您必须确保只设置了self.snake.move_right、self.snake.move_left、self.snake.move_up 或self.snake.move_down,但不能同时设置两个或多个状态。例如:
def _keydown_events(self, event):
'''Responds to pressing keystrokes'''
if event.type == pg.KEYDOWN:
if event.key == pg.K_q:
pg.display.quit()
running = False
sys.exit()
elif if event.key in [pg.K_RIGHT, pg.K_LEFT, pg.K_UP, pg.K_DOWN]:
self.snake.move_right = False
self.snake.move_left = False
self.snake.move_up = False
self.snake.move_down = False
if event.key == pg.K_RIGHT:
self.snake.move_right = True
elif event.key == pg.K_LEFT:
self.snake.move_left = True
elif event.key == pg.K_UP:
self.snake.move_up = True
elif event.key == pg.K_DOWN:
self.snake.move_down = True
无论如何,我建议删除状态 self.snake.move_right、self.snake.move_left、self.snake.move_up 或 self.snake.move_down。
使用单个状态来指示蛇的方向。添加状态move_dir 并分配pygame.key.name(event.key)。对于 RIGHT、LEFT、UP 或向下。例如:
def _keydown_events(self, event):
'''Responds to pressing keystrokes'''
if event.type == pg.KEYDOWN:
if event.key == pg.K_q:
pg.display.quit()
running = False
sys.exit()
elif if event.key in [pg.K_RIGHT, pg.K_LEFT, pg.K_UP, pg.K_DOWN]:
# move_dir becomes "right", "left", "up" or "down"
self.snake.move_dir = pygame.key.name(event.key)
当然你可以直接声明移动向量:
def _keydown_events(self, event):
'''Responds to pressing keystrokes'''
if event.type == pg.KEYDOWN:
if event.key == pg.K_q:
pg.display.quit()
running = False
sys.exit()
elif if event.key in [pg.K_RIGHT, pg.K_LEFT, pg.K_UP, pg.K_DOWN]:
move_dirs = {pg.K_RIGHT: (1, 0), pg.K_LEFT: (-1, 0),
pg.K_UP: (0, -1), pg.K_DOWN: (0, 1)}
self.snake.move_dir = move_dirs[event.key]