【问题标题】:Make it so function executes on 2 or more key presses使其功能在 2 个或更多按键上执行
【发布时间】:2019-07-19 13:24:34
【问题描述】:

我是 Python 新手,需要一些帮助。 如何使它在 2 次或更多按键后执行功能? 我正在尝试使用类似于 Minicraft(2D 自上而下的动作游戏)的海龟制作游戏,您可以使用从石头和木头中获得的材料来制作各种不同的物品。代码还没写完。

我需要帮助的代码:

stone = turtle.Turtle()
stone.shape("circle")
stone.color("gray")
stone.penup()
stone.setposition(-220, 180)
stone.shapesize(stretch_wid=2, stretch_len=3)

def stonebreak():
    stone = turtle.Turtle ()
    stone.shape ("circle")
    stone.color ("gray")
    stone.penup ()
    stone.setposition (-220, 180)
    stone.shapesize (stretch_wid=2, stretch_len=3)
    stone.speed("slow")
    stone.hideturtle()
    stone = 0
    stone += 9
    stonestring = "Stone: %s" % stone
    penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))
    penstone1.clear()
    penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))


if isCollision(player, stone):
    wn.onkeypress(stonebreak, "space")
    stone.hideturtle()

完整代码:

import turtle
import random
import math
import time
turtle.tracer(5)
score = 0

# Turtles

wn = turtle.Screen()
wn.tracer(0)
wn.bgcolor("black")
wn.title("Catcher")
wn.setup(800, 600)


penwood1 = turtle.Turtle()
penwood1.penup()
penwood1.color("white")
penwood1.hideturtle()
penwood1.goto(-280, 275)
wood = 0
woodstring = "Wood: %s" %wood
penwood1.write(woodstring, False, align ="left", font = ("system", 15, "normal"))

penstone1 = turtle.Turtle()
penstone1.penup()
penstone1.color("white")
penstone1.hideturtle()
penstone1.goto(-200, 275)
stone = 0
stonestring = "Stone: %s" %stone
penstone1.write(stonestring, False, align ="left", font = ("system", 15, "normal"))

player = turtle. Turtle()
player.hideturtle()
player.color("white")
player.shape("triangle")
player.penup()
player.setheading(180)
player.setposition(180, 0)
player.showturtle()
player.penup()
player.speed(0)

pen = turtle.Turtle()
pen.color("white")
pen.shape("circle")
pen.hideturtle()
pen.penup()
pen.setposition(360, 275)
pen.pendown()
pen.setposition(360, -275)
pen.setposition(-360, -275)
pen.setposition(-360, 275)
pen.setposition(360, 275)
pen.shapesize(stretch_wid=3, stretch_len=3)


pen1 = turtle.Turtle()
pen1.color("white")
pen1.shape("circle")
pen1.hideturtle()
pen1.penup()
pen1.goto(-360, 275)
scorestring = "Score: %s" %score
pen1.write(scorestring, False, align = "left", font = ("system", 15, "normal"))


tree = turtle.Turtle()
tree.shape("circle")
tree.color("green")
tree.penup()
tree.setposition(200, 140)

stone1 = turtle.Turtle ()
stone1.shape ("circle")
stone1.color ("gray")
stone1.penup ()
stone1.setposition (-200, 140)
stone1.shapesize (stretch_wid=2, stretch_len=3)
stone1.speed ("slow")

stone = turtle.Turtle()
stone.shape("circle")
stone.color("gray")
stone.penup()
stone.setposition(-220, 180)
stone.shapesize(stretch_wid=2, stretch_len=3)

# ______________________________________________________
treedown = turtle.Turtle()
treedown.shape("circle")
treedown.color("green")
treedown.penup()
treedown.setposition(-250, -140)



# Movement features

def pleft():
    player.setheading(180)
    x = player.xcor()
    x -= 20
    if x < -360:
        x = - 360

    player.setx(x)

def pright():
    player.setheading(0)
    x = player.xcor()
    x += 20
    if x > 360:
        x = + 360

    player.setx(x)

def pdown():
    player.setheading(270)
    y = player.ycor()
    y -= 20
    if y < -275:
        y = - 275

    player.sety(y)

def pup():
    player.setheading(90)
    y = player.ycor()
    y += 20
    if y > 275:
        y = + 275

    player.sety(y)


wn.listen()
wn.onkeypress(pleft, "Left")
wn.onkeypress(pright, "Right")
wn.onkeypress(pup, "Up")
wn.onkeypress(pdown, "Down")



while True:
    wn.update()


    def treebreak():
        tree.speed("slow")
        tree.hideturtle()
        wood = 0
        wood += 2
        woodstring = "Wood: %s" % wood
        penwood1.write (woodstring, False, align="left", font=("system", 15, "normal"))
        penwood1.clear()
        penwood1.write (woodstring, False, align="left", font=("system", 15, "normal"))

        def treebbreak():
            treedown.speed ("slow")
            treedown.hideturtle ()
            wood = 2
            wood += 3
            woodstring = "Wood: %s" % wood
            penwood1.write (woodstring, False, align="left", font=("system", 15, "normal"))
            penwood1.clear ()
            penwood1.write (woodstring, False, align="left", font=("system", 15, "normal"))

        if player.xcor () == -240 and player.ycor () == -140:
            wn.onkeypress (treebbreak, "space")


    if player.xcor() == 180 and player.ycor() == 140:
        wn.onkeypress(treebreak, "space")

    if player.xcor() == 200 and player.ycor() == 120:
        wn.onkeypress(treebreak, "space")

    if player.xcor() == 200 and player.ycor() == 160:
        wn.onkeypress(treebreak, "space")

    if player.xcor() == 221 and player.ycor() == 141:
        wn.onkeypress(treebreak, "space")

    def isCollision(t1, t2):
        distance = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
        if distance < 25:
            return True
        else:
            return False

    def stonebreak():
        stone = turtle.Turtle ()
        stone.shape ("circle")
        stone.color ("gray")
        stone.penup ()
        stone.setposition (-220, 180)
        stone.shapesize (stretch_wid=2, stretch_len=3)
        stone.speed("slow")
        stone.hideturtle()
        stone = 0
        stone += 9
        stonestring = "Stone: %s" % stone
        penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))
        penstone1.clear()
        penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))


    if isCollision(player, stone):
        wn.onkeypress(stonebreak, "space")
        stone.hideturtle()

    def stone1break():
        stone1 = turtle.Turtle ()
        stone1.shape ("circle")
        stone1.color ("gray")
        stone1.penup ()
        stone1.setposition (-200, 140)
        stone1.shapesize (stretch_wid=2, stretch_len=3)
        stone1.speed("slow")
        stone1.hideturtle()
        stone = 0
        stone += 9
        stonestring = "Stone: %s" % stone
        penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))
        penstone1.clear()
        penstone1.write (stonestring, False, align="left", font=("system", 15, "normal"))


    if isCollision(player, stone1):
        wn.onkeypress(stone1break, "space")
        stone1.hideturtle()



wn.mainloop()

我正在努力让你在 2 次或更多击中目标后获得材料

【问题讨论】:

  • 我会为石头做一个简单的状态机。按空格键会将你的石头推进到下一个状态(第一个状态等于初始状态,第二个状态是破碎的)。请参阅实施示例here

标签: python turtle-graphics onkeypress


【解决方案1】:

首先,您不应该在每次发生碰撞时都设置 onkeypress() 事件处理程序。尝试以其他方式处理它:

def checkCollisions():
    if isCollision(player, stone1):
        stone1break()
    if isCollision(player, stone2):
        stone2break()
    ...

wn.onkeypress(checkCollisions, "space")

这段代码和你的所有函数定义都应该放在你的主 (while True:) 循环之前。

然后,您将需要游戏对象的一些状态。简单的方法是添加变量stone1strength=2,stone2strength=2,...,并在对应的stonebreak()函数中减少它们,当石头强度低于1时清除。

我非常喜欢你的努力。它让我想起了我的第一个游戏编程步骤。 :)

下一步可能是重写代码以将石头对象存储到列表中并对其进行迭代,而不是处理数十个 stoneX 变量...

【讨论】:

    【解决方案2】:

    首先,每次检测到碰撞时设置onkeypress() 处理程序都没有问题。其次,你的代码是一团糟!比如你有两个不相关的同名全局变量,stone分数值和stone乌龟:

    stone = 0
    # ...
    stone = turtle.Turtle()
    

    shapeshapesize() pen 乌龟无论如何都不可见。这里发生了什么:

    wood = 2
    wood += 3
    

    这会发生多次,使您的分数保持在固定值而不是增加。试图在准确的位置检测海龟是徒劳的:

     if player.xcor() == 180 and player.ycor() == 140:
    

    当玩家一次移动 20 个像素时,这是一个浮点平面。而且turtle 有一个distance() 方法,没有理由重新发明它。

    我相信@BoboDarph 的状态机 建议是一个很好的建议。以下是我对您的代码进行的更简单的返工和简化。第一次触摸石头或树时,它只会改变颜色。之后,您开始赚取积分:

    from turtle import Screen, Turtle
    
    FONT = ('system', 15, 'normal')
    
    # Movement features
    
    def player_left():
        player.setheading(180)
    
        x = player.xcor() - 20
        if x < -360:
            x = -360
    
        player.setx(x)
    
    def player_right():
        player.setheading(0)
    
        x = player.xcor() + 20
        if x > 360:
            x = + 360
    
        player.setx(x)
    
    def player_down():
        player.setheading(270)
    
        y = player.ycor() - 20
        if y < -275:
            y = - 275
    
        player.sety(y)
    
    def player_up():
        player.setheading(90)
    
        y = player.ycor() + 20
        if y > 275:
            y = + 275
    
        player.sety(y)
    
    def isCollision(t1, t2):
        return t1.distance(t2) < 25
    
    def tree_touch():
        tree.color('dark green')
        tree.touched = True
    
    def tree_break():
        global wood
    
        screen.onkeypress(None, 'space')
        tree.color('brown')
    
        wood += 2
    
        woodstring = "Wood: %s" % wood
        pen_wood.clear()
        pen_wood.write(woodstring, align='left', font=FONT)
    
    def stone_touch():
        rock.color('gray')
        rock.touched = True
    
    def stone_break():
        global stone
    
        screen.onkeypress(None, 'space')
        rock.color('light gray')
    
        stone += 9
    
        stonestring = "Stone: %s" % stone
        pen_stone.clear()
        pen_stone.write(stonestring, align='left', font=FONT)
    
    # Turtles
    
    screen = Screen()
    screen.setup(800, 600)
    screen.bgcolor('black')
    screen.title("Catcher")
    screen.tracer(0)
    
    pen_wood = Turtle()
    pen_wood.hideturtle()
    pen_wood.color('white')
    pen_wood.penup()
    pen_wood.goto(-280, 275)
    
    wood = 0
    wood_string = "Wood: %s" %wood
    pen_wood.write(wood_string, align='left', font=FONT)
    
    pen_stone = Turtle()
    pen_stone.hideturtle()
    pen_stone.color('white')
    pen_stone.penup()
    pen_stone.goto(-200, 275)
    
    stone = 0
    stone_string = "Stone: %s" %stone
    pen_stone.write(stone_string, align='left', font=FONT)
    
    pen = Turtle()
    pen.hideturtle()
    pen.shape('circle')
    pen.color('white')
    pen.penup()
    pen.setposition(360, 275)
    pen.pendown()
    pen.setposition(360, -275)
    pen.setposition(-360, -275)
    pen.setposition(-360, 275)
    pen.setposition(360, 275)
    
    rock = Turtle()
    rock.shape('circle')
    rock.color('dark gray')
    rock.penup()
    rock.setposition(-220, 180)
    rock.shapesize(stretch_wid=2, stretch_len=3)
    
    rock.touched = False
    
    tree = Turtle()
    tree.shape('circle')
    tree.color('green')
    tree.penup()
    tree.setposition(200, 140)
    
    tree.touched = False
    
    player = Turtle()
    player.hideturtle()
    player.shape('triangle')
    player.speed('fastest')
    player.color('white')
    player.setheading(180)
    player.penup()
    player.setx(180)
    player.showturtle()
    
    screen.onkeypress(player_left, 'Left')
    screen.onkeypress(player_right, 'Right')
    screen.onkeypress(player_up, 'Up')
    screen.onkeypress(player_down, 'Down')
    screen.listen()
    
    while True:
    
        if isCollision(player, tree):
            if tree.touched:
                screen.onkeypress(tree_break, "space")
            else:
                screen.onkeypress(tree_touch, "space")
        elif isCollision(player, rock):
            if rock.touched:
                screen.onkeypress(stone_break, "space")
            else:
                screen.onkeypress(stone_touch, "space")
        else:
                screen.onkeypress(None, "space")
    
        screen.update()
    
    screen.mainloop()  # never reached
    

    待办事项

    • 优雅地融合多棵树和石头。

    • isCollision()中的固定值25更改为计算得出的值 基于对象的shapesize()

    • while True: 循环替换为函数和定时事件。

    【讨论】:

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