【发布时间】:2021-04-06 23:16:09
【问题描述】:
我对 python 非常陌生,并且仍在学习它是如何工作的。我正在为 python 类构建一个小型纸牌游戏,并决定使用 Sublime Text 和 Github 构建它,以自学它是如何工作的。
(非常小的)目录如下所示:
/GitHub
├── python-practice
└── war
├── __init_.py
├── __main__.py
├── config
│ ├── __init__.py
│ ├── __pycache__
│ │ ├── card.cpython-38.pyc
│ │ ├── deck.cpython-38.pyc
│ │ └── player.cpython-38.pyc
│ ├── card.py
│ ├── card.pyc
│ ├── deck.py
│ ├── deck.pyc
│ ├── deck_test.py
│ └── player.py
└── game
├── __init__.py
└── logic.py
但是无论我是使用终端中的编译器还是 sublime 中的系统解释器来运行 logic.py,它总是会返回:
Traceback (most recent call last):
File "game/logic.py", line 1, in <module>
import card, deck, player
ModuleNotFoundError: No module named 'card'
...尽管它显然在那里。我试过from config import card, deck, player,也试过import config。
将我的所有模块放在一个文件夹中会很容易和简单,但我正在尝试自学目录,所以我觉得弄清楚这一点很重要。 如何让我的脚本从同一目录中与其相邻的另一个文件夹中正确导入模块?我错过了什么?
编辑:从下面的模块中添加我的代码。
card.py
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':11, 'Queen':12, 'King':13, 'Ace':14}
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two','Three','Four','Five','Six','Seven','Eight','Nine','Ten','Jack','Queen','King','Ace')
class Card():
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank+" of "+ self.suit
logic.py(未完成,WIP)
from config.card import Card
from config.deck import Deck
from config.player import Player
#Game setup
player_one = player.Player("One")
player_two = player.Player("Two")
new_deck = deck.Deck()
new_deck.shuffle()
for x in range(26):
player_one.add_cards(new_deck.deal_one())
player_two.add_cards(new_deck.deal_one())
game_on = True
round_num = 0
while game_on:
if len(player_one.all_cards) == 0:
print('Player One, out of cards! Player Two Wins!')
game_on = False
break
elif len(player_two.all_cards) == 0:
print('Player Two, out of cards! Player One Wins!')
game_on = False
break
else:
round_num+=1
print(f'Round {round_num}')
#NEW ROUND
player_one_cards = []
player_one_cards.append(player_one.remove_one())
player_two_cards = []
player_two_cards.append(player_two.remove_one())
pass
【问题讨论】:
-
试试
from config.card import ... -
@WaveShaper 刚刚做了,但找不到任何一个。
-
能把
card.py和logic.py的代码发一下 -
@WaveShaper 添加了!
-
在将播放器导入为
from config.player import Player后使用Player而不是player.Player其他类也是如此。
标签: python python-3.x modulenotfounderror