最终编辑:已解决!这是一个解决方案。
GNAWN|jOULE
RACHE|EUROS
IDIOT|STEAN
PINOT|TRAvE
TRIPY|SOLES
-----+-----
HOWFF|ZEBRA
AGILE|EQUID
CIVIL|BUXOM
EVENT|RIOJA
KEDGY|ADMAN
这是用我的拼字游戏组构建的它的照片。 http://twitpic.com/3wn7iu
一旦我找到了正确的方法,这个很容易找到,所以我打赌你可以通过这种方式找到更多。方法见下文。
从每行和每列的 5 个字母单词的字典中构造一个前缀树。递归地,如果给定的瓦片放置为其列和行形成有效的前缀,并且该瓦片可用,并且下一个瓦片放置有效,则该瓦片放置是有效的。基本情况是,如果没有剩余的瓷砖可以放置,则它是有效的。
像 Glenn 所说的那样,只找到所有有效的 5x5 板,然后看看它们中的任何四个是否可以组合起来,这可能是有意义的。递归到 100 的深度听起来并不有趣。
编辑:这是我的代码的第 2 版。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef union node node;
union node {
node* child[26];
char string[6];
};
typedef struct snap snap;
struct snap {
node* rows[5];
node* cols[5];
char tiles[27];
snap* next;
};
node* root;
node* vtrie[5];
node* htrie[5];
snap* head;
char bag[27] = {9,2,2,4,12,2,3,2,9,1,1,4,2,6,8,2,1,6,4,6,4,2,2,1,2,1,2};
const char full_bag[27] = {9,2,2,4,12,2,3,2,9,1,1,4,2,6,8,2,1,6,4,6,4,2,2,1,2,1,2};
const char order[26] = {16,23,9,25,21,22,5,10,1,6,7,12,15,2,24,3,20,13,19,11,8,17,14,0,18,4};
void insert(char* string){
node* place = root;
int i;
for(i=0;i<5;i++){
if(place->child[string[i] - 'A'] == NULL){
int j;
place->child[string[i] - 'A'] = malloc(sizeof(node));
for(j=0;j<26;j++){
place->child[string[i] - 'A']->child[j] = NULL;
}
}
place = place->child[string[i] - 'A'];
}
memcpy(place->string, string, 6);
}
void check_four(){
snap *a, *b, *c, *d;
char two_total[27];
char three_total[27];
int i;
bool match;
a = head;
for(b = a->next; b != NULL; b = b->next){
for(i=0;i<27; i++)
two_total[i] = a->tiles[i] + b->tiles[i];
for(c = b->next; c != NULL; c = c->next){
for(i=0;i<27; i++)
three_total[i] = two_total[i] + c->tiles[i];
for(d = c->next; d != NULL; d = d->next){
match = true;
for(i=0; i<27; i++){
if(three_total[i] + d->tiles[i] != full_bag[i]){
match = false;
break;
}
}
if(match){
printf("\nBoard Found!\n\n");
for(i=0;i<5;i++){
printf("%s\n", a->rows[i]->string);
}
printf("\n");
for(i=0;i<5;i++){
printf("%s\n", b->rows[i]->string);
}
printf("\n");
for(i=0;i<5;i++){
printf("%s\n", c->rows[i]->string);
}
printf("\n");
for(i=0;i<5;i++){
printf("%s\n", d->rows[i]->string);
}
exit(0);
}
}
}
}
}
void snapshot(){
snap* shot = malloc(sizeof(snap));
int i;
for(i=0;i<5;i++){
printf("%s\n", htrie[i]->string);
shot->rows[i] = htrie[i];
shot->cols[i] = vtrie[i];
}
printf("\n");
for(i=0;i<27;i++){
shot->tiles[i] = full_bag[i] - bag[i];
}
bool transpose = false;
snap* place = head;
while(place != NULL && !transpose){
transpose = true;
for(i=0;i<5;i++){
if(shot->rows[i] != place->cols[i]){
transpose = false;
break;
}
}
place = place->next;
}
if(transpose){
free(shot);
}
else {
shot->next = head;
head = shot;
check_four();
}
}
void pick(x, y){
if(y==5){
snapshot();
return;
}
int i, tile,nextx, nexty, nextz;
node* oldv = vtrie[x];
node* oldh = htrie[y];
if(x+1==5){
nexty = y+1;
nextx = 0;
} else {
nextx = x+1;
nexty = y;
}
for(i=0;i<26;i++){
if(vtrie[x]->child[order[i]]!=NULL &&
htrie[y]->child[order[i]]!=NULL &&
(tile = bag[i] ? i : bag[26] ? 26 : -1) + 1) {
vtrie[x] = vtrie[x]->child[order[i]];
htrie[y] = htrie[y]->child[order[i]];
bag[tile]--;
pick(nextx, nexty);
vtrie[x] = oldv;
htrie[y] = oldh;
bag[tile]++;
}
}
}
int main(int argc, char** argv){
root = malloc(sizeof(node));
FILE* wordlist = fopen("sowpods5letters.txt", "r");
head = NULL;
int i;
for(i=0;i<26;i++){
root->child[i] = NULL;
}
for(i=0;i<5;i++){
vtrie[i] = root;
htrie[i] = root;
}
char* string = malloc(sizeof(char)*6);
while(fscanf(wordlist, "%s", string) != EOF){
insert(string);
}
free(string);
fclose(wordlist);
pick(0,0);
return 0;
}
这首先尝试不常见的字母,我不再确定这是一个好主意。它在从 x 开始脱离棋盘之前就开始陷入困境。在看到有多少个 5x5 块后,我更改了代码以列出所有有效的 5x5 块。我现在有一个 150 MB 的文本文件,其中包含所有 4,430,974 个 5x5 解决方案。
我也尝试过,只递归遍历完整的 100 个图块,并且仍在运行。
编辑 2:这是我生成的所有有效 5x5 块的列表。 http://web.cs.sunyit.edu/~levyt/solutions.rar
编辑 3:嗯,我的磁贴使用跟踪似乎有一个错误,因为我刚刚在我的输出文件中发现了一个使用 5 Zs 的块。
COSTE
ORCIN
SCUZZ
TIZZY
ENZYM
编辑 4:这是最终产品。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef union node node;
union node {
node* child[26];
char string[6];
};
node* root;
node* vtrie[5];
node* htrie[5];
int score;
int max_score;
char block_1[27] = {4,2,0,2, 2,0,0,0,2,1,0,0,2,1,2,0,1,2,0,0,2,0,0,1,0,1,0};//ZEBRA EQUID BUXOM RIOJA ADMAN
char block_2[27] = {1,0,1,1, 4,2,2,1,3,0,1,2,0,1,1,0,0,0,0,1,0,2,1,0,1,0,0};//HOWFF AGILE CIVIL EVENT KEDGY
char block_3[27] = {2,0,1,1, 1,0,1,1,4,0,0,0,0,3,2,2,0,2,0,3,0,0,1,0,1,0,0};//GNAWN RACHE IDIOT PINOT TRIPY
//JOULE EUROS STEAN TRAVE SOLES
char bag[27] = {9,2,2,4,12,2,3,2,9,1,1,4,2,6,8,2,1,6,4,6,4,2,2,1,2,1,2};
const char full_bag[27] = {9,2,2,4,12,2,3,2,9,1,1,4,2,6,8,2,1,6,4,6,4,2,2,1,2,1,2};
const char order[26] = {16,23,9,25,21,22,5,10,1,6,7,12,15,2,24,3,20,13,19,11,8,17,14,0,18,4};
const int value[27] = {244,862,678,564,226,1309,844,765,363,4656,909,414,691,463,333,687,11998,329,218,423,536,1944,1244,4673,639,3363,0};
void insert(char* string){
node* place = root;
int i;
for(i=0;i<5;i++){
if(place->child[string[i] - 'A'] == NULL){
int j;
place->child[string[i] - 'A'] = malloc(sizeof(node));
for(j=0;j<26;j++){
place->child[string[i] - 'A']->child[j] = NULL;
}
}
place = place->child[string[i] - 'A'];
}
memcpy(place->string, string, 6);
}
void snapshot(){
static int count = 0;
int i;
for(i=0;i<5;i++){
printf("%s\n", htrie[i]->string);
}
for(i=0;i<27;i++){
printf("%c%d ", 'A'+i, bag[i]);
}
printf("\n");
if(++count>=1000){
exit(0);
}
}
void pick(x, y){
if(y==5){
if(score>max_score){
snapshot();
max_score = score;
}
return;
}
int i, tile,nextx, nexty;
node* oldv = vtrie[x];
node* oldh = htrie[y];
if(x+1==5){
nextx = 0;
nexty = y+1;
} else {
nextx = x+1;
nexty = y;
}
for(i=0;i<26;i++){
if(vtrie[x]->child[order[i]]!=NULL &&
htrie[y]->child[order[i]]!=NULL &&
(tile = bag[order[i]] ? order[i] : bag[26] ? 26 : -1) + 1) {
vtrie[x] = vtrie[x]->child[order[i]];
htrie[y] = htrie[y]->child[order[i]];
bag[tile]--;
score+=value[tile];
pick(nextx, nexty);
vtrie[x] = oldv;
htrie[y] = oldh;
bag[tile]++;
score-=value[tile];
}
}
}
int main(int argc, char** argv){
root = malloc(sizeof(node));
FILE* wordlist = fopen("sowpods5letters.txt", "r");
score = 0;
max_score = 0;
int i;
for(i=0;i<26;i++){
root->child[i] = NULL;
}
for(i=0;i<5;i++){
vtrie[i] = root;
htrie[i] = root;
}
for(i=0;i<27;i++){
bag[i] = bag[i] - block_1[i];
bag[i] = bag[i] - block_2[i];
bag[i] = bag[i] - block_3[i];
printf("%c%d ", 'A'+i, bag[i]);
}
char* string = malloc(sizeof(char)*6);
while(fscanf(wordlist, "%s", string) != EOF){
insert(string);
}
free(string);
fclose(wordlist);
pick(0,0);
return 0;
}
在找出有多少块(近 20 亿个并且还在计数)之后,我转而尝试寻找某些类型的块,尤其是那些使用不常见字母难以构建的块。我的希望是,如果我最终在最后一个块中输入了一组足够温和的字母,那么有效块的巨大空间可能会有一个用于该组字母。
我为每个图块分配了一个与它出现的 5 个字母单词的数量成反比的值。然后,当我找到一个有效的块时,我会对图块值求和,如果分数是我见过的最好的,我会打印出块。
对于第一个块,我删除了空白图块,认为最后一个块最需要这种灵活性。让它运行直到我有一段时间没有看到更好的积木出现后,我选择了最好的积木,然后从袋子里取出里面的瓷砖,再次运行程序,得到第二个积木。我在第三个街区重复了这一点。然后对于最后一个块,我添加了空白,并使用了它找到的第一个有效块。