【问题标题】:SetWindowHookEx and execution blockingSetWindowsHookEx 和执行阻塞
【发布时间】:2010-06-09 06:01:49
【问题描述】:

我只是想知道...我主要使用 .NET,但现在我开始研究 WINAPI 调用。例如,我正在使用这段代码来挂钩 API 函数。当我尝试调试应用程序时,它开始冻结...

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;

public class Keyboard
{
    private const int WH_KEYBOARD_LL = 13;
    private const int WM_KEYDOWN = 0x0100;
    private static LowLevelKeyboardProc _proc = HookCallback;
    private static IntPtr _hookID = IntPtr.Zero;
    public static event Action<Keys,bool, bool> KeyDown;

    public static void Hook()
    {
         _hookID = SetHook(_proc);           
    }

    public static void Unhook()
    {
        UnhookWindowsHookEx(_hookID);
    }

    private static IntPtr SetHook(LowLevelKeyboardProc proc)
    {
        using (Process curProcess = Process.GetCurrentProcess())
        using (ProcessModule curModule = curProcess.MainModule)
        {
            return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
                GetModuleHandle(curModule.ModuleName), 0);
        }
    }

    private delegate IntPtr LowLevelKeyboardProc(
        int nCode, IntPtr wParam, IntPtr lParam);

    private static IntPtr HookCallback(
        int nCode, IntPtr wParam, IntPtr lParam)
    {
        if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
        {
            int vkCode = Marshal.ReadInt32(lParam);
            Keys k = (Keys) vkCode;
            if (KeyDown != null)
            {
                KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL),
                                    IsKeyPressed(VirtualKeyStates.VK_SHIFT),Callback,null);
            }
        }
        return CallNextHookEx(_hookID, nCode, wParam, lParam);
    }

    public static void Callback(IAsyncResult result)
    {
       KeyDown.EndInvoke(result);
    }

    private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates)
    {
        return (GetKeyState(virtualKeyStates) & (1 << 7))==128;
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr SetWindowsHookEx(int idHook,
        LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool UnhookWindowsHookEx(IntPtr hhk);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
        IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr GetModuleHandle(string lpModuleName);

    [DllImport("user32.dll")]
    static extern short GetKeyState(VirtualKeyStates nVirtKey);
}
enum VirtualKeyStates : int
{
    VK_LBUTTON = 0x01,
    VK_RBUTTON = 0x02,
    VK_CANCEL = 0x03,
    VK_MBUTTON = 0x04,
    //
    VK_XBUTTON1 = 0x05,
    VK_XBUTTON2 = 0x06,
    //
    VK_BACK = 0x08,
    VK_TAB = 0x09,
    //
    VK_CLEAR = 0x0C,
    VK_RETURN = 0x0D,
    //
    VK_SHIFT = 0x10,
    VK_CONTROL = 0x11,
    VK_MENU = 0x12,
    VK_PAUSE = 0x13,
    VK_CAPITAL = 0x14,
    //
    VK_KANA = 0x15,
    VK_HANGEUL = 0x15,  /* old name - should be here for compatibility */
    VK_HANGUL = 0x15,
    VK_JUNJA = 0x17,
    VK_FINAL = 0x18,
    VK_HANJA = 0x19,
    VK_KANJI = 0x19,
    //
    VK_ESCAPE = 0x1B,
    //
    VK_CONVERT = 0x1C,
    VK_NONCONVERT = 0x1D,
    VK_ACCEPT = 0x1E,
    VK_MODECHANGE = 0x1F,
    //
    VK_SPACE = 0x20,
    VK_PRIOR = 0x21,
    VK_NEXT = 0x22,
    VK_END = 0x23,
    VK_HOME = 0x24,
    VK_LEFT = 0x25,
    VK_UP = 0x26,
    VK_RIGHT = 0x27,
    VK_DOWN = 0x28,
    VK_SELECT = 0x29,
    VK_PRINT = 0x2A,
    VK_EXECUTE = 0x2B,
    VK_SNAPSHOT = 0x2C,
    VK_INSERT = 0x2D,
    VK_DELETE = 0x2E,
    VK_HELP = 0x2F,
    //
    VK_LWIN = 0x5B,
    VK_RWIN = 0x5C,
    VK_APPS = 0x5D,
    //
    VK_SLEEP = 0x5F,
    //
    VK_NUMPAD0 = 0x60,
    VK_NUMPAD1 = 0x61,
    VK_NUMPAD2 = 0x62,
    VK_NUMPAD3 = 0x63,
    VK_NUMPAD4 = 0x64,
    VK_NUMPAD5 = 0x65,
    VK_NUMPAD6 = 0x66,
    VK_NUMPAD7 = 0x67,
    VK_NUMPAD8 = 0x68,
    VK_NUMPAD9 = 0x69,
    VK_MULTIPLY = 0x6A,
    VK_ADD = 0x6B,
    VK_SEPARATOR = 0x6C,
    VK_SUBTRACT = 0x6D,
    VK_DECIMAL = 0x6E,
    VK_DIVIDE = 0x6F,
    VK_F1 = 0x70,
    VK_F2 = 0x71,
    VK_F3 = 0x72,
    VK_F4 = 0x73,
    VK_F5 = 0x74,
    VK_F6 = 0x75,
    VK_F7 = 0x76,
    VK_F8 = 0x77,
    VK_F9 = 0x78,
    VK_F10 = 0x79,
    VK_F11 = 0x7A,
    VK_F12 = 0x7B,
    VK_F13 = 0x7C,
    VK_F14 = 0x7D,
    VK_F15 = 0x7E,
    VK_F16 = 0x7F,
    VK_F17 = 0x80,
    VK_F18 = 0x81,
    VK_F19 = 0x82,
    VK_F20 = 0x83,
    VK_F21 = 0x84,
    VK_F22 = 0x85,
    VK_F23 = 0x86,
    VK_F24 = 0x87,
    //
    VK_NUMLOCK = 0x90,
    VK_SCROLL = 0x91,
    //
    VK_OEM_NEC_EQUAL = 0x92,   // '=' key on numpad
    //
    VK_OEM_FJ_JISHO = 0x92,   // 'Dictionary' key
    VK_OEM_FJ_MASSHOU = 0x93,   // 'Unregister word' key
    VK_OEM_FJ_TOUROKU = 0x94,   // 'Register word' key
    VK_OEM_FJ_LOYA = 0x95,   // 'Left OYAYUBI' key
    VK_OEM_FJ_ROYA = 0x96,   // 'Right OYAYUBI' key
    //
    VK_LSHIFT = 0xA0,
    VK_RSHIFT = 0xA1,
    VK_LCONTROL = 0xA2,
    VK_RCONTROL = 0xA3,
    VK_LMENU = 0xA4,
    VK_RMENU = 0xA5,
    //
    VK_BROWSER_BACK = 0xA6,
    VK_BROWSER_FORWARD = 0xA7,
    VK_BROWSER_REFRESH = 0xA8,
    VK_BROWSER_STOP = 0xA9,
    VK_BROWSER_SEARCH = 0xAA,
    VK_BROWSER_FAVORITES = 0xAB,
    VK_BROWSER_HOME = 0xAC,
    //
    VK_VOLUME_MUTE = 0xAD,
    VK_VOLUME_DOWN = 0xAE,
    VK_VOLUME_UP = 0xAF,
    VK_MEDIA_NEXT_TRACK = 0xB0,
    VK_MEDIA_PREV_TRACK = 0xB1,
    VK_MEDIA_STOP = 0xB2,
    VK_MEDIA_PLAY_PAUSE = 0xB3,
    VK_LAUNCH_MAIL = 0xB4,
    VK_LAUNCH_MEDIA_SELECT = 0xB5,
    VK_LAUNCH_APP1 = 0xB6,
    VK_LAUNCH_APP2 = 0xB7,
    //
    VK_OEM_1 = 0xBA,   // ';:' for US
    VK_OEM_PLUS = 0xBB,   // '+' any country
    VK_OEM_COMMA = 0xBC,   // ',' any country
    VK_OEM_MINUS = 0xBD,   // '-' any country
    VK_OEM_PERIOD = 0xBE,   // '.' any country
    VK_OEM_2 = 0xBF,   // '/?' for US
    VK_OEM_3 = 0xC0,   // '`~' for US
    //
    VK_OEM_4 = 0xDB,  //  '[{' for US
    VK_OEM_5 = 0xDC,  //  '\|' for US
    VK_OEM_6 = 0xDD,  //  ']}' for US
    VK_OEM_7 = 0xDE,  //  ''"' for US
    VK_OEM_8 = 0xDF,
    //
    VK_OEM_AX = 0xE1,  //  'AX' key on Japanese AX kbd
    VK_OEM_102 = 0xE2,  //  "<>" or "\|" on RT 102-key kbd.
    VK_ICO_HELP = 0xE3,  //  Help key on ICO
    VK_ICO_00 = 0xE4,  //  00 key on ICO
    //
    VK_PROCESSKEY = 0xE5,
    //
    VK_ICO_CLEAR = 0xE6,
    //
    VK_PACKET = 0xE7,
    //
    VK_OEM_RESET = 0xE9,
    VK_OEM_JUMP = 0xEA,
    VK_OEM_PA1 = 0xEB,
    VK_OEM_PA2 = 0xEC,
    VK_OEM_PA3 = 0xED,
    VK_OEM_WSCTRL = 0xEE,
    VK_OEM_CUSEL = 0xEF,
    VK_OEM_ATTN = 0xF0,
    VK_OEM_FINISH = 0xF1,
    VK_OEM_COPY = 0xF2,
    VK_OEM_AUTO = 0xF3,
    VK_OEM_ENLW = 0xF4,
    VK_OEM_BACKTAB = 0xF5,
    //
    VK_ATTN = 0xF6,
    VK_CRSEL = 0xF7,
    VK_EXSEL = 0xF8,
    VK_EREOF = 0xF9,
    VK_PLAY = 0xFA,
    VK_ZOOM = 0xFB,
    VK_NONAME = 0xFC,
    VK_PA1 = 0xFD,
    VK_OEM_CLEAR = 0xFE
}

即使您将消息框放入事件或阻止执行的东西,它也能正常工作。但是,如果您尝试将断点放入事件中,则会变得很糟糕。为什么?我的意思是事件没有在 windows 钩子所在的同一线程中运行。这意味着它不应该阻止 HookCallback。然而它确实......

我真的很想知道为什么会这样。我的理论是,Visual Studio 在中断执行时会暂时停止所有线程,这意味着 HookCallback 被阻止......是否有任何书籍或有价值的资源可以解释所有这些线程背后的概念?

【问题讨论】:

    标签: c# winapi


    【解决方案1】:

    Visual Studio 确实阻塞了所有线程,包括你的钩子线程。这就是陷阱。您可以解决此问题,例如。通过使用将安装挂钩的服务,因此当您调试应用程序时,挂钩线程不会被阻塞。

    还有另一种解决方案。在 Windows 注册表中保存了低级钩子线程响应的最大超时......如果它们没有及时响应,它们将被“跳过”。因此,您可以在您的开发计算机上将该值更改为 250 毫秒,并且您应该可以调试您的应用程序,因为当您开始调试时,系统会自动开始跳过您的线程(嗯,不是自动的,而是在 250 毫秒内)。 注册表项:

    [HKEY_CURRENT USER\Control Panel\Desktop]
    

    和价值:

    LowLevelHooksTimeout
    

    值以毫秒为单位,因此 3500 表示 3.5 秒(默认为 5000 毫秒)。
    来源:
    http://unknownxpsecrets.blogspot.com/2009/03/set-low-level-hook-time-out-and-stop.html

    关于线程的书?你在这里:
    http://www.albahari.com/threading/

    更新

    顺便说一句,您正在泄漏内存 - 您必须在每次调用 BeginInvoke 时调用 EndInvoke
    Is EndInvoke() optional, sort-of optional, or definitely not optional?

    【讨论】:

    • 谢谢,我修复了内存泄漏,LowLevelHooksTimeout 帮了我很多:)
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