【发布时间】:2016-01-26 22:20:56
【问题描述】:
所以我是第一次尝试 CABasicAnimation。我正在尝试将它应用到一个图层上,并且我希望图层从一个点插入到另一个点。我最初设置了一个负 x 坐标,然后我将动画设置为无限。它正在工作,但需要几秒钟才能出现在屏幕上。所以它应该完全走到尽头并重新开始。以下是代码
[[self bgImageView] setImage:[UIImage imageNamed:@"bg_dynamicwx_cloudyday_3.jpg"]];
for (CALayer *layer in self.emitterView.layer.sublayers) {
[layer removeAllAnimations];
}
[self.emitterView.layer removeAllAnimations];
NSArray *subLayers = self.emitterView.layer.sublayers;
for (CALayer *layer in subLayers) {
[layer removeFromSuperlayer];
}
CALayer *mask = [CALayer layer];
UIImage *layerImg = [UIImage imageNamed:@"2_cloud.png"];
mask.bounds = CGRectMake(self.emitterView.bounds.origin.x, self.emitterView.bounds.origin.y, layerImg.size.width, layerImg.size.height);
mask.contents = (id)layerImg.CGImage;
CGPoint fromPoint = CGPointMake(-layerImg.size.width, 0);
CGPoint toPoint = CGPointMake(layerImg.size.width, 0);
mask.position = fromPoint; // CoreAnimation animations do *not* persist
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint:fromPoint];
animation.toValue = [NSValue valueWithCGPoint:toPoint];
animation.duration = 150;
animation.repeatCount = INFINITY;
[mask addAnimation:animation forKey:@"position"];
[self.emitterView.layer addSublayer:mask];
基本上我正在尝试云动画,云漂浮在屏幕上。我很确定我在这里对基本动画有一些概念错误。由于持续时间为 150(它应该是微妙的),因此显示动画需要很长时间。似乎位置超出了我给出的范围。我用于图层的图像是 728 x 368。
【问题讨论】:
标签: ios objective-c cabasicanimation