【发布时间】:2017-02-06 23:45:36
【问题描述】:
我正在尝试使用 gdx-pay 将 IAP 添加到我的应用中。这在 Android 上运行良好,但我的应用在尝试测试购买时崩溃。我已经在 iTunes Connect 上成功设置了沙盒,看来采购经理至少连接成功了。但是,我在应用程序崩溃时没有得到任何堆栈跟踪,所以我真的不知道如何开始调试它。我在尽可能多的地方添加了日志,受一些只读文件的限制。这是我尝试购买 IAP 时的流程:
[GdxPay/AppleIOS] Products successfully received!
[GdxPay/AppleIOS] Purchase observer successfully installed!
2017-02-06 18:27:01.475036 Snowfall[478:80137] [info] PAYMENTINFO: Handling Install
[GdxPay/AppleIOS] There are 0 unfinished transactions. Try to finish...
[GdxPay/AppleIOS] Products successfully received!
[GdxPay/AppleIOS] Purchase observer successfully installed!
2017-02-06 18:27:01.719032 Snowfall[478:80137] [info] PAYMENTINFO: Handling Install
[GdxPay/AppleIOS] There are 0 unfinished transactions. Try to finish...
2017-02-06 18:28:02.054620 Snowfall[478:80137] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2017-02-06 18:28:02.054790 Snowfall[478:80137] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
[GdxPay/AppleIOS] Purchasing product char2 ...
Process finished with exit code -1
不太清楚为什么“进程完成”,应用程序关闭并且没有堆栈跟踪。我在 Mac OS 上使用 IntelliJ。一个简单的入门问题是如何在 IntelliJ 上启用更好的堆栈跟踪?而且稍微复杂一点,这里发生了什么?
LibGDX 版本 1.9.5
roboVM 2.3.0 版
gdx-pay 版本 0.10.3
这里是相关的 iOS 代码。所有其他 gdx-pay 代码大多是从 Github 复制粘贴的,并且在 Android 上运行良好。
发射:
public class Snowfall extends IOSApplication.Delegate {
JumpV6 game;
@Override
protected IOSApplication createApplication() {
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
config.orientationLandscape = true;
config.orientationPortrait = false;
game = new JumpV6();
game.setAppStore(APPSTORE_APPLE);
return new IOSApplication(game, config);
}
@Override
public boolean didFinishLaunching(UIApplication application, UIApplicationLaunchOptions launchOptions) {
super.didFinishLaunching(application, launchOptions);
game.setPlatformResolver(new IOSResolver(game));
return true;
}
public static void main(String[] argv) {
NSAutoreleasePool pool = new NSAutoreleasePool();
UIApplication.main(argv, null, Snowfall.class);
pool.close();
}}
解析器:
public class IOSResolver extends PlatformResolver {
String appleKey = "......"; //omitted
public IOSResolver(JumpV6 myGame) {
super();
PurchaseManagerConfig config = myGame.purchaseManagerConfig;
config.addStoreParam(PurchaseManagerConfig.STORE_NAME_IOS_APPLE,appleKey);
initializeIAP(null, myGame.purchaseObserver, config);
installIAP();
}}
谢谢
【问题讨论】:
标签: ios intellij-idea libgdx robovm