【发布时间】:2012-03-25 20:30:25
【问题描述】:
我正在开发一款 WP7 游戏。我正在使用游戏状态管理(http://create.msdn.com/en-US/education/catalog/sample/game_state_management,但我认为这并不重要)我无法将数据保存到 Microsoft.Phone.Shell.PhoneApplicationService.Current.State
如果我在这个方法中放了精灵
public override void Deactivate()
{
#if WINDOWS_PHONE
Microsoft.Phone.Shell.PhoneApplicationService.Current.State["Score"] = Score;
Microsoft.Phone.Shell.PhoneApplicationService.Current.State["cloudSprite"] = cloudSprite;
#endif
base.Deactivate();
}
里面什么都没有
Microsoft.Phone.Shell.PhoneApplicationService.Current.State
在激活方法中。但是,如果我删除 cloudSprite 并只放在那里,它是 int 它工作正常。我不知道出了什么问题,也许它无法处理更复杂的对象。我也试过float doubel,一切正常。但是,如果我把更复杂的东西放在那里,它就不起作用了。你怎么看?
编辑
这是我的精灵类。我不知道如何使它可序列化。我已经添加了 [DataContractAttribute()] 和 [DataMember] 但它不起作用
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using System.Runtime.Serialization;
using System.IO;
namespace GameStateManagementSample.GameObjects
{
[DataContractAttribute()]
public class Sprite
{
[DataMember]
public Vector2 Position;
[DataMember]
public Vector2 Size;
[DataMember]
public Texture2D Texture;
[DataMember]
public Rectangle Rect
{
get
{
return new Rectangle((int)Position.X, (int)Position.Y, (int)Size.X, (int)Size.Y);
}
}
public Sprite(Vector2 position)
{
Position = position;
}
public Sprite(Vector2 position, Vector2 size)
{
Position = position;
Size = size;
}
public Sprite(Vector2 position, Texture2D texture)
{
Position = position;
Texture = texture;
Size = new Vector2(Texture.Width, Texture.Height);
}
public void LoadContent(string assetName, ContentManager content)
{
Texture = content.Load<Texture2D>(assetName);
if (Size == Vector2.Zero)
Size = new Vector2(Texture.Width, Texture.Height);
}
public virtual void Draw(SpriteBatch spriteBatch)
{
//spriteBatch.Draw(Texture, Rect, Color.White);
spriteBatch.Draw(Texture, Position, Color.White);
}
public virtual void Draw(SpriteBatch spriteBatch, Rectangle TexturePositionInSpriteSheet, Color color)
{
spriteBatch.Draw(Texture, Position, TexturePositionInSpriteSheet, color);
}
public bool Intersects(Vector2 point)
{
if (point.X >= Position.X && point.Y >= Position.Y && point.X <= Position.X + Size.X && point.Y <= Position.Y + Size.Y)
return true;
else return false;
}
public bool Intersects(Rectangle rect)
{
return Rect.Intersects(rect);
}
public static void Serialize(Stream streamObject, object objForSerialization)
{
if (objForSerialization == null || streamObject == null)
return;
DataContractSerializer ser = new DataContractSerializer(objForSerialization.GetType());
ser.WriteObject(streamObject, objForSerialization);
}
public static object Deserialize(Stream streamObject, Type serializedObjectType)
{
if (serializedObjectType == null || streamObject == null)
return null;
DataContractSerializer ser = new DataContractSerializer(serializedObjectType);
return ser.ReadObject(streamObject);
}
}
}
【问题讨论】:
标签: windows-phone-7 tombstoning