【发布时间】:2020-03-29 04:03:53
【问题描述】:
所以我一直在做一个对象池类,它是这样使用的:
class MagicTrick {
public:
MagicTrick(int magic) : _magic(magic)
{}
int predict() {
return _number * _magic;
}
private:
int _magic;
int _number = 2;
};
const std::size_t poolSize = 1;
ObjectPool<MagicTrick> magicTrickPool(poolSize, 5);
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
这很好用,但是当线程池使用的对象删除了其复制构造函数时,例如数据成员是std::unique_ptr 池的构造失败。
在内部我使用向量来存储池:
struct ObjectAndLock {
Object object;
bool free;
static bool isFree(const ObjectAndLock& objectAndLock) {
return objectAndLock.free;
}
};
std::vector<ObjectAndLock> objectAndLocks;
我构建了完整的池类:
template<typename Object>
class ObjectPool {
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
: objectAndLocks(poolSize, { {std::forward<Args>(objectArgs)...}, true})
{}
这将使用此处列出的第三个重载构造向量 https://en.cppreference.com/w/cpp/container/vector/vector
然而,这会将元素复制到向量中。
所以我把它改成emplace_back 来构造向量中的对象,如下所示:
template<typename Object>
class ObjectPool {
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
{
if(poolSize == 0){
throw std::runtime_error("poolSize must be greater than 0");
}
objectAndLocks.reserve(poolSize);
for (std::size_t i = 0; i < poolSize; i++)
{
objectAndLocks.emplace_back({Object{std::forward<Args>(objectArgs)...}, true});
}
}
}
但是这会出错:
Projects\ObjectPool\public_include\ObjectPool\ObjectPool.hpp(87): error C2660: 'std::vector<object_pool::ObjectPool<MagicTrick>::ObjectAndLock,std::allocator<_Ty>>::emplace_back': function does not take 1 arguments
with
[
_Ty=object_pool::ObjectPool<MagicTrick>::ObjectAndLock
]
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.23.28105\include\vector(651): note: see declaration of 'std::vector<object_pool::ObjectPool<MagicTrick>::ObjectAndLock,std::allocator<_Ty>>::emplace_back'
with
[
_Ty=object_pool::ObjectPool<MagicTrick>::ObjectAndLock
]
但是我可以像这样使用初始化列表在构造函数中创建一个对象,这样编译得很好。
ObjectAndLock hello = { Object{std::forward<Args>(objectArgs)...}, true };
我已经看到了这个答案,但是我无法让它工作:
emplace_back not working with std::vector<std::map<int, int>>
我将std::initializer_list 的模板用作:
std::initializer_list<ObjectAndLock>
也许这是错误的?
所以我的问题是如何让emplace_back 正常工作?我最多可以使用 c++17
这是一个由于不可复制而失败的示例类:
struct NonCopyable {
std::unique_ptr<int> number = std::make_unique<int>(10);
NonCopyable(const NonCopyable& other) = delete;
NonCopyable& operator=(const NonCopyable& other) = delete;
};
为了完整起见,这里是完整的类:
#ifndef OBJECTPOOL_H
#define OBJECTPOOL_H
#include <vector>
#include <functional>
#include <map>
#include <mutex>
#include <condition_variable>
#include <type_traits>
#include <algorithm>
#include <stdexcept>
#include <exception>
namespace object_pool {
namespace internal {
template <typename Function>
class DeferToDestruction {
Function _function;
public:
DeferToDestruction(Function function) : _function(function) {}
~DeferToDestruction() { _function(); }
};
}
template<typename Object>
class ObjectPool {
public:
/*!
@brief Create an object pool for
@param poolSize - Size of object pool, this must be atleast 1
@param objectArgs... - Arguments to construct the objects in the pool
Complete Example:
@code
class MagicTrick {
public:
MagicTrick(int magic) : _magic(magic)
{}
int predict() {
return _number * _magic;
}
private:
int _magic;
int _number = 2;
};
std::size_t poolSize = 5;
object_pool::ObjectPool<MagicTrick> magicTrickPool(poolSize, 5);
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
@endcode
Zero Argument Constructor Example:
@code
struct ZeroArgs {
int number = 2;
};
object_pool::ObjectPool<ZeroArgs> zeroArgsPool(1);
@endcode
Multiple Argument Constructor Example:
@code
class MultiArgs {
public:
MultiArgs(std::string name, int age, bool alive) {
_number = name.size() + age + (alive ? 5 : -5);
}
int predict() {
return _number * 2;
}
private:
int _number = 2;
};
object_pool::ObjectPool<MultiArgs> multiArgsPool(1, "bob", 99, true);
@endcode
*/
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
{
if(poolSize == 0){
throw std::runtime_error("poolSize must be greater than 0");
}
objectAndLocks.reserve(poolSize);
for (std::size_t i = 0; i < poolSize; i++)
{
objectAndLocks.emplace_back({Object{std::forward<Args>(objectArgs)...}, true});
}
}
~ObjectPool(){
std::unique_lock<std::mutex> lock(objectAndLocksMutex);
const auto allobjectAndLocksFree = [this]() {
return std::all_of(std::begin(objectAndLocks), std::end(objectAndLocks), ObjectAndLock::isFree);
};
if(allobjectAndLocksFree()) {
return;
}
conditionVariable.wait(lock, allobjectAndLocksFree);
}
/*!
@brief Schedule access to the pool
@param callback - An callable with the the argument being a reference to the class stored in the object pool.
@return Returns return from the callback function, including void
Simple Example:
@code
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
@endcode
*/
template<typename FunctionWithObjectAsParameter>
auto schedule(FunctionWithObjectAsParameter&& callback)
{
const auto findFreeObject = [this]() {
return std::find_if(std::begin(objectAndLocks), std::end(objectAndLocks), ObjectAndLock::isFree);
};
std::unique_lock<std::mutex> lock(objectAndLocksMutex);
auto freeObject = findFreeObject();
if(freeObject == std::end(objectAndLocks)) {
conditionVariable.wait(lock, [this, &freeObject, &findFreeObject]{
freeObject = findFreeObject();
return freeObject != std::end(objectAndLocks);
});
}
freeObject->free = false;
lock.unlock();
internal::DeferToDestruction freeAndUnlockAndNotify([this, &freeObject] () {
{
std::scoped_lock<std::mutex> lock(objectAndLocksMutex);
freeObject->free = true;
}
conditionVariable.notify_one();
});
return callback(freeObject->object);
}
private:
struct ObjectAndLock {
Object object;
bool free;
static bool isFree(const ObjectAndLock& objectAndLock) {
return objectAndLock.free;
}
};
std::vector<ObjectAndLock> objectAndLocks;
std::mutex objectAndLocksMutex;
std::condition_variable conditionVariable;
};
}
#endif
【问题讨论】:
标签: c++ templates c++17 move-semantics emplace