【问题标题】:How would I add a displayable highscore variable? [closed]如何添加可显示的高分变量? [关闭]
【发布时间】:2017-02-15 14:52:28
【问题描述】:

在我的游戏中,我创建了一个评分系统,但我正在努力寻找一种方法来存储在再次运行 gameloop 时不会重置的高分。代码如下:

import pygame
import time
import random
import timeit


pygame.init()

display_width = 1600
display_height = 850
speed = [1, -1]

black = (0,0,0)
white = (255,255,255)
red = (255, 0, 0)
grey = (177,177,177)
blue = (0,0,255)
green = (0,255,0)

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Kill hitler before he gets trump')

clock = pygame.time.Clock()

crosshairImg = pygame.image.load('crosshair.PNG')
hitlerImg = pygame.image.load('hitler.png')
donaldImg = pygame.image.load('donald.png')

def crosshair(x, y):
    gameDisplay.blit(crosshairImg, (x,y))

def enemy(x, y):
    gameDisplay.blit(hitlerImg, (x,y))

def friendly(x, y):
    gameDisplay.blit(donaldImg, (x,y))
def message_display(text):
    largeText = pygame.font.Font('freesansbold.ttf',45)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)

    pygame.display.update()

def text_objects(text, font):
    textSurface = font.render(text, True, red)
    return textSurface, textSurface.get_rect()

def status(total, enemy_kills):
    if total == 0:
        status = 0
    else:
        status = round((enemy_kills/total)*100, 2)

    font = pygame.font.SysFont(None, 25)
    text = font.render('Status:'+str(status)+'%', True, blue)
    gameDisplay.blit(text,(0,30))

def score(count):
    font = pygame.font.SysFont(None,25)
    text = font.render('Confirmed Enemy Kills:'+str(count), True, blue)
    gameDisplay.blit(text,(0,0))

def timer(count):
    count = round(count, 1)
    font = pygame.font.SysFont(None,25)
    text = font.render('time left:'+str(count), True, blue)
    gameDisplay.blit(text,(0,45))

def friend_kill(count):
    font = pygame.font.SysFont(None,25)
    text = font.render('Confirmed Friendly Kills:'+str(count), True, blue)
    gameDisplay.blit(text,(0,15))

我认为以下部分代码需要编辑。我向您展示了上一部分,希望使下一部分更易于阅读。

def gameloop():
    thing_startx = (display_width/2)
    thing_starty = (display_height/2)
    thing_xspeed = 0
    thing_yspeed = 0

    enemy_startx = random.randrange(0, (display_width-20))
    enemy_starty = random.randrange(0, (display_height-20))
    enemy_xspeed = 0
    enemy_yspeed = 0

    friend_startx = random.randrange(0, (display_width-40))
    friend_starty = random.randrange(0, (display_height-40))
    friend_width = 40
    friend_height = 40
    friend_xspeed = 0
    friend_yspeed = 0

    ammo = 5

    kills = 0

    total_kills = 0

    friendly_kills = 0

    gameExit = False

    start = time.time()

    elapsed = 0

    while not gameExit and elapsed < 30:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

            if event.type == pygame.MOUSEMOTION:
                thing_startx = event.pos[0]-37
                thing_starty = event.pos[1]-37

        thing_startx += thing_xspeed
        thing_starty += thing_yspeed

        gameDisplay.fill (grey)
        score(kills)
        status(total_kills, kills)
        friend_kill(friendly_kills)
        timer((30-elapsed))

        enemy(enemy_startx, enemy_starty)
        friendly(friend_startx, friend_starty)
        crosshair(thing_startx, thing_starty)
        pygame.display.update()
        pygame.mouse.set_visible(0)


        if event.type == pygame.MOUSEBUTTONDOWN:
            if (event.pos[0] > enemy_startx and event.pos[0] < enemy_startx+45) and event.pos[1] > enemy_starty and event.pos[1] < enemy_starty+60:
                enemy_startx = random.randrange(0, (display_width-45))
                enemy_starty = random.randrange(0, (display_height-60))
                friend_startx = random.randrange(0,(display_width-40))
                friend_starty = random.randrange(0,(display_height-40))
                kills += 1
                total_kills += 1



        if event.type == pygame.MOUSEBUTTONDOWN:
            if (event.pos[0] > friend_startx and event.pos[0] < friend_startx+60) and event.pos[1] > friend_starty and event.pos[1] < friend_starty+80:
                friend_startx = random.randrange(0,(display_width-40))
                friend_starty = random.randrange(0,(display_height-40))
                enemy_startx = random.randrange(0, (display_width-45))
                enemy_starty = random.randrange(0, (display_height-60))
                friendly_kills += 1
                total_kills += 1
                message_display('you killed a friendly')
                time.sleep(1)

        if (kills>=5 and kills<10) or (kills>=15 and kills<20):
            if enemy_startx+45<display_width and enemy_xspeed not in (1, -1):
                enemy_xspeed += 1
            if friend_startx+60<display_width and friend_xspeed not in (1,-1):
                friend_xspeed += 1

            if enemy_startx>0 and enemy_xspeed not in (-1, 0):
                enemy_xspeed = 1
            if friend_startx>0 and friend_xspeed not in (-1, 0):
                friend_xspeed = 1


        elif kills>=10 and kills<20:
            if enemy_starty+60<display_height and enemy_yspeed not in (1, -1):
                enemy_yspeed += 1
            if friend_starty+80<display_width and friend_yspeed not in (1,-1):
                friend_yspeed += 1

            if enemy_starty>0 and enemy_yspeed not in (-1, 0):
                enemy_yspeed = 1
            if friend_starty>0 and friend_yspeed not in (-1, 0):
                friend_yspeed = 1

        elif kills>=20:
            if enemy_startx+45<display_height and enemy_xspeed not in (2, -2):
                enemy_xspeed = 2
            if friend_startx+60<display_height and friend_xspeed not in (2, -2):
                friend_xspeed = 2


            if enemy_starty>0 and enemy_yspeed not in (2, -2):
                enemy_yspeed = -2
            if friend_starty>0 and friend_yspeed not in (2, -2):
                friend_yspeed = -2

        else:
            enemy_xspeed = 0
            enemy_yspeed = 0
            friend_xspeed = 0
            friend_yspeed = 0





        if enemy_startx+45>display_width or enemy_startx<0:
            enemy_xspeed *= -1
        if enemy_starty+60>display_height or enemy_starty<0:
            enemy_yspeed *= -1

        if friend_startx+40>display_width or friend_startx<0:
            friend_xspeed *= -1
        if friend_starty+40>display_height or friend_starty<0:
            friend_yspeed *= -1



        enemy_starty += enemy_yspeed        
        enemy_startx += enemy_xspeed
        friend_startx += friend_xspeed
        friend_starty += friend_yspeed

        pygame.display.update()
        clock.tick(100)
        elapsed = time.time() - start
        msg = 'you got',kills,'enemy kills amd',friendly_kills,'enemy kills'
    message_display('you got '+str(kills)+' enemy kills and '+str(friendly_kills)+' friendly kills')
    time.sleep(2)
    gameloop()



gameloop()

【问题讨论】:

  • 代码太多,不清楚是哪里出了问题,和高分有什么关系。
  • @Goyo 是的,我明白了。我这样做是有原因的,因为我是编码新手,并不是 100% 知道人们需要什么才能知道我在做什么。 2我是

标签: python python-3.x pygame


【解决方案1】:

编辑:之前的回答未能回答问题。

在文件顶部导入pickle模块:

import pickle

在 game_loop() 函数的开头编写以下代码:

try:
    with open("var.pickle", "rb") as file:
        high = pickle.load(file)
except (OSError, IOError) as e:
    high = 0
    with open("var.pickle", "wb") as file:
        pickle.dump( high, file)

最后一行

message_display('you got '+str(kills)+' enemy kills and '+str(friendly_kills)+' friendly kills')
    time.sleep(2)

添加以下内容:

if high < kills:
    with open("var.pickle", "wb") as file:
        pickle.dump(high, open("var.pickle", "wb"))
    message_display("New High-score!")

如果高分存在,则将其存储或以 0 分创建它。一旦完成游戏循环,如果分数高于高分,则将高分更改为新的价值。

【讨论】:

  • global kills = 0 语法无效
  • 是的,LPK 你是对的。抱歉,我不得不删除 global 关键字
  • 我明白你想让我做什么。但我看不出它会有什么帮助。
  • 这意味着如果你想再次调用游戏循环函数,kills变量将不受影响
  • 这是否意味着我必须在函数中添加杀戮。例如将其输入为 gameloop(kills)
【解决方案2】:

将高分存储在名为 highscore.txt 的单独 .txt 文件中。 .txt 文件是可以存储字符串但也可用作不会被删除的数据的文件。确保您的 .txt 文件与游戏文件位于同一目录中。要启动它,请在第一行写上不带撇号的“0”。不需要下载或额外的导入。创建一个 .txt 文件并在游戏循环中执行此操作:

File = open(highscore.txt, 'r') #Out of game Loop
HighScore = int(File.read())       

if kills > HighScore:              #In game loop
    File.truncate()
    File.close()
    File = open(highscore.txt, 'w')
    File.write(kills)
    File.close()
    File = open(highscore.txt, 'r')

【讨论】:

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