【发布时间】:2018-03-17 21:10:44
【问题描述】:
我目前正在从事一个学校项目,我必须在其中编写游戏蛇的代码。现在我已经完成了最大的部分并尝试制作游戏菜单。我试图放置一个 JButton 来启动游戏(startPlay)。但是,该按钮不会出现,我不知道为什么。有人可以帮忙吗?提前致谢!!
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.*;
public class Main extends JPanel implements ActionListener, KeyListener{
public static int field[][];
public static GenerateField genField;
public static Snake snake;
public static GenerateFood food;
public static GenerateBarrier barrier;
public int difficultness;
public static int widthField;
public static int heightField;
public static TimerTask move, genBarriers;
public static Timer snakeTimer, barrierTimer;
public JButton startPlay;
public static boolean gameStarted;
public Main ()
{
startPlay = new JButton("Starte Spiel");
startPlay.setBounds(0,0,300,200);
startPlay.addActionListener(this);
add(startPlay);
difficultness = 15;
gameStarted = false;
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
widthField = 150;
heightField = 95;
genField = new GenerateField();
snake = new Snake();
food = new GenerateFood();
barrier = new GenerateBarrier();
barrierTimer = new Timer("Timer");
snakeTimer = new Timer("Timer");
genBarriers = new TimerTask() {
@Override
public void run() {
barrier.clearBarrier();
barrier.multiSpawnBarrier(difficultness);
}
};
move = new TimerTask()
{
public void run()
{
if(GenerateField.inGame)
{
snake.moveSnake();
repaint();
}
}
};
}
private static void startGame()
{
genField.generateField();
field = genField.getField();
snake.generateSnake(40, 75);
food.spawnFood();
snakeTimer.schedule(move,0,50);
barrierTimer.schedule(genBarriers, 0, 25000);
}
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setSize(1520,1000);
frame.getContentPane().add(new Main());
frame.setLocationRelativeTo(null);
frame.setBackground(Color.LIGHT_GRAY);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
@Override
public void paint(Graphics g)
{
if(gameStarted) {
for (int iy = 0; iy < heightField; iy++) {
for (int ix = 0; ix < widthField; ix++) {
//Zeichnet schwarzen Hintergrund
if (genField.field[iy][ix] == 0) {
g.setColor(Color.BLACK);
g.fillRect(ix * 10, iy * 10, 10, 10);
}
//Zeichnet die Grenze an den Rändern
if (genField.field[iy][ix] == 1) {
g.setColor(Color.red);
g.fillRect(ix * 10, iy * 10, 10, 10);
}
//Zeichnet die Schlange
if (genField.field[iy][ix] == 2) {
g.setColor(Color.green);
g.fillRect(ix * 10, iy * 10, 10, 10);
}
//Zeichnet das "Futter"
if (genField.field[iy][ix] == 3) {
g.setColor(Color.orange);
g.fillRect(ix * 10, iy * 10, 10, 10);
}
//Zeichte die Hindernisse
if (genField.field[iy][ix] == 4) {
g.setColor(Color.blue);
g.fillRect(ix * 10, iy * 10, 10, 10);
}
}
}
}
}
@Override
public void actionPerformed(ActionEvent e)
{
startPlay.setVisible(false);
startGame();
gameStarted = true;
}
@Override
public void keyPressed (KeyEvent e)
{
int code = e.getKeyCode();
if ( code == KeyEvent.VK_LEFT)
{
if (snake.mRight == false)
{
snake.mLeft = true;
snake.mRight = false;
snake.mUp = false;
snake.mDown = false;
}
}
if ( code == KeyEvent.VK_RIGHT)
{
if (snake.mLeft == false)
{
snake.mLeft = false;
snake.mRight = true;
snake.mUp = false;
snake.mDown = false;
}
}
if ( code == KeyEvent.VK_UP)
{
if (snake.mDown == false)
{
snake.mLeft = false;
snake.mRight = false;
snake.mUp = true;
snake.mDown = false;
}
}
if ( code == KeyEvent.VK_DOWN)
{
if (snake.mUp == false)
{
snake.mLeft = false;
snake.mRight = false;
snake.mUp = false;
snake.mDown = true;
}
}
}
@Override
public void keyReleased(KeyEvent e)
{
}
@Override
public void keyTyped(KeyEvent e)
{
}
}
【问题讨论】:
-
你不会喜欢我们的。你犯了一些基本/新手错误,这些都会对你不利
-
不要使用
KeyListener,改用Key bindings,他们会以更可靠的方式解决焦点相关问题 -
您违反了油漆链的要求,这是您的直接问题的一部分 - 请参阅 Performing Custom Painting 和 Painting in Swing 了解有关绘画如何工作以及如何使用它的更多详细信息
-
Swing 是单线程的,不是线程安全的 - 请参阅 Concurrency in Swing 了解更多详细信息。从本质上讲,使用
java.util.Timer存在脏读/写的风险,这可能导致任何数量的奇怪且几乎无法诊断的问题。相反,您应该使用SwingTimer,这将确保您所做的任何更新都是在事件调度线程的上下文中进行的