【问题标题】:UIBarButtonItem in navigation bar programmatically?导航栏中的 UIBarButtonItem 以编程方式?
【发布时间】:2015-07-13 09:43:06
【问题描述】:

我一直在寻找这个解决方案一段时间,但没有找到任何解决方案。 例如,一种解决方案是

 self.navigationItem.setRightBarButtonItem(UIBarButtonItem(barButtonSystemItem: .Stop, target: self, action: nil), animated: true)

此代码将添加一个带有“停止”图像的按钮。就像这样,还有“搜索”、“刷新”等其他解决方案。但是如果我想以编程方式添加带有我想要的图像的按钮怎么办?

【问题讨论】:

    标签: ios swift uibarbuttonitem navigationbar


    【解决方案1】:

    不设置按钮边框的自定义按钮图片:

    您可以使用init(image: UIImage?, style: UIBarButtonItemStyle, target: Any?, action: Selector?) 使用指定的图像和其他属性初始化新项目。

    let button1 = UIBarButtonItem(image: UIImage(named: "imagename"), style: .plain, target: self, action: Selector("action")) // action:#selector(Class.MethodName) for swift 3
    self.navigationItem.rightBarButtonItem  = button1
    

    检查这个Apple Doc. reference


    UIBarButtonItem 与使用按钮框架的自定义按钮图像

    Swift 3.0

        let btn1 = UIButton(type: .custom)
        btn1.setImage(UIImage(named: "imagename"), for: .normal)
        btn1.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
        btn1.addTarget(self, action: #selector(Class.Methodname), for: .touchUpInside)
        let item1 = UIBarButtonItem(customView: btn1)
    
        let btn2 = UIButton(type: .custom)
        btn2.setImage(UIImage(named: "imagename"), for: .normal)
        btn2.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
        btn2.addTarget(self, action: #selector(Class.MethodName), for: .touchUpInside)
        let item2 = UIBarButtonItem(customView: btn2)  
    
        self.navigationItem.setRightBarButtonItems([item1,item2], animated: true)
    

    适用于Swift 2.0 及以上版本

    let btnName = UIButton()
    btnName.setImage(UIImage(named: "imagename"), forState: .Normal)
    btnName.frame = CGRectMake(0, 0, 30, 30)
    btnName.addTarget(self, action: Selector("action"), forControlEvents: .TouchUpInside)
    
    //.... Set Right/Left Bar Button item
    let rightBarButton = UIBarButtonItem()
    rightBarButton.customView = btnName
    self.navigationItem.rightBarButtonItem = rightBarButton
    

    或者干脆用init(customView:)like

     let rightBarButton = UIBarButtonItem(customView: btnName)
     self.navigationItem.rightBarButtonItem = rightBarButton
    

    对于系统 UIBarButtonItem

    let camera = UIBarButtonItem(barButtonSystemItem: .Camera, target: self, action: Selector("btnOpenCamera"))
    self.navigationItem.rightBarButtonItem = camera
    

    设置超过 1 个项目使用rightBarButtonItems 或左侧leftBarButtonItems

    let btn1 = UIButton()
    btn1.setImage(UIImage(named: "img1"), forState: .Normal)
    btn1.frame = CGRectMake(0, 0, 30, 30)
    btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
    let item1 = UIBarButtonItem()
    item1.customView = btn1
    
    let btn2 = UIButton()
    btn2.setImage(UIImage(named: "img2"), forState: .Normal)
    btn2.frame = CGRectMake(0, 0, 30, 30)
    btn2.addTarget(self, action: Selector("action2:"), forControlEvents: .TouchUpInside)
    let item2 = UIBarButtonItem()
    item2.customView = btn2
    
    self.navigationItem.rightBarButtonItems = [item1,item2]
    

    使用setLeftBarButtonItemsetRightBarButtonItem

    let btn1 = UIButton()
    btn1.setImage(UIImage(named: "img1"), forState: .Normal)
    btn1.frame = CGRectMake(0, 0, 30, 30)
    btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
    self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: btn1), animated: true);
    

    对于 swift >= 2.2 操作应该是 #selector(Class.MethodName) ... 例如btnName.addTarget(self, action: #selector(Class.MethodName), forControlEvents: .TouchUpInside)

    【讨论】:

    • 很好的答案。只想指出 Selector 方法已更新为 let camera = UIBarButtonItem(barButtonSystemItem: .Camera, target: self, action: #selector(Class.MethodName))
    • 我发现如果你想让你的按钮也包含文本,你必须指定 CGRect 部分。有一些围绕 SO 浮动的示例未指定这一点。
    • 感谢您的完美回答。为swift 4添加更新也不错。
    【解决方案2】:

    使用Swift 4Swift 4.2 会更容易

    在您的 ViewDidLoad 方法中,定义您的按钮并将其添加到导航栏。

    override func viewDidLoad() {
        super.viewDidLoad()
    
        let logoutBarButtonItem = UIBarButtonItem(title: "Logout", style: .done, target: self, action: #selector(logoutUser))
        self.navigationItem.rightBarButtonItem  = logoutBarButtonItem
    
    }
    

    那么你需要定义你在动作参数中提到的函数,如下所示

    @objc func logoutUser(){
         print("clicked")
    }
    

    您需要添加 @objc 前缀,因为它仍在使用旧的东西(目标 C)。

    【讨论】:

      【解决方案3】:

      只需使用 customView 设置 UIBarButtonItem

      例如:

        var leftNavBarButton = UIBarButtonItem(customView:yourButton)
        self.navigationItem.leftBarButtonItem = leftNavBarButton
      

      或使用setFunction:

        self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: yourButton), animated: true);
      

      【讨论】:

      • 我赞成您的回答,因为您的代码也可以正常工作,但 Bhavin 的代码是一次性解决方案,所以我会接受他的回答。感谢您的贡献伙伴:)
      【解决方案4】:

      我只是偶然发现了这个问题,这里是 Swift 3 和 iOS 10 的更新:

      let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: nil)
      self.navigationItem.rightBarButtonItem  = testUIBarButtonItem
      

      这肯定比使用所有属性创建 UIButton 然后将 customView 添加到 UIBarButtonItem 快得多。

      如果您想将图像的颜色从默认的蓝色更改为例如白色,您可以随时更改色调颜色:

      test.tintColor = UIColor.white()
      

      PS 您显然应该为您的应用更改选择器等 :)

      【讨论】:

        【解决方案5】:

        在 Swift 3.0+ 中,UIBarButtonItem 以编程方式设置如下:

           override func viewDidLoad() {
                super.viewDidLoad()
                let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: #selector(self.clickButton))
                self.navigationItem.rightBarButtonItem  = testUIBarButtonItem
            }
        
           @objc func clickButton(){
                    print("button click")
             }
        

        【讨论】:

          【解决方案6】:

          使用原始图像设置 LeftBarButton。

          let menuButton = UIBarButtonItem(image: UIImage(named: "imagename").withRenderingMode(.alwaysOriginal), style: .plain, target: self, action: #selector(classname.functionname))
          self.navigationItem.leftBarButtonItem  = menuButton
          

          【讨论】:

            【解决方案7】:

            iOS 11

            使用约束设置自定义按钮:

            let buttonWidth = CGFloat(30)
            let buttonHeight = CGFloat(30)
            
            let button = UIButton(type: .custom)
            button.setImage(UIImage(named: "img name"), for: .normal)
            button.addTarget(self, action: #selector(buttonTapped(sender:)), for: .touchUpInside)
            button.widthAnchor.constraint(equalToConstant: buttonWidth).isActive = true
            button.heightAnchor.constraint(equalToConstant: buttonHeight).isActive = true
            
            self.navigationItem.rightBarButtonItem = UIBarButtonItem.init(customView: button)
            

            【讨论】:

              【解决方案8】:

              适用于 Swift 5+

              let searchBarButtonItem = UIBarButtonItem(image: UIImage(named: "searchIcon"), style: .plain, target: self, action: #selector(onSearchButtonClicked))
                      self.navigationItem.rightBarButtonItem  = searchBarButtonItem
              
              @objc func onSearchButtonClicked(_ sender: Any){
                  print("SearchButtonClicked")
              }
              

              【讨论】:

                【解决方案9】:

                我有同样的问题,我已经阅读了另一个主题的答案,然后我解决了另一种类似的方法。我不知道哪个更有效。 similar issue

                //play button
                
                @IBAction func startIt(sender: AnyObject) {
                    startThrough();
                };
                
                //play button
                
                func startThrough() {
                    timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("updateTime"), userInfo: nil, repeats: true);
                
                    let pauseButton = UIBarButtonItem(barButtonSystemItem: .Pause, target: self, action: "pauseIt");
                    self.toolBarIt.items?.removeLast();
                    self.toolBarIt.items?.append( pauseButton );
                }
                
                func pauseIt() {
                    timer.invalidate();
                
                    let play = UIBarButtonItem(barButtonSystemItem: .Play, target: self, action: "startThrough");
                    self.toolBarIt.items?.removeLast();
                    self.toolBarIt.items?.append( play );
                }
                

                【讨论】:

                  【解决方案10】:

                  这是苹果的疯狂之处。当你说 self.navigationItem.rightBarButtonItem.title 然后它会说 nil 而在 GUI 上它显示编辑或保存。像我这样的新人将需要大量时间来调试此行为。

                  要求项目将在首次加载时显示编辑,然后用户点击它它将更改为保存标题。为了存档这个,我做了如下。

                  //view did load 会说 Edit title

                  private func loadRightBarItem() {
                      let logoutBarButtonItem = UIBarButtonItem(title: "Edit", style: .done, target: self, action: #selector(handleEditBtn))
                      self.navigationItem.rightBarButtonItem  = logoutBarButtonItem
                  }
                  

                  //点击编辑项目将更改为保存标题

                  @objc private func handleEditBtn() {
                      print("clicked on Edit btn")
                      let logoutBarButtonItem = UIBarButtonItem(title: "Save", style: .done, target: self, action: #selector(handleSaveBtn))
                      self.navigationItem.rightBarButtonItem  = logoutBarButtonItem
                      blockEditTable(isBlock: false)
                  }
                  

                  //点击保存项目会显示编辑标题

                  @objc private func handleSaveBtn(){
                      print("clicked on Save btn")
                      let logoutBarButtonItem = UIBarButtonItem(title: "Edit", style: .done, target: self, action: #selector(handleEditBtn))
                      self.navigationItem.rightBarButtonItem  = logoutBarButtonItem
                  
                      saveInvitation()
                      blockEditTable(isBlock: true)
                  
                  }
                  

                  【讨论】:

                    【解决方案11】:
                    func viewDidLoad(){
                    let homeBtn: UIButton = UIButton(type: UIButtonType.custom)
                    
                            homeBtn.setImage(UIImage(named: "Home.png"), for: [])
                    
                            homeBtn.addTarget(self, action: #selector(homeAction), for: UIControlEvents.touchUpInside)
                    
                            homeBtn.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
                    
                            let homeButton = UIBarButtonItem(customView: homeBtn)
                    
                    
                            let backBtn: UIButton = UIButton(type: UIButtonType.custom)
                    
                            backBtn.setImage(UIImage(named: "back.png"), for: [])
                    
                            backBtn.addTarget(self, action: #selector(backAction), for: UIControlEvents.touchUpInside)
                    
                            backBtn.frame = CGRect(x: -10, y: 0, width: 30, height: 30)
                    
                            let backButton = UIBarButtonItem(customView: backBtn)
                            self.navigationItem.setLeftBarButtonItems([backButton,homeButton], animated: true)
                    }
                    
                    }
                    

                    【讨论】:

                      【解决方案12】:

                      除了上述之外,您还可以在 ios14 及以上版本中使用以下内容

                         if #available(iOS 14.0, *) {
                              let closeAction = UIAction(handler: { [weak self] _ in
                                 //perform action here
                              })
                              let closeBarButtonItem = UIBarButtonItem(systemItem: .close, primaryAction: closeAction, menu: nil)
                              navigationItem.rightBarButtonItem  = closeBarButtonItem
                          }
                      

                      【讨论】:

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