浮点方法
一种方法是为每个存储桶生成一个小数(浮点)偏移量,然后通过压缩将它们转换为整数范围。空范围也需要使用collect 过滤掉。
def splitRange(r: Range, chunks: Int): Seq[Range] = {
require(r.step == 1, "Range must have step size equal to 1")
require(chunks >= 1, "Must ask for at least 1 chunk")
val m = r.length.toDouble
val chunkSize = m / chunks
val bins = (0 to chunks).map { x => math.round((x.toDouble * m) / chunks).toInt }
val pairs = bins zip (bins.tail)
pairs.collect { case (a, b) if b > a => a to b }
}
(此解决方案的第一个版本存在舍入问题,因此无法处理 Int.MaxValue - 现在已根据下面 Rex Kerr 的递归浮点解决方案进行了修复)
另一种浮点方法是向下递归范围,每次都将头部移出范围,这样我们就不会错过任何元素。这个版本可以正确处理Int.MaxValue。
def splitRange(r: Range, chunks: Int): Seq[Range] = {
require(r.step == 1, "Range must have step size equal to 1")
require(chunks >= 1, "Must ask for at least 1 chunk")
val chunkSize = r.length.toDouble / chunks
def go(i: Int, r: Range, delta: Double, acc: List[Range]): List[Range] = {
if (i == chunks) r :: acc
// ensures the last chunk has all remaining values, even if error accumulates
else {
val s = delta + chunkSize
val (chunk, rest) = r.splitAt(s.toInt)
go(i + 1, rest, s - s.toInt, if (chunk.length > 0) chunk :: acc else acc)
}
}
go(1, r, 0.0D, Nil).reverse
}
也可以递归生成 (start,end) 对,而不是压缩它们。本文改编自 Rex Kerr 的answer to a similar question
def splitRange(r: Range, chunks: Int): Seq[Range] = {
require(r.step == 1, "Range must have step size equal to 1")
require(chunks >= 1, "Must ask for at least 1 chunk")
val m = r.length
val bins = (0 to chunks).map { x => math.round((x.toDouble * m) / chunks).toInt }
def snip(r: Range, ns: Seq[Int], got: Vector[Range]): Vector[Range] = {
if (ns.length < 2) got
else {
val (i, j) = (ns.head, ns.tail.head)
snip(r.drop(j - i), ns.tail, got :+ r.take(j - i))
}
}
snip(r, bins, Vector.empty).filter(_.length > 0)
}
整数方法
最后,我意识到这可以通过调整Bresenham's line-drawing algorithm 用纯整数运算来完成,这解决了一个基本等效的问题 - 如何仅使用整数运算在 y 行中均匀分配 x 像素!
我最初使用var 和ArrayBuffer 将伪代码转换为命令式解决方案,然后将其转换为尾递归解决方案:
def splitRange(r: Range, chunks: Int): List[Range] = {
require(r.step == 1, "Range must have step size equal to 1")
require(chunks >= 1, "Must ask for at least 1 chunk")
val dy = r.length
val dx = chunks
@tailrec
def go(y0:Int, y:Int, d:Int, ch:Int, acc: List[Range]):List[Range] = {
if (ch == 0) acc
else {
if (d > 0) go(y0, y-1, d-dx, ch, acc)
else go(y-1, y, d+dy, ch-1, if (y > y0) acc
else (y to y0) :: acc)
}
}
go(r.end, r.end, dy - dx, chunks, Nil)
}
请参阅 Wikipedia 链接以获取完整说明,但本质上,该算法会在直线的斜率上曲折向上,或者添加 y 范围 dy 并减去 x 范围 dx。如果这些不完全划分,那么一个错误会累积,直到它完全划分,导致一些子范围中的额外像素。
splitRange(3 to 15, 5)
//> List(Range(3, 4), Range(5, 6, 7), Range(8, 9),
//| Range(10, 11, 12), Range(13, 14, 15))