【发布时间】:2014-05-24 17:43:44
【问题描述】:
我正在开发一个游戏项目。目标是点击球并将它们放入JPanel下方的篮子中。我创造了一些方法来做到这一点,但我无法实现。在我看来,当用户在有误差的情况下单击球的中心时(因为程序无法捕捉到球的真实点),程序会理解动作并运行此问题的功能。点击球后,它应该直接落下,但其他球应该继续。我使用MouseListener#mousePressed 方法,但它不起作用或者我缺少一些部分。另外,我对源代码做了一些修改,但是我想听听大家的建议,所以我写了这个话题。
我写了一个查找鼠标和球坐标的方法。因此,当我对其进行一些更改时,我可以实现我的项目目标。你可以看到图片中的编辑。
这是我的源代码;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.AdjustmentEvent;
import java.awt.event.AdjustmentListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollBar;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Game {
public Game() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager
.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException
| IllegalAccessException
| UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("MultipleBallApp");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new BallControl());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BallControl extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
private BallPanel ballPanel = new BallPanel();
private JButton Suspend = new JButton("Suspend");
private JButton Resume = new JButton("Resume");
private JButton Add = new JButton("+1");
private JButton Subtract = new JButton("-1");
private JScrollBar Delay = new JScrollBar();
public BallControl() {
// Group buttons in a panel
JPanel panel = new JPanel();
panel.add(Suspend);
panel.add(Resume);
panel.add(Add);
panel.add(Subtract);
// Add ball and buttons to the panel
ballPanel.setBorder(new javax.swing.border.LineBorder(Color.red));
Delay.setOrientation(JScrollBar.HORIZONTAL);
ballPanel.setDelay(Delay.getMaximum());
setLayout(new BorderLayout());
add(Delay, BorderLayout.NORTH);
add(ballPanel, BorderLayout.CENTER);
add(panel, BorderLayout.SOUTH);
this.addMouseListener(new MouseListener() {
@Override
public void mouseReleased(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent clickEvent) {
// TODO Auto-generated method stub
System.out.println("X coordinate =" + clickEvent.getX());
System.out.println("Y coordinate = " + clickEvent.getY());
double radius1;
int x = 0;
double y = 0;
int radius = 15;
double xM = clickEvent.getX();
double yM = clickEvent.getY();
radius1 = Math.sqrt((xM - x) * (xM - x) + (yM - y)
* (yM - y));
System.out.println("Radius1 =" + radius1);
// ballPanel.list.get(0).setD
}
@Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseClicked(MouseEvent arg0) {
// TODO Auto-generated method stub
}
});
// Register listeners
Suspend.addActionListener(new Listener());
Resume.addActionListener(new Listener());
Add.addActionListener(new Listener());
Subtract.addActionListener(new Listener());
Delay.addAdjustmentListener(new AdjustmentListener() {
public void adjustmentValueChanged(AdjustmentEvent e) {
ballPanel.setDelay(Delay.getMaximum() - e.getValue());
}
});
}
class Listener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (e.getSource() == Suspend) {
ballPanel.suspend();
} else if (e.getSource() == Resume) {
ballPanel.resume();
} else if (e.getSource() == Add) {
ballPanel.add();
} else if (e.getSource() == Subtract) {
ballPanel.subtract();
}
}
}
}
class BallPanel extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
private int delay = 30;
public ArrayList<AnimatedShape> list = new ArrayList<AnimatedShape>();
private AnimatedRectange rectangle;
public BallPanel() {
this.rectangle = new AnimatedRectange(-25, 373, 50, 25, Color.BLACK);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
// Create a timer with the initial delay
protected Timer timer = new Timer(delay, new ActionListener() {
/**
* Handle the action event
*/
@Override
public void actionPerformed(ActionEvent e) {
for (AnimatedShape ball : list) {
ball.update(getBounds());
}
rectangle.update(getBounds());
repaint();
}
});
public void add() {
int radius = 15;
// Randomised position
int x = (int) (Math.random() * (getWidth() - (radius * 2)))
+ radius;
int y = (int) (Math.random() * (getHeight() - (radius * 2)))
+ radius;
Color color = new Color((int) (Math.random() * 256),
(int) (Math.random() * 256), (int) (Math.random() * 256));
AnimatedBall ball = new AnimatedBall(x, y, radius, color);
list.add(ball);
}
// public void formula(MouseEvent clickEvent) {
// double radius1;
// int x = 0;
// double y = 0;
// int radius = 15;
// double xM = clickEvent.getX();
// double yM = clickEvent.getY();
// radius1 = Math.sqrt((xM - x) * (xM - x) + (yM - y) * (yM - y));
// System.out.println("Radius1 =" + radius1);
// }
public void subtract() {
if (list.size() > 0) {
list.remove(list.size() - 1); // Remove the last ball
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
for (AnimatedShape ball : list) {
ball.paint(this, g2d);
}
rectangle.paint(this, g2d);
}
public void suspend() {
timer.stop();
}
public void resume() {
timer.start();
}
public void setDelay(int delay) {
this.delay = delay;
timer.setDelay(delay);
}
}
public interface AnimatedShape {
public void update(Rectangle bounds);
public void paint(JComponent parent, Graphics2D g2d);
}
public abstract class AbstractAnimatedShape implements AnimatedShape {
private Rectangle bounds;
private int dx, dy;
public AbstractAnimatedShape() {
}
public void setBounds(Rectangle bounds) {
this.bounds = bounds;
}
public Rectangle getBounds() {
return bounds;
}
public int getDx() {
return dx;
}
public int getDy() {
return dy;
}
public void setDx(int dx) {
this.dx = dx;
}
public void setDy(int dy) {
this.dy = dy;
}
@Override
public void update(Rectangle parentBounds) {// ball
Rectangle bounds = getBounds();
int dx = getDx();
int dy = getDy();
bounds.x += dx;
bounds.y += dy;
if (bounds.x < parentBounds.x) {
bounds.x = parentBounds.x;
setDx(dx *= -1);
} else if (bounds.x + bounds.width > parentBounds.x
+ parentBounds.width) {
bounds.x = parentBounds.x + (parentBounds.width - bounds.width);
setDx(dx *= -1);
}
if (bounds.y < parentBounds.y) {
bounds.y = parentBounds.y;
setDy(dy *= -1);
} else if (bounds.y + bounds.height > parentBounds.y
+ parentBounds.height) {
bounds.y = parentBounds.y
+ (parentBounds.height - bounds.height);
setDy(dy *= -1);
}
}
}
public class AnimatedBall extends AbstractAnimatedShape {
private Color color;
public AnimatedBall(int x, int y, int radius, Color color) {
setBounds(new Rectangle(x, y / 2, radius * 2, radius * 2));
this.color = color;
setDx(Math.random() > 0.5 ? 2 : -2);
// setDy(Math.random() > 0.5 ? 2 : -2);
}
public Color getColor() {
return color;
}
@Override
public void paint(JComponent parent, Graphics2D g2d) {
Rectangle bounds = getBounds();
g2d.setColor(getColor());
g2d.fillOval(bounds.x, bounds.y, bounds.width, bounds.height);
}
}
public class AnimatedRectange extends AbstractAnimatedShape {
private Color color;
public AnimatedRectange(int x, int y, int width, int height, Color color) {
setBounds(new Rectangle(x, y, width, height));
this.color = color;
setDx(2);
}
// Don't want to adjust the vertical speed
@Override
public void setDy(int dy) {
}
@Override
public void paint(JComponent parent, Graphics2D g2d) {
Rectangle bounds = getBounds();
g2d.setColor(color);
g2d.fill(bounds);
}
}
/**
* Main method
*/
public static void main(String[] args) {
new Game();
}
}
【问题讨论】:
-
@MadProgrammer 你对此有什么想法吗?
-
@usama8800 你对这个问题有什么想法吗?
-
这里没有人可以帮助我吗?
-
遵循 Java 命名约定。变量名不应以大写字符开头。顺便说一句,人们在有时间的时候会回答问题。期望在您发布问题后几分钟内得到答复是不合理的。
-
好的,我明白@camickr。谢谢。
标签: java swing actionlistener graphics2d