【发布时间】:2020-05-29 12:31:37
【问题描述】:
在调用ball.update() 时,我预计球应该会移动,但事实并非如此。
我认为将bpos 定义为矩形对象并将其传递给椭圆以将球绘制到屏幕上可能存在问题。
游戏矩形
bpos = pygame.Rect(screen_width / 2 - 15, screen_height / 2 - 15, 30, 30)
我将 bpos 设为 rect 对象,然后将其传入以绘制椭圆的原因:
class Ball:
def __init__(self):
self.x = screen_width // 2
self.y = screen_height // 2
self.speed = 5
self.vx = self.speed
self.vy = self.speed
def draw(self, screen):
pygame.draw.ellipse(screen, light_grey, bpos)
def update(self):
self.x += self.vx
self.y += self.vy
是因为最终,如果可能的话,我想在更新方法中使用 pygame Rect attributes(top,bottom,left,right)。
def update(self):
self.x += self.vx
self.y += self.vy
**if self.top <= 0 or self.bottom >= screen_height:
self.vy *= -1
if ball.left <= 0 or self.right >= screen_width:
self.vx *= -1**
But the ball isnt moving.
在游戏逻辑中你可以看到我在打电话:
ball.draw(屏幕) 球.update()
非常感谢您的意见。谢谢。下面是我的代码。
import pygame, sys
class Paddle:
def __init__(self):
self.rect = pygame.Rect(10, screen_height / 2 - 70, 10, 140)
def draw(self, screen):
pygame.draw.rect(screen, light_grey, self.rect)
class Ball:
def __init__(self):
self.x = screen_width // 2
self.y = screen_height // 2
self.speed = 5
self.vx = self.speed
self.vy = self.speed
def draw(self, screen):
pygame.draw.ellipse(screen, light_grey, bpos)
def update(self):
self.x += self.vx
self.y += self.vy
# General setup
pygame.init()
clock = pygame.time.Clock()
# Main Window
screen_width = 1280
screen_height = 960
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
# Colors
light_grey = (200, 200, 200)
bg_color = pygame.Color('grey12')
# Game Rectangles
ball = Ball()
bpos = pygame.Rect(screen_width / 2 - 15, screen_height / 2 - 15, 30, 30)
left_paddle = Paddle()
right_paddle = Paddle()
right_paddle.rect.x = screen_width - right_paddle.rect.width
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Game logic
screen.fill(bg_color)
ball.draw(screen)
left_paddle.draw(screen)
right_paddle.draw(screen)
ball.update()
pygame.display.flip()
clock.tick(60)
【问题讨论】:
-
你总是用
bpos来画球。您可能希望将您的draw方法更改为pygame.draw.ellipse(screen, light_grey, pygame.Rect(self.x, self.y, 30, 30))