【发布时间】:2020-01-24 21:21:59
【问题描述】:
我在 tkinter 中的 if 语句中的标签有问题,也与 try/except 块类似。
我正在尝试根据来自 csv 的数据创建一个口袋妖怪战斗模拟器。
这是从 csv 中提取数据,但是当有人输入不在 base 中的名称时,豁免机制不起作用。
else:
my_label = Label(root, text="Oops! I don't think we got such Pokemon archive.", font=("Comic Sans", 20))
my_label.grid(row=1, column=1)
我希望程序显示带有文本的附加标签,但它不起作用。它冻结了一个程序,所以我无法发现错误,也无法找出原因。有人可以告诉我如何解决这个问题吗?
from tkinter import *
def create_pokemon_b():
import pandas as pd
df_pokemons = pd.read_csv('/home/js/PycharmProjects/untitled/main_Pokemon.csv')
while True:
name = str(entry_pokename_b.get()).capitalize()
if name in list(df_pokemons['pokename']):
while True:
level = entry_pokelevel_b.get()
try:
level = int(level)
speed = int(df_pokemons[(df_pokemons['pokename'] == name) & (df_pokemons['pokelevel'] == level)][
'speed'].mean())
hp = int(df_pokemons[(df_pokemons['pokename'] == name) & (df_pokemons['pokelevel'] == level)][
'hp'].mean())
att = int(df_pokemons[(df_pokemons['pokename'] == name) & (df_pokemons['pokelevel'] == level)][
'attack'].mean())
defense = int(df_pokemons[(df_pokemons['pokename'] == name) & (df_pokemons['pokelevel'] == level)][
'defense'].mean())
type1 = str(df_pokemons[(df_pokemons['pokename'] == name) & (df_pokemons['pokelevel'] == level)][
'type1'].unique()[0])
stats = Label(root,
text='{} on level {}: \nType = {} \nHP = {} \nDefense = {} \nSpeed = {}\nAttack = {}\n'.format(
name, level, type1, hp, defense, speed, att), font=("Comic Sans", 15))
stats.grid(row=7, column=1, columnspan=6, rowspan=6)
global poke_b
poke_b = tuple(type1, name, level, speed, hp, defense, att)
except ValueError:
error = Label(root, text="Oops! I don't think we got such Pokemon archive.",
font=("Comic Sans", 20))
error.grid(row=7, column=1)
else:
my_label = Label(root, text="Oops! I don't think we got such Pokemon archive.", font=("Comic Sans", 20))
my_label.grid(row=1, column=1)
root = Tk()
my_label = Label(root)
my_label.grid(row=1, column=1)
#entry fields where name and level of pokemon B are entered
label_pokename = Label(root, text='Enter name of Pokemon A.',font=("Comic Sans", 15))
label_pokelevel = Label(root, text='What is it\'s level?',font=("Comic Sans", 15))
entry_pokename = Entry(root, width=40, font=("Comic Sans", 15))
entry_pokelevel = Entry(root, width=40, font=("Comic Sans", 15))
label_pokename.grid(row=0)
entry_pokename.grid(row=1)
label_pokelevel.grid(row=2)
entry_pokelevel.grid(row=3)
#statistics field
stats = Label(root)
stats.grid(row=1,column=1, columnspan=6, rowspan=6)
#button starting function used to pull pokemon data from the csv
button_a = Button(root, text='Search',font=("Comic Sans", 15),command=create_pokemon_a)
button_a.grid(row=4)
root.mainloop()
【问题讨论】:
-
这里的代码很多,你的问题不够具体。你遇到了什么错误?哪条线路导致问题?请阅读Minimal, Reproducible Example 和How do I ask a good question?。
-
感谢您的评论,我已将我的问题编辑得更具体,以便更好地理解我的问题。
-
好吧,我可以告诉您
while True语句很可能是您的代码冻结的原因。不要在与 tkinter 相同的线程中使用while语句或sleep(),因为它们会阻塞主循环并冻结程序。也就是说,将您的导入全部移到代码的顶部。不要把你的导入放在一个函数中。每次有人无缘无故地一次又一次地按下按钮时。它只需要在代码开始时发生一次。还将您的global放在函数的开头。它只是更容易阅读和处理。 -
我同意@Mike 所说的一切。另外,在这种情况下,您的
while True:似乎是一个无限循环(即使出现ValueError),这在非 tkinter 应用程序中也是错误的。
标签: python if-statement tkinter label