这是一个完整的示例解决方案,您可以查看并尝试扩展和重构。该代码是不言自明的,您将看到它是如何进行的。
一个可组合的故事:
@OptIn(ExperimentalAnimationApi::class)
@Composable
fun Story(story: Stories) {
AnimatedContent(story) {
when (story) {
Stories.ONE -> {
StoryContent("1")
}
Stories.TWO -> {
StoryContent("2")
}
Stories.THREE -> {
StoryContent("3")
}
}
}
}
@Composable
private fun StoryContent(content: String) {
Text("Story $content")
}
故事进度指示器:
@Composable
fun StoryProgressIndicator(running: Boolean, modifier: Modifier = Modifier, onTenSecondsOnThisStory: () -> Unit) {
val progress: Float by animateFloatAsState(
if (running) 1f else 0f,
animationSpec = tween(
durationMillis = if (running) 10_000 else 0,
easing = LinearEasing
)
)
if (progress == 1f) {
onTenSecondsOnThisStory()
}
LinearProgressIndicator(
progress, modifier
)
}
还有一个屏幕,其中包含故事之间的导航和播放动画。
@OptIn(ExperimentalAnimationApi::class)
@Composable
fun InstagramLikeStories() {
var screenWidth by remember { mutableStateOf(1) }
var currentStory by remember { mutableStateOf(Stories.ONE) }
var currentStoryPointer by remember { mutableStateOf(0) }
var runningStoryOne by remember { mutableStateOf(false) }
var runningStoryTwo by remember { mutableStateOf(false) }
var runningStoryThree by remember { mutableStateOf(false) }
val runStoryOne = { runningStoryOne = true; runningStoryTwo = false; runningStoryThree = false }
val runStoryTwo = { runningStoryOne = false; runningStoryTwo = true; runningStoryThree = false }
val runStoryThree = { runningStoryOne = false; runningStoryTwo = false; runningStoryThree = true }
val stories = Stories.values()
LaunchedEffect(Unit) { runStoryOne() }
Column(
Modifier.fillMaxSize().onGloballyPositioned {
screenWidth = it.size.width
}.pointerInput(Unit) {
detectTapGestures(onTap = {
if ((it.x / screenWidth) * 100 > 50) {
if (currentStoryPointer == stories.size - 1) {
currentStoryPointer = 0
} else {
currentStoryPointer++
}
currentStory = stories[currentStoryPointer]
} else {
if (currentStoryPointer != 0) {
currentStoryPointer--
currentStory = stories[currentStoryPointer]
}
}
runStoryIndicator(currentStory, runStoryOne, runStoryTwo, runStoryThree)
})
}
) {
Row(Modifier.fillMaxWidth().padding(horizontal = 16.dp)) {
StoryProgressIndicator(runningStoryOne, Modifier.weight(1f), onTenSecondsOnThisStory = {
runStoryIndicator(currentStory, runStoryOne, runStoryTwo, runStoryThree)
currentStoryPointer = 1
currentStory = stories[currentStoryPointer]
})
Spacer(Modifier.weight(0.1f))
StoryProgressIndicator(runningStoryTwo, Modifier.weight(1f), onTenSecondsOnThisStory = {
runStoryIndicator(currentStory, runStoryOne, runStoryTwo, runStoryThree)
currentStoryPointer = 2
currentStory = stories[currentStoryPointer]
})
Spacer(Modifier.weight(0.1f))
StoryProgressIndicator(runningStoryThree, Modifier.weight(1f), onTenSecondsOnThisStory = {
runStoryIndicator(currentStory, runStoryOne, runStoryTwo, runStoryThree)
// go to first one
currentStoryPointer = 0
currentStory = stories[currentStoryPointer]
})
}
}
Story(currentStory)
Row {
Button(onClick = {
}) {
Text("button")
}
}
}
private fun runStoryIndicator(
currentStory: Stories,
runStoryOne: () -> Unit,
runStoryTwo: () -> Unit,
runStoryThree: () -> Unit
) {
when (currentStory) {
Stories.ONE -> runStoryOne()
Stories.TWO -> runStoryTwo()
Stories.THREE -> runStoryThree()
}
}
enum class Stories {
ONE, TWO, THREE
}