【发布时间】:2015-05-04 04:29:39
【问题描述】:
我正在使用 Python 开发基于 GUI 的刽子手游戏。 Tkinter main_window 代码来自教科书,但“.Tk()”引起了问题。运行我的代码时,我收到错误:
Traceback (most recent call last):
File "E:\final.py", line 62, in <module>
class MyGUI():
File "E:\final.py", line 93, in MyGUI
tkinter.mainloop()
File "C:\Python34\lib\tkinter\__init__.py", line 403, in mainloop
_default_root.tk.mainloop(n)
AttributeError: 'NoneType' object has no attribute 'tk'
我知道我对 GUI 的编码不正确,但我不确定如何修复。这是因为我在运行 GUI 窗口之前正在运行“设置”方法吗?我的代码如下:
import tkinter
import tkinter.messagebox
import random
#fruit category
easyWords = ['apple', 'orange', 'mango', 'peach', 'guava']
#space category
mediumWords = ['atmosphere', 'jupiter', 'quasar', 'satellite', 'asteroid']
#science category
hardWords = ['biochemical', 'hemoglobin', 'emulsify', 'reactant', 'dynamo']
def setting():
wordChoice = ''
difficulty = input('''Welcome to hangman, select your difficulty.
Type, easy, medium, or hard to begin:''')
if difficulty == 'easy':
wordChoice = easyWords.random
print('You have selected easy mode, start guessing your letters now in the game window. The category is: fruit')
if difficulty == 'medium':
wordChoice = mediumWords.random
print('You have selected medium mode, start guessing your letters now in the game window. The category is: space')
if difficulty == 'hard':
wordChoice = hardWords.random
print('You have selected hard mode, start guessing your letters now in the game window. The category is: science')
def game():
missGuess = 0
guesses = ''
for char in wordChoice:
label3.print(char),
if char in guesses:
print(char),
else:
label3.print("_"),
missGuess += 1
if missGuess == 1:
label1.print('head')
if missGuess == 2:
label1.print('torso')
if missGuess == 3:
label1.print('left arm')
if missGuess == 4:
label1.print('right arm')
if missGuess == 5:
label1.print('left leg')
if missGuess == 6:
label1.print('right leg'),
class MyGUI():
def __init__(self):
self.main_window = tkinter.Tk()
#create needed frames
self.top_frame = tkinter.Frame(self.main_window)
self.center_frame = tkinter.Frame(self.main_window)
self.bottom_frame = tkinter.Frame(self.main_window)
#create top frame labels
self.label1 = tkinter.Label(self.top_frame, text='Hangman parts:')
self.label2 = tkinter.Label(self.top_frame, text=' ')
#center frame labels
self.label3 = tkinter.Label(self.center_frame, text=' ')
#bottom frame labels
self.label4 = tkinter.Label(self.bottom_frame, text='Guess a letter:')
self.entry1 = tkinter.Entry(self.bottom_frame, width=5)
self.button1 = tkinter.Button(self.bottom_frame, text='Guess', command=self.game) #calls the game method
self.button2 = tkinter.Button(self.bottom_frame, text='Exit', command=self.main_window.destroy)
#pack top frame labels
self.label1.pack(side='left')
self.label2.pack(side='right')
#pack center frame
self.label3.pack(side='top')
#bottom frame
self.label4.pack(side='left')
self.entry1.pack(side='left')
self.button1.pack(side='left')
self.button2.pack(side='left')
tkinter.mainloop()
setting()
main()
【问题讨论】:
-
不要编码太多,然后测试它。始终有一个工作代码和增量程序。首先,您可以只显示一个空窗口。
-
“apple”和“guava”实际上是比“asteroid”更难的刽子手词。