【问题标题】:Poco::Net Server & Client TCP Connection Event HandlerPoco::Net 服务器和客户端 TCP 连接事件处理程序
【发布时间】:2013-01-15 22:35:47
【问题描述】:

我正在开始一个新项目,同时刚刚发现 Poco Library,我觉得这绝对是惊人的。但是我有点迷茫,因为例子并不多。

如示例所示,我有一个 ServerApplication->TCPServer->ServerSocket + TCPServerConnectionFactory->TCPServerconnection 方法。我按照指示从 PocoNet 类继承。现在我可以将我的服务器作为服务运行,并接收传入的连接。

我想对以下内容采取事件处理方法:在每个连接(或每个客户端)的基础上,处理诸如可在客户端套接字上读取的数据、客户端套接字上发生错误(断开连接或超时)等事件),在客户端套接字上发送数据而不会出错。

我该怎么做呢? Poco/Foundation/Events 是我正在寻找的,还是在 Poco::Net 中实现了某种机制?

我已经看到 Poco::Net::NetExpections,但是当 netcat 连接关闭时,它们似乎没有被抛出到我的 TCPServerConnection 派生类中。

【问题讨论】:

    标签: c++ networking network-programming poco-libraries


    【解决方案1】:

    我最终使用的是一种不同的方法,因为 TCPServer 是完全不同的野兽。按照here 发布的示例,我最终得到了一个继承自 ServerApplication 的类,以及一个通过 SocketReactor 成为连接 handler 的类.

    除雾器标头:

    class Daemon : public ServerApplication
    {
      public:
        Daemon();
        /// @Brief The main loop of the daemon, everything must take place here
        int main();
    };
    

    除雾器实现:

    int Daemon::main()
    {
      // Server Socket
      ServerSocket svs(2222);
      // Reactor-Notifier
      SocketReactor reactor;
      Poco::Timespan timeout(2000000); // 2Sec
      reactor.setTimeout(timeout);
      // Server-Acceptor
      SocketAcceptor<ConnectionHandler> acceptor(svs, reactor);
      // Threaded Reactor
      Thread thread;
      thread.start(reactor);
      // Wait for CTRL+C
      waitForTerminationRequest();
      // Stop Reactor
      reactor.stop();
      thread.join();
      return Application::EXIT_OK;  
    }
    

    处理程序类可以是任何东西,只要它有一个符合要求的构造器(参见 Poco::Net 文档)。 在我的情况下,标题如下所示:

    class ConnectionHandler
    {
      public:
    
        /**
         * @Brief Constructor of the Connection Handler
         * @Note Each object is unique to an accepted connection
         * @Param SteamSocket is the socket accepting the connections
         * @See SocketAcceptor http://pocoproject.org/docs/Poco.Net.SocketAcceptor.html
         * @Param SocketReactor is the reacting engine (threaded) which creates notifications about the socket
         */
        ConnectionHandler(StreamSocket &, SocketReactor &);
    
        /**
         * @Brief Destructor
         */
        ~ConnectionHandler();
    
        /**
        * @Brief Event Handler when Socket becomes Readable, i.e: there is data waiting to be read
        */
        void onSocketReadable(const AutoPtr<ReadableNotification>& pNf);
    
        /**
        * @Brief Event Handler when Socket was written, i.e: confirmation of data sent away (not received by client)
        */
        void onSocketWritable(const AutoPtr<WritableNotification>& pNf);
    
        /**
        * @Brief Event Handler when Socket was shutdown on the remote/peer side
        */
        void onSocketShutdown(const AutoPtr<ShutdownNotification>& pNf);
    
        /**
        * @Brief Event Handler when Socket throws an error
        */
        void onSocketError(const AutoPtr<ErrorNotification>& pNf);
    
        /**
        * @Brief Event Handler when Socket times-out
        */
        void onSocketTimeout(const AutoPtr<TimeoutNotification>& pNf);
    
      private:
    
        /**
         * @Brief Read bytes from the socket, depending on available bytes on socket
         */
        void readBytes();
    
        /**
         * @Brief Send message to the socket
         * @Param std::string is the message (null terminated)
         */
        void sendMessage(std::string);
    
        /// Stream Socket
        StreamSocket _socket;
    
        /// Socket Reactor-Notifier
        SocketReactor& _reactor;
    
        /// Received Data Buffer
        std::vector<char *> in_buffer;
    };
    

    如何实现处理程序取决于您,只要您需要做的就是注册处理此类事件的类方法:

      _reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ReadableNotification>(*this, &ConnectionHandler::onSocketReadable));
      _reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ShutdownNotification>(*this, &ConnectionHandler::onSocketShutdown));
      _reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ErrorNotification>(*this, &ConnectionHandler::onSocketError));
      _reactor.addEventHandler(_socket,NObserver<ConnectionHandler, TimeoutNotification>(*this, &ConnectionHandler::onSocketTimeout));
    

    总而言之,两个类,几行代码,简单干净。绝对开始爱上 Poco 图书馆了! :)

    【讨论】:

    • 不错的反应堆 :) 谢谢亚历克斯
    【解决方案2】:

    试试这个:

    #include <iostream>
    #include "Poco/Net/TCPServer.h"
    #include "Poco/Net/TCPServerParams.h"
    #include "Poco/Net/TCPServerConnectionFactory.h"
    #include "Poco/Net/TCPServerConnection.h"
    #include "Poco/Net/Socket.h"
    using namespace std;
    
    class newConnection: public Poco::Net::TCPServerConnection {
    public:
        newConnection(const Poco::Net::StreamSocket& s) :
            Poco::Net::TCPServerConnection(s) {
        }
    
        void run() {
            cout << "New connection from: " << socket().peerAddress().host().toString() <<  endl << flush;
            bool isOpen = true;
            Poco::Timespan timeOut(10,0);
            unsigned char incommingBuffer[1000];
            while(isOpen){
                if (socket().poll(timeOut,Poco::Net::Socket::SELECT_READ) == false){
                    cout << "TIMEOUT!" << endl << flush;
                }
                else{
                    cout << "RX EVENT!!! ---> "   << flush;
                    int nBytes = -1;
    
                    try {
                        nBytes = socket().receiveBytes(incommingBuffer, sizeof(incommingBuffer));
                    }
                    catch (Poco::Exception& exc) {
                        //Handle your network errors.
                        cerr << "Network error: " << exc.displayText() << endl;
                        isOpen = false;
                    }
    
    
                    if (nBytes==0){
                        cout << "Client closes connection!" << endl << flush;
                        isOpen = false;
                    }
                    else{
                        cout << "Receiving nBytes: " << nBytes << endl << flush;
                    }
                }
            }
            cout << "Connection finished!" << endl << flush;
        }
    };
    
    int main(int argc, char** argv) {
    
        //Create a server socket to listen.
        Poco::Net::ServerSocket svs(1234);
    
        //Configure some server params.
        Poco::Net::TCPServerParams* pParams = new Poco::Net::TCPServerParams();
        pParams->setMaxThreads(4);
        pParams->setMaxQueued(4);
        pParams->setThreadIdleTime(100);
    
        //Create your server
        Poco::Net::TCPServer myServer(new Poco::Net::TCPServerConnectionFactoryImpl<newConnection>(), svs, pParams);
        myServer.start();
    
        while(1);
    
        return 0;
    }
    

    【讨论】:

    • 感谢Cesar 的回复,但这并不能回答问题。您的示例只接受连接,而我要求的是在接受的连接上选择或(e)轮询或事件处理程序以获取传入数据、发生的错误等。
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