【发布时间】:2021-05-26 11:53:42
【问题描述】:
我正在开发一款太空入侵者类型的游戏,并且我有一个键盘控制器类,但问题是如果我想移动我的玩家我可以同时射击,我该如何更改我的控制器来解决这个问题?
按键
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(5);
if(key == KeyEvent.VK_A) tempObject.setVelX(-5);
if(key == KeyEvent.VK_W) tempObject.setVelY(-10);
if(key == KeyEvent.VK_S) tempObject.setVelY(10);
}
if(tempObject.getId()==ObjectID.Player && key == KeyEvent.VK_SPACE){
CurrentTime = System.currentTimeMillis();
if(NextShootTime<CurrentTime){
handler.addObject(new Bullet(tempObject.getX()+40, tempObject.getY()-20,0, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+30, tempObject.getY()-20,1, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+50, tempObject.getY()-20,2, ObjectID.Bullet));
NextShootTime = CurrentTime+ShootDelay;
}
}
if(tempObject.getId()==ObjectID.Bullet){
tempObject.setVelY(-5f);
if(key == KeyEvent.VK_K) {
handler.removeObject(tempObject);
}
}
}
if(key == KeyEvent.VK_ESCAPE ) {
System.exit(0);
}
}
密钥释放
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(0);
if(key == KeyEvent.VK_A) tempObject.setVelX(0);
if(key ==KeyEvent.VK_W) tempObject.setVelY(0);
if(key ==KeyEvent.VK_S) tempObject.setVelY(0);
}
}
}
【问题讨论】:
-
这里有一个类似的问题:stackoverflow.com/questions/26947311/…
标签: java keyboard-events