【发布时间】:2010-11-28 21:51:12
【问题描述】:
我正在制作一个 UNO 游戏应用程序。我方便地创建了一个 form2(游戏桌),显示所有玩家及其卡片等。现在,我只想添加一个文本框来显示当前玩家。
所以我做的是 -
拖放了一个文本框。 警告 - 警告 1 您必须重新构建项目才能使 Gui1.Form2 的更改显示在任何打开的设计器中。 0 0
重建表格 -
我看到正在创建另一个文件 - form21.designer.cs。 PL。查看下面文件的内容 -
错误 - 错误 1 在声明类型“Gui1.Form2”时缺少部分修饰符;此类型的另一个部分声明存在 C:\Users\uday\Desktop\Uday\Client_0407\Gui1\Form21.Designer.cs 25 18 Gui1
注意 - 它不仅仅是文本框。如果我进行任何拖放修改,也会发生同样的情况。
form21.designer.cs
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Gui1 {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Form2 {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Form2() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gui1.Form2", typeof(Form2).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
public static System.Drawing.Bitmap Pic_MyPlayer_Image {
get {
object obj = ResourceManager.GetObject("Pic_MyPlayer.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer1_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer1.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer2_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer2.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer3_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer3.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
【问题讨论】:
-
哇,太棒了。快,在它爆炸之前把它关掉!