【发布时间】:2020-11-12 18:05:47
【问题描述】:
我制作了一个小型生命游戏程序,它可以自行迭代几代人。问题是每次迭代时,putStrLn 函数都会大大减慢,我不知道为什么。代码如下:
import Control.Concurrent
data CellState = Dead | Alive
data Position = Position Integer Integer
type Generation = Position -> CellState
is_alive :: CellState -> Bool
is_alive Alive = True
is_alive Dead = False
neighbors :: Position -> [Position]
neighbors (Position x y) =
[(Position (x-1) (y-1)), (Position x (y-1)), (Position (x+1) (y-1)), (Position (x+1) y),
(Position (x+1) (y+1)), (Position x (y+1)), (Position (x-1) (y+1)), (Position (x-1) y)]
alive_neighbors :: Generation -> Position -> Int
alive_neighbors generation position = length (filter is_alive (map generation (neighbors position)))
evolution :: Generation -> Generation
evolution generation position =
case (alive_neighbors generation position) of
2 -> if (is_alive (generation position)) then Alive else Dead
3 -> Alive
_ -> Dead
visualize_generation generation = map (visualize_line generation) [1..10]
visualize_line :: Generation -> Integer -> String
visualize_line generation y = concat (map (visualize_cell generation y) [1..10])
visualize_cell generation y x =
case (generation (Position x y)) of
Alive -> ['0']
Dead -> ['.']
{-
bar (Position 1 2) = Alive
bar (Position 2 3) = Alive
bar (Position 3 3) = Alive
bar (Position 3 2) = Alive
bar (Position 3 1) = Alive
bar (Position x y) = Dead
-}
bar (Position 1 3) = Alive
bar (Position 2 3) = Alive
bar (Position 3 3) = Alive
bar (Position x y) = Dead
life :: Generation -> IO ()
life bar_ = do cls
mapM_ putStrLn (visualize_generation bar_)
threadDelay 1000000
life (evolution bar_)
cls = putStr "\ESC[2J"
我最初预计由于某种原因,每一代都会计算所有前几代,但似乎并非如此。如果是这种情况,我希望进化函数的计算时间会增加,而不是 putStrLn 函数打印缓慢。有什么想法可以让每一代的 putStrLn 函数都这么慢吗?
【问题讨论】:
-
问题似乎在于您对
Generation的表示,以及当您多次应用evolution时会发生什么。你能想象你实际上在内存中构建了什么样的结构吗? -
你说“我最初期望每一代由于某种原因也会计算所有前几代,但似乎并非如此。”。你是如何确定不是这种情况的? (我认为这种判断存在缺陷——实际上它多次重新计算前几代。)
标签: haskell conways-game-of-life