【问题标题】:Using multithreading in java?在java中使用多线程?
【发布时间】:2016-04-20 05:38:53
【问题描述】:

我正在尝试创建 4 个汽车对象,每个对象都位于不同的线程上,但我无法弄清楚如何让每辆汽车以用户输入的不同速度移动。

这是我的主程序:

public class Racecar extends JApplet {

public Racecar() {
  setLayout(new GridLayout(5, 1));
  JPanel panel1 = new JPanel();
  JLabel car1 = new JLabel("Car 1:");
  panel1.add(car1);
  JTextField jtfcar1 = new JTextField(3);
  panel1.add(jtfcar1);
  JLabel car2 = new JLabel("Car 2:");
  panel1.add(car2);
  JTextField jtfcar2 = new JTextField(3);
  panel1.add(jtfcar2);
  JLabel car3 = new JLabel("Car 3:");
  panel1.add(car3);
  JTextField jtfcar3 = new JTextField(3);
  panel1.add(jtfcar3);
  JLabel car4 = new JLabel("Car 4:");
  panel1.add(car4);
  JTextField jtfcar4 = new JTextField(3);
  panel1.add(jtfcar4);
  add(panel1, BorderLayout.NORTH);

  JPanel panel2 = new JPanel();
  panel2.setBorder(BorderFactory.createLineBorder(Color.black));
  DrawCar car = new DrawCar(1);
  panel2.add(car);
  add(panel2);

  JPanel panel3 = new JPanel();
  panel3.setBorder(BorderFactory.createLineBorder(Color.black));
  DrawCar car10 = new DrawCar(2);
  panel3.add(car10);
  add(panel3);

  JPanel panel4 = new JPanel();
  panel4.setBorder(BorderFactory.createLineBorder(Color.black));
  DrawCar car11 = new DrawCar(3);
  panel4.add(car11);
  add(panel4);

  JPanel panel5 = new JPanel();
  panel5.setBorder(BorderFactory.createLineBorder(Color.black));
  DrawCar car12 = new DrawCar(4);
  panel5.add(car12);
  add(panel5);

}

public static void main(String[] args) {
Racecar applet = new Racecar();
applet.init();
applet.start();
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("");
frame.getContentPane().add(applet, BorderLayout.CENTER);
frame.setSize(400, 320);
frame.setVisible(true);


    // Create tasks
Runnable race1 = new DrawCar(1);
Runnable race2 = new DrawCar(2);
Runnable race3 = new DrawCar(3);
Runnable race4 = new DrawCar(4);

// Create threads
Thread thread1 = new Thread(race1);
Thread thread2 = new Thread(race2);
Thread thread3 = new Thread(race3);
Thread thread4 = new Thread(race4);

// Start threads
thread1.start();
thread2.start();
thread3.start();
thread4.start();
}

}

这是我的 DrawCar 方法:

public class DrawCar extends JPanel implements ActionListener, Runnable {
private int delay = 10;
private Timer timer = new Timer(delay, this);
private int x1 = 20;
private int y1 = 22;
int r = (int)(Math.random()*256);
int q =(int)(Math.random()*256);
int b = (int)(Math.random()*256);
Color color = new Color(r, q, b);

public DrawCar(int x) { 
 timer.start();
}

public void actionPerformed(ActionEvent e) {
  repaint();
}

protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(color);
g.fillRoundRect(x1, y1, 75, 20, 10, 10);
g.fillArc(x1, y1 - 10, 50, 15, 0, 180);
g.fillOval(x1 + 2, y1 + 10, 20,20);
g.fillOval(x1 + 40, y1 + 10, 20, 20); 
if(x1 > getWidth()) {
     x1 = -100;
 }
    x1 += 1;

repaint(); 
}

public Dimension getPreferredSize() {
  return new Dimension(400, 320);
  }

private class TimerListener implements ActionListener {

public void actionPerformed(ActionEvent e) {
   repaint();
}
}

public void run() {

  try {

  //int x = Racecar.getSpeed();

  Thread.sleep(1500);

  }
  catch (InterruptedException ex) {
  }

}

}

【问题讨论】:

  • “我正在尝试创建 4 个汽车对象,每个对象都在不同的线程上” - 这里有一个问题。相反,您应该有一个线程来更新所有汽车,每辆汽车,作为一个对象,都有它自己的速度属性,这将决定每个周期会发生多少变化

标签: java multithreading swing jpanel paintcomponent


【解决方案1】:

我正在尝试创建 4 个汽车对象,每个对象都在不同的线程上

嗯,那里有问题。有几个原因,最重要的可能是 Swing 不是线程安全的,因此您面临竞争条件和不同线程之间脏读/写的风险,这可能导致“模型”与 UI 不同步。

相反,您应该有一个线程来更新所有汽车,每辆汽车,作为一个对象,都有自己的速度属性,该属性将确定每个周期会发生多少变化。

我不会为每辆车创建一个JPanel,而是有一个JPanel,它负责为所有汽车上漆。这将为您提供更好的性能,但也更容易处理。

我会先查看Concurrency in Swing 了解更多详情。

由于 Swing 的单线程特性,我还想看看 How to use Swing Timers 而不是尝试使用线程。

这是一个非常糟糕的主意......

protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    //...
    if(x1 > getWidth()) {
        x1 = -100;
    }
    x1 += 1;
    repaint(); 
}

绘制可能有很多不同的原因,其中许多是您无法控制的,因此您的对象可能移动得更快不是因为线程在做什么,而是因为系统每次绘制时都在做什么组件,所以基本上,它已经失控了。

绘画是为了绘画,仅此而已,您永远不应该在绘画方法中更新组件的状态。

此外,您永远不应该在paint方法中调用repaint(直接或间接),这会很快导致重绘周期失控,最终将消耗所有CPU周期。

也许更像...

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private List<Car> cars;

        public TestPane() {
            cars = new ArrayList<>(4);
            Color[] colors = new Color[]{Color.RED, Color.GREEN, Color.BLUE, Color.MAGENTA};
            int yPos = 0;
            int speed = 1;
            for (Color color : colors) {
                Car car = new Car(new Point(0, yPos += 30), speed++, color);
                cars.add(car);
            }
            Timer timer = new Timer(40, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    for (Car car : cars) {
                        car.update(getSize());
                    }
                    repaint();
                }
            });
            timer.start();
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            for (Car car : cars) {
                car.paint(g2d);
            }
            g2d.dispose();
        }

    }   

    public class Car {
        private Point location;
        private Dimension size;

        private int speed;
        private Color color;

        public Car(Point location, int speed, Color color) {
            this.location = location;
            this.speed = speed;
            this.color = color;

            size = new Dimension(20, 20);
        }

        public void update(Dimension bounds) {
            location.x += speed;
            if (location.x + size.width > bounds.width) {
                location.x = bounds.width - size.width;
                speed = 0;
            }
        }

        public void paint(Graphics2D g2d) {
            g2d.setColor(color);
            g2d.fill(new Rectangle(location, size));
        }

    }

}

会有所帮助

【讨论】:

    【解决方案2】:

    如果您希望每辆车的速度保持正常,那么在自己的线程上运行每辆车是行不通的。无法保证操作系统何时以及多久调度任何给定线程。可能 A 车的预定时间是 B 车的两倍,所以即使它们的速度相同,A 车的行驶速度也会更快。

    还要注意线程与 swing 不兼容。

    如果您必须使用线程,请参阅本教程了解如何操作:http://docs.oracle.com/javase/tutorial/essential/concurrency/simple.html

    在我看来,您根本不应该为这项任务使用线程——只需循环更新汽车即可。如果必须使用线程,至少使用一个线程来更新所有汽车。

    【讨论】:

      猜你喜欢
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      • 1970-01-01
      相关资源
      最近更新 更多