【发布时间】:2017-01-22 11:00:34
【问题描述】:
我的服务器设置为每 100 毫秒更新一次所有客户端 - 请参阅 self.TICKS_PER_SECOND = 10, 1000/10 = 100 毫秒。
但是,html 中的“时钟”仅每 1 秒更新一次。为什么?
如果我一直点击提交按钮,时钟会更新得更快。为什么?
app.py
import logging
import sys
from datetime import datetime
import time
current_milli_time = lambda: int(round(time.time() * 1000))
import json
import threading
from twisted.web.static import File
from twisted.python import log
from twisted.web.server import Site
from twisted.web.resource import Resource
from twisted.internet import pollreactor
pollreactor.install()
from twisted.internet import reactor
from autobahn.twisted.websocket import WebSocketServerFactory, \
WebSocketServerProtocol
from autobahn.twisted.resource import WebSocketResource
class AppGameServerProtocol(WebSocketServerProtocol):
def onOpen(self):
"""
"""
self.factory.register(self)
self.factory.onConnected(self)
def onConnect(self, request):
print("Client connecting: {}".format(request.peer))
def connectionLost(self, reason):
self.factory.unregister(self)
def onMessage(self, payload, isBinary):
self.factory.communicate(self, payload, isBinary)
class AppGameFactory(WebSocketServerFactory):
def __init__(self, *args, **kwargs):
super(AppGameFactory, self).__init__(*args, **kwargs)
self.clients = {}
def register(self, client):
self.clients[client.peer] = {"object": client, "partner": None}
def unregister(self, client):
self.clients.pop(client.peer)
def onConnected(self,client):
client.sendMessage(json.dumps({"type": "connect"}))
def communicate(self, client, payload, isBinary):
print "msg received", payload
def sendMessageAll(self, message):
for i in self.clients:
c = self.clients[i]
c["object"].sendMessage(message)
class SummingThread(threading.Thread):
def __init__(self, fac):
super(SummingThread, self).__init__()
self.fac = fac
self.TICKS_PER_SECOND = 10
self.SKIP_TICKS = 1000 / self.TICKS_PER_SECOND
self.MAX_FRAMESKIP = 5
self.loops = 0
self.next_game_tick = current_milli_time()
def run(self):
while True:
self.loops = 0
while current_milli_time() > self.next_game_tick and self.loops < self.MAX_FRAMESKIP:
self.fac.sendMessageAll("clock: " + datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S.%f')[:-3])
self.next_game_tick += self.SKIP_TICKS
self.loops += 1
if __name__ == "__main__":
log.startLogging(sys.stdout)
factory = AppGameFactory(u"ws://127.0.0.1:8080")
factory.protocol = AppGameServerProtocol
resource = WebSocketResource(factory)
root = Resource()
root.putChild('', File('index.html'))
root.putChild(u"ws", resource)
thread1 = SummingThread(factory)
thread1.start()
try:
site = Site(root)
reactor.listenTCP(8080, site)
reactor.run()
except Exception as e:
logging.exception("message")
index.html
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
window.addEventListener("load", function() {
var msgReceived = 0
// create websocket instance
var mySocket = new WebSocket("ws://localhost:8080/ws");
// add event listener reacting when message is received
mySocket.onmessage = function (event) {
var output = document.getElementById("output");
// put text into our output div
msgReceived++;
output.textContent = event.data + " msgReceived: " + msgReceived;
//console.log(event.data);
};
var form = document.getElementsByClassName("foo");
var input = document.getElementById("input");
form[0].addEventListener("submit", function (e) {
// on forms submission send input to our server
input_text = input.value;
mySocket.send(input_text);
e.preventDefault()
})
});
</script>
<style>
/* just some super ugly css to make things bit more readable*/
div {
margin: 2em;
}
form {
margin: 2em;
}
</style>
</head>
<body>
<form class="foo">
<input id="input"></input>
<input type="submit"></input>
</form>
<div id="output"></div>
</body>
</html>
【问题讨论】:
标签: javascript python websocket twisted