【发布时间】:2013-09-26 05:29:05
【问题描述】:
我是 Kivy 的新手,我正在努力更好地处理事件以及框架的一些基础知识。
为此,谁能提供在 Kivy 中实现的简单时钟的代码,它显示当前时间并每秒更新一次?
【问题讨论】:
我是 Kivy 的新手,我正在努力更好地处理事件以及框架的一些基础知识。
为此,谁能提供在 Kivy 中实现的简单时钟的代码,它显示当前时间并每秒更新一次?
【问题讨论】:
一个简单的图形呢:
EDIT (12.02.2022):重构整个代码,使其更具可读性
import collections
import datetime
import math
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.label import Label
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.graphics import Color, Line
Builder.load_string('''
<MyClockWidget>:
on_pos: self.update_clock()
on_size: self.update_clock()
FloatLayout
id: face
size_hint: None, None
pos_hint: {"center_x":0.5, "center_y":0.5}
size: 0.9*min(root.size), 0.9*min(root.size)
canvas:
Color:
rgb: 0.1, 0.1, 0.1
Ellipse:
size: self.size
pos: self.pos
FloatLayout
id: hands
size_hint: None, None
pos_hint: {"center_x":0.5, "center_y":0.5}
size: 0.9*min(root.size), 0.9*min(root.size)
''')
Position = collections.namedtuple('Position', 'x y')
class MyClockWidget(FloatLayout):
def on_parent(self, myclock, parent):
"""
Add number labels when added in widget hierarchy
"""
for i in range(1, 13):
number = Label(
text=str(i),
pos_hint={
# pos_hint is a fraction in range (0, 1)
"center_x": 0.5 + 0.45*math.sin(2 * math.pi * i/12),
"center_y": 0.5 + 0.45*math.cos(2 * math.pi * i/12),
}
)
self.ids["face"].add_widget(number)
def position_on_clock(self, fraction, length):
"""
Calculate position in the clock using trygonometric functions
"""
center_x = self.size[0]/2
center_y = self.size[1]/2
return Position(
center_x + length * math.sin(2 * math.pi * fraction),
center_y + length * math.cos(2 * math.pi * fraction),
)
def update_clock(self, *args):
"""
Redraw clock hands
"""
time = datetime.datetime.now()
hands = self.ids["hands"]
seconds_hand = self.position_on_clock(time.second/60, length=0.45*hands.size[0])
minutes_hand = self.position_on_clock(time.minute/60+time.second/3600, length=0.40*hands.size[0])
hours_hand = self.position_on_clock(time.hour/12 + time.minute/720, length=0.35*hands.size[0])
hands.canvas.clear()
with hands.canvas:
Color(0.2, 0.5, 0.2)
Line(points=[hands.center_x, hands.center_y, seconds_hand.x, seconds_hand.y], width=1, cap="round")
Color(0.3, 0.6, 0.3)
Line(points=[hands.center_x, hands.center_y, minutes_hand.x, minutes_hand.y], width=2, cap="round")
Color(0.4, 0.7, 0.4)
Line(points=[hands.center_x, hands.center_y, hours_hand.x, hours_hand.y], width=3, cap="round")
class MyApp(App):
def build(self):
clock_widget = MyClockWidget()
# update initially, just after construction of the widget is complete
Clock.schedule_once(clock_widget.update_clock, 0)
# then update every second
Clock.schedule_interval(clock_widget.update_clock, 1)
return clock_widget
if __name__ == '__main__':
MyApp().run()
旧答案:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color, Line
from kivy.uix.floatlayout import FloatLayout
from math import cos, sin, pi
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.properties import NumericProperty
import datetime
kv = '''
#:import math math
[ClockNumber@Label]:
text: str(ctx.i)
pos_hint: {"center_x": 0.5+0.42*math.sin(math.pi/6*(ctx.i-12)), "center_y": 0.5+0.42*math.cos(math.pi/6*(ctx.i-12))}
font_size: self.height/16
<MyClockWidget>:
face: face
ticks: ticks
FloatLayout:
id: face
size_hint: None, None
pos_hint: {"center_x":0.5, "center_y":0.5}
size: 0.9*min(root.size), 0.9*min(root.size)
canvas:
Color:
rgb: 0.1, 0.1, 0.1
Ellipse:
size: self.size
pos: self.pos
ClockNumber:
i: 1
ClockNumber:
i: 2
ClockNumber:
i: 3
ClockNumber:
i: 4
ClockNumber:
i: 5
ClockNumber:
i: 6
ClockNumber:
i: 7
ClockNumber:
i: 8
ClockNumber:
i: 9
ClockNumber:
i: 10
ClockNumber:
i: 11
ClockNumber:
i: 12
Ticks:
id: ticks
r: min(root.size)*0.9/2
'''
Builder.load_string(kv)
class MyClockWidget(FloatLayout):
pass
class Ticks(Widget):
def __init__(self, **kwargs):
super(Ticks, self).__init__(**kwargs)
self.bind(pos=self.update_clock)
self.bind(size=self.update_clock)
def update_clock(self, *args):
self.canvas.clear()
with self.canvas:
time = datetime.datetime.now()
Color(0.2, 0.5, 0.2)
Line(points=[self.center_x, self.center_y, self.center_x+0.8*self.r*sin(pi/30*time.second), self.center_y+0.8*self.r*cos(pi/30*time.second)], width=1, cap="round")
Color(0.3, 0.6, 0.3)
Line(points=[self.center_x, self.center_y, self.center_x+0.7*self.r*sin(pi/30*time.minute), self.center_y+0.7*self.r*cos(pi/30*time.minute)], width=2, cap="round")
Color(0.4, 0.7, 0.4)
th = time.hour*60 + time.minute
Line(points=[self.center_x, self.center_y, self.center_x+0.5*self.r*sin(pi/360*th), self.center_y+0.5*self.r*cos(pi/360*th)], width=3, cap="round")
class MyClockApp(App):
def build(self):
clock = MyClockWidget()
Clock.schedule_interval(clock.ticks.update_clock, 1)
return clock
if __name__ == '__main__':
MyClockApp().run()
【讨论】:
Clock 是内部 Kivy 的 Clock 类,clock(注意它不是大写的)是保存小部件的变量名称。所以Clock.schedule_interval(clock.ticks.update_clock, 1) 调用 Kivy 的调度程序每秒调用update_clock 来画手。
Ticks 应该更名为Hands,因为它拥有它们(当时我的英语失败了,因为我不是母语人士)。我将此小部件添加到 kv 布局中的 MyClockWidget 中,并且此 ticks: ticks 事物允许我在代码之外引用它。我认为您可以跳过它,只需 call clock.ids['ticks'] 即可进入现代 Kivy 代码中的这个变量(我认为当时它有点复杂)。
这是一个非常简单的时钟:
from kivy.app import App
from kivy.uix.label import Label
from kivy.clock import Clock
import time
class IncrediblyCrudeClock(Label):
def update(self, *args):
self.text = time.asctime()
class TimeApp(App):
def build(self):
crudeclock = IncrediblyCrudeClock()
Clock.schedule_interval(crudeclock.update, 1)
return crudeclock
if __name__ == "__main__":
TimeApp().run()
【讨论】: