【问题标题】:Custom UIView: animate subLayers with delay自定义 UIView:延迟动画子层
【发布时间】:2016-09-21 19:02:48
【问题描述】:

我想创建一个自定义 UIView 子类来表示深蓝色天空上的一堆星星。

因此,我创建了这个视图:

import UIKit

class ConstellationView: UIView {

    // MARK: - Properties
    @IBInspectable var numberOfStars: Int = 80
    @IBInspectable var animated: Bool = false

    // Private properties
    private var starsToDraw = [CAShapeLayer]()

    // Layers
    private let starsLayer = CAShapeLayer()



    // MARK: - Drawing
    //    override func drawRect(rect: CGRect) {
    override func layoutSubviews() {

        // Generate stars
        drawStars(rect: self.bounds)

    }



    /// Generate stars
    func drawStars(rect: CGRect) {

        let width = rect.size.width
        let height = rect.size.height
        let screenBounds = UIScreen.main.bounds

        // Create the stars and store them in starsToDraw array
        for _ in 0 ..< numberOfStars {
            let x = randomFloat() * width
            let y = randomFloat() * height
            // Calculate the thinness of the stars as a percentage of the screen resolution
            let thin: CGFloat = max(screenBounds.width, screenBounds.height) * 0.003 * randomFloat()
            let starLayer = CAShapeLayer()
            starLayer.path = UIBezierPath(ovalIn: CGRect(x: x, y: y, width: thin, height: thin)).cgPath
            starLayer.fillColor = UIColor.white.cgColor
            starsToDraw.append(starLayer)
        }


        // Define a fade animation
        let appearAnimation = CABasicAnimation(keyPath: "opacity")
        appearAnimation.fromValue = 0.2
        appearAnimation.toValue = 1
        appearAnimation.duration = 1
        appearAnimation.fillMode = kCAFillModeForwards

        // Add the animation to each star (if animated)
        for (index, star) in starsToDraw.enumerated() {

            if animated {
                // Add 1 s between each animation
                appearAnimation.beginTime = CACurrentMediaTime() + TimeInterval(index)
                star.add(appearAnimation, forKey: nil)
            }

            starsLayer.insertSublayer(star, at: 0)
        }

        // Add the stars layer to the view layer
        layer.insertSublayer(starsLayer, at: 0)
    }


    private func randomFloat() -> CGFloat {
        return CGFloat(arc4random()) / CGFloat(UINT32_MAX)
    }

}

效果很好,结果如下:

但是,我希望它具有动画效果,也就是说,80 颗星中的每一颗都应该一个接一个地出现,并有 1 秒的延迟。

我试图增加我的动画的beginTime,但它似乎没有奏效。 我检查了drawRect 或layoutSubviews,但没有区别。

你能帮我吗?

谢谢

PS:要重现我的应用程序,只需在 XCode 中创建一个新的单视图应用程序,使用此代码创建一个新文件,并将 ViewController 的视图设置为 ConstellationView,背景颜色为深色。还要在 Interface Builder 或代码中将 animated 属性设置为 true。

PPS:这是在 Swift 3 中,但我认为它仍然可以理解 :-)

【问题讨论】:

    标签: ios swift cabasicanimation


    【解决方案1】:

    你真的很亲密,只有两件事要做!

    首先,需要在将动画添加到图层时指定key。

    star.add(appearAnimation, forKey: "opacity")
    

    其次,动画的填充模式需要是kCAFillModeBackwards而不是kCAFillModeForwards。

    有关更详细的参考,请参阅 - https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CoreAnimation_guide/AdvancedAnimationTricks/AdvancedAnimationTricks.html

    这是一个有趣的教程(用于练习 CAAnimations!)-https://www.raywenderlich.com/102590/how-to-create-a-complex-loading-animation-in-swift

    希望这会有所帮助?

    完整代码:

    class ConstellationView: UIView {
    
      // MARK: - Properties
      @IBInspectable var numberOfStars: Int = 80
      @IBInspectable var animated: Bool = true
    
      // Private properties
      private var starsToDraw = [CAShapeLayer]()
    
      // Layers
      private let starsLayer = CAShapeLayer()
    
      override func awakeFromNib() {
        super.awakeFromNib()
      }
    
      // MARK: - Drawing
      override func layoutSubviews() {
        // Generate stars
        drawStars(rect: self.bounds)
      }
    
      /// Generate stars
      func drawStars(rect: CGRect) {
        let width = rect.size.width
        let height = rect.size.height
        let screenBounds = UIScreen.main.bounds
    
        // Create the stars and store them in starsToDraw array
        for _ in 0 ..< numberOfStars {
          let x = randomFloat() * width
          let y = randomFloat() * height
          // Calculate the thinness of the stars as a percentage of the screen resolution
          let thin: CGFloat = max(screenBounds.width, screenBounds.height) * 0.003 * randomFloat()
          let starLayer = CAShapeLayer()
          starLayer.path = UIBezierPath(ovalIn: CGRect(x: x, y: y, width: thin, height: thin)).cgPath
          starLayer.fillColor = UIColor.white.cgColor
          starsToDraw.append(starLayer)
        }
    
        // Define a fade animation
        let appearAnimation = CABasicAnimation(keyPath: "opacity")
        appearAnimation.fromValue = 0.2
        appearAnimation.toValue = 1
        appearAnimation.duration = 1
        appearAnimation.fillMode = kCAFillModeBackwards
    
        // Add the animation to each star (if animated)
        for (index, star) in starsToDraw.enumerated() {  
          if animated {
            // Add 1 s between each animation
            appearAnimation.beginTime = CACurrentMediaTime() + TimeInterval(index)
            star.add(appearAnimation, forKey: "opacity")
          }
          starsLayer.insertSublayer(star, above: nil)
        }
    
        // Add the stars layer to the view layer
        layer.insertSublayer(starsLayer, above: nil)
      }
    
      private func randomFloat() -> CGFloat {
        return CGFloat(arc4random()) / CGFloat(UINT32_MAX)
      }
    }
    

    【讨论】:

    • 好收获!诀窍是kCAFillModeBackwards。动画键在这里没有任何作用,因为它仅用于在动画启动后识别动画(如果您想稍后“捕捉”它)。
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