trying to load lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): Added shared lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): No JNI_OnLoad found in /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00, skipping init
/dalvikvm( 303): GC_EXPLICIT freed 1722 objects / 57656 bytes in 13322ms
/qemud ( 38): fdhandler_accept_event: accepting on fd 10
/qemud ( 38): created client 0x1073a8 listening on fd 15
/qemud ( 38): client_fd_receive: attempting registration for service 'sensors'
/qemud ( 38): client_fd_receive: -> received channel id 17
/qemud ( 38): client_registration: registration succeeded for client 17
/qemud ( 38): fdhandler_event: disconnect on fd 15
/AndroidInput( 2973): sensor listener setup
/libEGL ( 2973): egl.cfg not found, using default config
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/libEGL ( 2973): loaded /system/lib/egl/libGLES_android.so
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Launch timeout has expired, giving up wake lock!
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): OGL renderer: Android PixelFlinger 1.3
/ActivityManager( 65): Displayed activity com.libgdx.screen/.LibgdxScreenAndroidActivity: 10258 ms (total 10258 ms)
/AndroidGraphics( 2973): OGL vendor: Android
/AndroidGraphics( 2973): OGL version: OpenGL ES-CM 1.0
/AndroidGraphics( 2973): OGL extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_f
/AndroidGraphics( 2973): framebuffer: (5, 6, 5, 0)
/AndroidGraphics( 2973): depthbuffer: (16)
/AndroidGraphics( 2973): stencilbuffer: (0)
/AndroidGraphics( 2973): samples: (0)
/AndroidGraphics( 2973): coverage sampling: (false)
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Activity idle timeout for HistoryRecord{43f692f8 com.libgdx.screen/.LibgdxScreenAndroidActivity}
/dalvikvm( 2973): GC_EXTERNAL_ALLOC freed 1740 objects / 111376 bytes in 1622ms
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): Managed meshes/app: { }
/AndroidGraphics( 2973): Managed textures/app: { }
/AndroidGraphics( 2973): Managed shaders/app: { }
/AndroidGraphics( 2973): Managed buffers/app: { }
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
【问题讨论】:
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请提供有关崩溃的一些详细信息。在Android下运行时,日志中可能有异常。
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你能检查一下这个游戏在安卓系统中不工作吗?我附上了安卓和桌面版本。请检查为什么此代码不起作用 rapidshare.com/files/1274277113/libgdxgame.zip
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您在什么类型的设备上运行?它似乎正在使用软件 gl 渲染器 (PixelFlinger),因此它可能不会运行得很好。那里有实际错误吗?这看起来主要是信息消息。