【发布时间】:2016-11-18 15:18:51
【问题描述】:
请注意,我发现了一个类似的帖子 here,但这个问题似乎一直存在这个问题,并且没有真正解释为什么会发生这种情况,只是一种替代方法。
我正在创建一个 Stratego 游戏,现在我正在创建棋盘,玩家可以在其中交换棋子,然后提交棋盘布局作为他们的军队起始位置。
我在每个帧上都有一个 JButton(每个玩家一个,第二个在第一个玩家提交并离开计算机后显示),并且仅第一帧上的 JButton 被隐藏,直到您将其悬停,但仅在 Eclipse 打开后程序第一次运行。
谁能解释一下为什么会这样?
主运行类
LogicInterpreter logic = new LogicInterpreter();
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
InputFrame inputPlayer1 = new InputFrame(logic, 1, "red", 600, 600);
inputPlayer1.setLocation(dim.width / 2 - inputPlayer1.getSize().width/2,
dim.height / 2 - inputPlayer1.getSize().height / 2);
while(!logic.isSetUp1()){
//Just to make it work
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Now bring up board 2
InputFrame inputPlayer2 = new InputFrame(logic, 2, "blue", 600, 600);
inputPlayer2.setLocation(dim.width / 2 - inputPlayer2.getSize().width/2,
dim.height / 2 - inputPlayer2.getSize().height / 2);
while(!logic.isSetUp2()){
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Will eventually open the main board
openBoards(logic);
}
这是输入帧的相关设置代码
public class InputFrame extends JFrame {
private static final long serialVersionUID = 1L;
private LogicInterpreter holder;
private Panel2 jp;
private int height, width;
private Map<Integer, ArrayList<Integer>> lakeCoords = new HashMap<>();
private List<Piece> pieces = new ArrayList<>();
private int playernumber;
private String playerColor;
Piece selectedPiece;
Piece secondSelectedPiece;
boolean hidePieces = false;
JButton submit = new JButton("SUBMIT");
public void addCoords() {
lakeCoords.put(3, new ArrayList<Integer>(Arrays.asList(6, 5)));
lakeCoords.put(4, new ArrayList<Integer>(Arrays.asList(6, 5)));
lakeCoords.put(7, new ArrayList<Integer>(Arrays.asList(6, 5)));
lakeCoords.put(8, new ArrayList<Integer>(Arrays.asList(6, 5)));
}
public void createPieces() {
int y = 1;
if (playernumber == 2) {
y = 6;
}
List<Integer> openValues = new ArrayList<>();
openValues.add(1);
openValues.add(2);
openValues.add(11);
openValues.add(12);
for (int x = 0; x < 2; x++) {
openValues.add(3);
}
for (int x = 0; x < 3; x++) {
openValues.add(4);
}
for (int x = 0; x < 4; x++) {
openValues.add(5);
openValues.add(6);
openValues.add(7);
}
for (int x = 0; x < 5; x++) {
openValues.add(8);
}
for (int x = 0; x < 8; x++) {
openValues.add(9);
}
for (int x = 0; x < 6; x++) {
openValues.add(10);
}
Collections.sort(openValues);
for (int x = 1; x <= 10; x++) {
for (int z = y; z <= 4; z++) {
// 1x1 Marshal
// 2x1 General
// 3x2 Colonel
// 4x3 Major
// 5x4 Captain
// 6x4 Lieutenant
// 7x4 Sergeant
// 8x5 Miner
// 9x8 Scout
// 10x6 Bomb
// 11x1 Flag
// 12x1 Spy
Piece piece = new Piece(new Coords(x, z), openValues.get(0), playerColor);
openValues.remove(0);
pieces.add(piece);
}
}
}
public InputFrame(LogicInterpreter holder, int playerNumber, String playerColor, int height, int width) {
this.height = height;
this.width = width;
playernumber = playerNumber;
this.playerColor = playerColor;
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
addCoords();
this.holder = holder;
createPieces();
jp = new Panel2(height, width);
setResizable(false);
jp.setBackground(new Color(235, 202, 158));
setTitle("Player " + playerNumber + " Arrangement GUI || Click Submit When Ready");
jp.setPreferredSize(new Dimension(600, 600));
jp.setLayout(null);
jp.addMouseListener(new HandleMouse());
getContentPane().add(jp);
pack();
setVisible(true);
if(playernumber == 1)
submit.setBounds(width / 10 * 4, height / 10 * 7, width / 10 * 2, height / 10 * 2);
else
submit.setBounds(width / 10 * 4, height / 10, width / 10 * 2, height / 10 * 2);
submit.setFont(new Font("Arial", Font.BOLD, width * 20 / 600));
submit.setBackground(Color.LIGHT_GRAY);
submit.addActionListener(new CloseListener(this));
jp.add(submit);
}
//More stuff down here about logic and stuff
public class Panel2 extends JPanel {
private static final long serialVersionUID = 1L;
int height = 0;
int width = 0;
public Panel2(int height, int width) {
this.height = height;
this.width = width;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int x = 0; x < width; x += width / 10) {
for (int y = 0; y < height; y += height / 10) {
boolean fill = false;
for (Entry<Integer, ArrayList<Integer>> coords : lakeCoords.entrySet()) {
if ((coords.getKey() - 1 == x / 60 && coords.getValue().get(0) - 1 == y / 60)
|| (coords.getKey() - 1 == x / 60 && coords.getValue().get(1) - 1 == y / 60)) {
fill = true;
break;
}
}
if (fill) {
g.setColor(Color.BLUE);
g.fillRect(x, y, width / 10, height / 10);
g.setColor(Color.BLACK);
g.drawRect(x, y, width / 10, height / 10);
} else {
g.setColor(Color.BLACK);
g.drawRect(x, y, width / 10, height / 10);
}
}
}
if(hidePieces){
for (Piece piece : pieces) {
try {
g.drawImage(ImageIO.read(new File(playerColor + "_pieces/" + (playerColor.equals("blue") ? "Blue" : "Red") + "_Strat_Piece"
+ ".png")), piece.getX() * width / 10 - width / 10,
piece.getY() * height / 10 - height / 10, width / 10, height / 10, null);
} catch(Exception e){}
}
} else {
for (Piece piece : pieces) {
g.drawImage(piece.getImage(), piece.getX() * width / 10 - width / 10,
piece.getY() * height / 10 - height / 10, width / 10, height / 10, null);
}
if (selectedPiece != null) {
g.setColor(Color.BLUE);
g.drawImage(selectedPiece.getImage(), selectedPiece.getX() * width / 10 - width / 10,
selectedPiece.getY() * height / 10 - height / 10, width / 10, height / 10, null);
g.drawRect(selectedPiece.getX() * width / 10 - width / 10,
selectedPiece.getY() * height / 10 - height / 10, width / 10, height / 10);
}
}
}
}
【问题讨论】:
标签: java eclipse swing jpanel jbutton