【发布时间】:2011-09-15 10:15:11
【问题描述】:
我正在尝试学习||在 Qt 中编写 openGL 代码。我做了一个显示两个数字的应用程序。一个是三角形“A”,另一个三角形“B”与“A”相同,只是它围绕 z 轴旋转了 -90 度(z 轴垂直于计算机屏幕)。现在,问题是旋转会改变尺寸。我在下面发布“main.cpp”,
#include <QApplication>
#include <QHBoxLayout>
#include <QMessageBox>
#include <QtOpenGL/QGLWidget>
#include <QWidget>
class MyOpenGL:public QGLWidget
{
public:
MyOpenGL(QWidget * parent);
~MyOpenGL();
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
};
MyOpenGL::MyOpenGL(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers),parent)
{
setAutoFillBackground(false);
}
MyOpenGL::~MyOpenGL()
{
}
void MyOpenGL::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void MyOpenGL::resizeGL(int w, int h)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,width()/height(),10.0f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void MyOpenGL::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//glTranslatef(0.0,0.0,-10.0);
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(-1.0f,0.0f,-10.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(1.0f,0.0f,-10.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(0.0f,4.0f,-10.0f);
glEnd();
glRotatef(90.0,0.0f,0.0f,-1.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(-1.0f,0.0f,-10.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(1.0f,0.0f,-10.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(0.0f,4.0f,-10.0f);
glEnd();
glLoadIdentity();
}
int main(int argc,char * argv[])
{
QApplication app(argc,argv);
MyOpenGL * f = new MyOpenGL(NULL);
f->show();
return app.exec();
}
这是专业文件
SOURCES += \
main.cpp
QT += opengl
这是生成的应用程序的屏幕截图
据我所知,旋转不会改变尺寸。但是这里的维度正在发生变化。如果有人在这个问题上消除了我的疑问,我将非常感谢他/她。
【问题讨论】:
-
@VJo 我编辑了这个问题。阅读最后几行。
标签: c++ windows qt opengl logic