【发布时间】:2012-02-03 00:58:20
【问题描述】:
我在 cocos2d 论坛上看到了一个example,它可以从不同的层访问精灵,但尝试过但它不起作用;也许我没有做我应该做的事情
对于我有的场景方法:
+(CCScene *)scene {
CCScene *scene = [CCScene node];
CurrentLayer *_currentLayer = [CurrentLayer node];
aLayer *_aLayer = [aLayer node];
[scene addChild: _currentLayer z:0 tag: 128];
[scene addChild: _aLayer z:1 tag:288];
return scene;
}
我正在尝试从aLayer 中的CurrentLayer 访问CCMenuItem,我的做法是:
CCMenuItem *menuItemToBeAccessed = (CCMenuItem *)[[[self parent] getChildByTag:288] getChildByTag:60];
在 aLayer 中,我以这种方式放置了我的 CCMenuItem:
menuItem = [[CCMenuItemSprite
itemFromNormalSprite:[CCSprite spriteWithSpriteFrameName:@"menuItemImage.png"]
selectedSprite:[CCSprite spriteWithSpriteFrameName:@"menuItemImage.png"]
target:self
selector:@selector(methodToBeCalled:)] retain];
// the reason that I'm keeping my menu item disabled is that I want to enable when I press another ccmenuitem in the other layer
menuItem.isEnabled = NO;
menuItem.tag = kMenuItem; // which is added in enum as: kMenuItem = 60
[menuItem setAnchorPoint: ccp(0,0)];
menuObject = [CCMenu menuWithItems:menuItem, nil];
[menuObject setPosition: ccp(menuObject_X, menuObject_Y)];
[self addChild:menuObject z:5];
我的CCMenuItem 的路径是什么样的?
更新:
GamePlay->ParallaxLayers->aLayer
access bLayer from aLayer
你指点我:
CCMenuItem *bCCMenuItem = (CCMenuItem *)[(CCMenu *)[[self.parent getChildByTag:kLayerTag] getChildByTag:kMenuTag] getChildByTag:kMenuItemTag];
GamePlay->ParallaxLayers->bLayer
access aLayer from bLayer
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标签: iphone objective-c ios ios5 cocos2d-iphone