【发布时间】:2023-04-06 22:13:01
【问题描述】:
要显示使用 Tk Tk.mainloop 创建的任何元素,必须在程序结束时调用。但是,如果我想在应用程序运行时绘制/显示 GUI 的不同部分怎么办?
更具体地说,我的情况是井字游戏。首先我画板:
def initialize_board
@root = TkRoot.new { minsize(400, 450) }
@root.title = "Tic-tac-toe"
@cv = TkCanvas.new @root
@cv.place('height' => 350, 'width' => 350, 'x' => 50, 'y' => 100)
TkcLine.new @cv, 0, 100, 300, 100, width: 5
TkcLine.new @cv, 0, 200, 300, 200, width: 5
TkcLine.new @cv, 100, 0, 100, 300, width: 5
TkcLine.new @cv, 200, 0, 200, 300, width: 5
@menu = TkMenu.new
one = TkMenu.new @menu
@menu.add('cascade', :menu => one, :label => 'Select player')
one.add('command', :label => 'Human first', :command => proc { set_players_and_play(HumanPlayer, ComputerPlayer) })
one.add('command', :label => 'Computer first', :command => proc { set_players_and_play(ComputerPlayer, HumanPlayer) })
@root.menu @menu
Tk.mainloop
end
然后在控制台中询问用户他想要选择的位置,当他这样做时,标记应该显示在板上,依此类推:
def print_board
(1..9).each do |i|
position, marker = i, @board[i]
if marker.eql? "X"
case position
when 1
TkcLine.new @cv, 20, 20, 80, 80, width: 2
TkcLine.new @cv, 20, 80, 80, 20, width: 2
#Tk.mainloop
end
elsif marker == "O"
end
end
end
但是,直到游戏结束,所有标记都不会显示在棋盘上。随着游戏的进行,我如何绘制这些标记?
【问题讨论】: