【发布时间】:2014-04-15 04:37:37
【问题描述】:
from Tkinter import *
import random
root = Tk()
width = 700
height = 600
canvas = Canvas(root, width = width, height = height, bg = "light blue")
canvas.pack()
pipes = []
class NewPipe:
def __init__(self, pipe_pos, pipe_hole):
self.pipe_pos = list(pipe_pos)
def update(self):
self.pipe_pos[0] -= 3
self.pipe_pos[2] -= 3
def draw(self):
canvas.create_rectangle(self.pipe_pos, fill = "green")
def get_pos(self):
return self.pipe_pos
def generate_pipe():
pipe_hole = random.randrange(0, height)
pipe_pos = [width - 100, 0, width, pipe_hole]
pipes.append(NewPipe(pipe_pos, pipe_hole))
draw_items()
canvas.after(2000, generate_pipe)
def draw_items():
for pipe in pipes:
if pipe.get_pos()[2] <= 0 - 5:
pipes.remove(pipe)
else:
pipe.draw()
pipe.update()
canvas.after(100, draw_items)
def jump(press):
pass
canvas.bind("<Button-1>", jump)
canvas.after(2000, generate_pipe)
draw_items()
mainloop()
现在我正在尝试制作一个游戏,你必须躲避矩形,它们是管道。它基本上是 Flappy Bird,但在 Tkinter 上。在这段代码中,我试图生成管道并移动它们,但是我之前绘制的管道并没有离开,它们只是留在那里。这意味着当管道移动时,它所在的位置不会改变,并且形状会保持在那里。有什么方法可以删除过去的形状,或者有其他方法可以移动它们吗?
【问题讨论】: