自从接受答案后,情况发生了变化。现在有一个替代分段 AVCaptureMovieFileOutput 的替代方法,它不会在您创建新分段时在 iOS 上丢帧,而该替代方法是 AVAssetWriter!
从 iOS 14 开始,AVAssetWriter 可以创建分段的 MPEG4,它们本质上是内存中的 mpeg 4 文件。它适用于 HLS 流应用程序,但也是一种非常方便的缓存视频和音频内容的方法。
Takayuki Mizuno 在 WWDC 2020 会议Author fragmented MPEG-4 content with AVAssetWriter 中描述了这项新功能。
有了碎片化的 mp4 AVAssetWriter,通过将 mp4 片段写入磁盘并使用多个 AVQueuePlayers 以所需的时间偏移量播放它们来创建解决此问题的方法并不难。
所以这将是第四个解决方案:使用AVAssetWriter 的.mpeg4AppleHLS 输出配置文件捕获摄像机流并将其作为碎片mp4 写入磁盘,并使用AVQueuePlayers 和@987654333 以不同的延迟播放视频@。
如果您需要支持 iOS 13 及更低版本,则必须替换分段的AVAssetWriter,这会很快获得技术支持,尤其是如果您也想编写音频。谢谢,水野孝之!
import UIKit
import AVFoundation
import UniformTypeIdentifiers
class ViewController: UIViewController {
let playbackDelays:[Int] = [5, 20, 30]
let segmentDuration = CMTime(value: 2, timescale: 1)
var assetWriter: AVAssetWriter!
var videoInput: AVAssetWriterInput!
var startTime: CMTime!
var writerStarted = false
let session = AVCaptureSession()
var segment = 0
var outputDir: URL!
var initializationData = Data()
var layers: [AVPlayerLayer] = []
var players: [AVQueuePlayer] = []
override func viewDidLoad() {
super.viewDidLoad()
for _ in 0..<playbackDelays.count {
let player = AVQueuePlayer()
player.automaticallyWaitsToMinimizeStalling = false
let layer = AVPlayerLayer(player: player)
layer.videoGravity = .resizeAspectFill
layers.append(layer)
players.append(player)
view.layer.addSublayer(layer)
}
outputDir = FileManager.default.urls(for: .documentDirectory, in:.userDomainMask).first!
assetWriter = AVAssetWriter(contentType: UTType.mpeg4Movie)
assetWriter.outputFileTypeProfile = .mpeg4AppleHLS // fragmented mp4 output!
assetWriter.preferredOutputSegmentInterval = segmentDuration
assetWriter.initialSegmentStartTime = .zero
assetWriter.delegate = self
let videoOutputSettings: [String : Any] = [
AVVideoCodecKey: AVVideoCodecType.h264,
AVVideoWidthKey: 1024,
AVVideoHeightKey: 720
]
videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoOutputSettings)
videoInput.expectsMediaDataInRealTime = true
assetWriter.add(videoInput)
// capture session
let videoDevice = AVCaptureDevice.default(for: .video)!
let videoInput = try! AVCaptureDeviceInput(device: videoDevice)
session.addInput(videoInput)
let videoOutput = AVCaptureVideoDataOutput()
videoOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
session.addOutput(videoOutput)
session.startRunning()
}
override func viewDidLayoutSubviews() {
let size = view.bounds.size
let layerWidth = size.width / CGFloat(layers.count)
for i in 0..<layers.count {
let layer = layers[i]
layer.frame = CGRect(x: CGFloat(i)*layerWidth, y: 0, width: layerWidth, height: size.height)
}
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .landscape
}
}
extension ViewController: AVCaptureVideoDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
if startTime == nil {
let success = assetWriter.startWriting()
assert(success)
startTime = sampleBuffer.presentationTimeStamp
assetWriter.startSession(atSourceTime: startTime)
}
if videoInput.isReadyForMoreMediaData {
videoInput.append(sampleBuffer)
}
}
}
extension ViewController: AVAssetWriterDelegate {
func assetWriter(_ writer: AVAssetWriter, didOutputSegmentData segmentData: Data, segmentType: AVAssetSegmentType) {
print("segmentType: \(segmentType.rawValue) - size: \(segmentData.count)")
switch segmentType {
case .initialization:
initializationData = segmentData
case .separable:
let fileURL = outputDir.appendingPathComponent(String(format: "%.4i.mp4", segment))
segment += 1
let mp4Data = initializationData + segmentData
try! mp4Data.write(to: fileURL)
let asset = AVAsset(url: fileURL)
for i in 0..<players.count {
let player = players[i]
let playerItem = AVPlayerItem(asset: asset)
player.insert(playerItem, after: nil)
if player.rate == 0 && player.status == .readyToPlay {
let hostStartTime: CMTime = startTime + CMTime(value: CMTimeValue(playbackDelays[i]), timescale: 1)
player.preroll(atRate: 1) { prerolled in
guard prerolled else { return }
player.setRate(1, time: .invalid, atHostTime: hostStartTime)
}
}
}
@unknown default:
break
}
}
}
结果是这样的
而且性能还算合理:我的 2019 年 iPod 占用 10-14% 的 cpu 和 38MB 的内存。