稍后添加:
Here is a link to my educational project with implementation below.
如果它对某人有帮助,我会很高兴。
原始答案:
嗯...我自己找到了解决方案。首先,我创建了自己的小部件——“客户端”组件(根据这个article)。
客户端部分:
public class GWTMyCanvasWidget extends Composite {
public static final String CLASSNAME = "mycomponent";
private static final int FRAMERATE = 30;
public GWTMyCanvasWidget() {
canvas = Canvas.createIfSupported();
initWidget(canvas);
setStyleName(CLASSNAME);
}
连接器:
@Connect(MyCanvas.class)
public class MyCanvasConnector extends AbstractComponentConnector {
@Override
public Widget getWidget() {
return (GWTMyCanvasWidget) super.getWidget();
}
@Override
protected Widget createWidget() {
return GWT.create(GWTMyCanvasWidget.class);
}
}
服务器端部分:
public class MyCanvas extends AbstractComponent {
@Override
public MyCanvasState getState() {
return (MyCanvasState) super.getState();
}
}
然后我只需在我的视图上添加MyCanvas 组件:
private void createCanvas() {
MyCanvas canvas = new MyCanvas();
addComponent(canvas);
canvas.setSizeFull();
}
现在我可以在 Canvas 上绘制任何东西(在 GWTMyCanvasWidget 的客户端),性能非常好 =)。示例:
public class GWTMyCanvasWidget extends Composite {
public static final String CLASSNAME = "mycomponent";
private static final int FRAMERATE = 30;
private Canvas canvas;
private Platform platform;
private int textX;
public GWTMyCanvasWidget() {
canvas = Canvas.createIfSupported();
canvas.addMouseMoveHandler(new MouseMoveHandler() {
@Override
public void onMouseMove(MouseMoveEvent event) {
if (platform != null) {
platform.setCenterX(event.getX());
}
}
});
initWidget(canvas);
Window.addResizeHandler(new ResizeHandler() {
@Override
public void onResize(ResizeEvent resizeEvent) {
resizeCanvas(resizeEvent.getWidth(), resizeEvent.getHeight());
}
});
initGameTimer();
resizeCanvas(Window.getClientWidth(), Window.getClientHeight());
setStyleName(CLASSNAME);
platform = createPlatform();
}
private void resizeCanvas(int width, int height) {
canvas.setWidth(width + "px");
canvas.setCoordinateSpaceWidth(width);
canvas.setHeight(height + "px");
canvas.setCoordinateSpaceHeight(height);
}
private void initGameTimer() {
Timer timer = new Timer() {
@Override
public void run() {
drawCanvas();
}
};
timer.scheduleRepeating(1000 / FRAMERATE);
}
private void drawCanvas() {
canvas.getContext2d().clearRect(0, 0, canvas.getCoordinateSpaceWidth(), canvas.getCoordinateSpaceHeight());
drawPlatform();
}
private Platform createPlatform() {
Platform platform = new Platform();
platform.setY(Window.getClientHeight());
return platform;
}
private void drawPlatform() {
canvas.getContext2d().fillRect(platform.getCenterX() - platform.getWidth() / 2, platform.getY() - 100, platform.getWidth(), platform.getHeight());
}
}