【发布时间】:2020-07-08 06:28:45
【问题描述】:
我有一个播放器类的更新方法,它检查我已存储空闲动画的两个图像文件的列表。在我的更新方法中,我正在检查是否已经过了足够的时间,是否应该更新图像。最初运行脚本时它会动画但停止,我如何使其连续?
import pygame
import os
from os import path
os.environ['SDL_VIDEO_CENTERED'] = '1'
img_dir = path.join(path.dirname(__file__), 'img')
WIDTH = 720
HEIGHT = 360
FPS = 30
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self, size):
pygame.sprite.Sprite.__init__(self)
self.size = size
self.image = playerIdle_anim[self.size][0]
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
self.speedy = 0
self.frame = 0
self.last_update = pygame.time.get_ticks()
self.frame_rate = 500
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame += 1
if self.frame == 1:
center = self.rect.center
self.image = playerIdle_anim[self.size][self.frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.frame = 0
if self.frame == 0:
center = self.rect.center
self.image = playerIdle_anim[self.size][self.frame]
self.rect = self.image.get_rect()
self.rect.center = center
self.speedx = 0
self.speedy = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -8
if keystate[pygame.K_RIGHT]:
self.speedx = 8
if keystate[pygame.K_UP]:
self.speedy = -8
if keystate[pygame.K_DOWN]:
self.speedy = 8
self.rect.x += self.speedx
self.rect.y += self.speedy
playerIdle_anim = {}
playerIdle_anim['lg'] = []
for i in range(2):
filename = 'player_idle0{}.png'.format(i)
img = pygame.image.load(path.join(img_dir, filename)).convert()
img.set_colorkey(BLACK)
img_lg = pygame.transform.scale(img, (128, 75))
playerIdle_anim['lg'].append(img_lg)
all_sprites = pygame.sprite.Group()
player = Player('lg')
all_sprites.add(player)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#draw / render
all_sprites.update()
screen.fill(WHITE)
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
quit()
【问题讨论】: