【发布时间】:2013-12-16 23:06:29
【问题描述】:
我正在寻求一些帮助以了解事件。我一直在阅读有关它们的文章并观看教程视频。
我几乎理解它们,但我总是遇到障碍。
我为自己制作了一个简单的 WinForms 测试应用程序来尝试学习该过程。在应用程序中,有 2 个行走的精灵在屏幕周围运行。 当您单击表单时,它会创建一个落下的 thwomp 的精灵(并且它会创建一个事件),步行者精灵应该通过选择远离精灵的新步行路径来对事件做出反应。我认为我已经正确编写了所有内容,但是当我编译它时出现错误:
错误 1 可访问性不一致:参数类型“eventStomper.RunEventArgs”的可访问性低于委托“eventStomper.RunInFear”
错误 2 可访问性不一致:参数类型“eventStomper.RunEventArgs”的可访问性低于方法“eventStomper.Walker.RunAway(object, eventStomper.RunEventArgs)”
我不知所措,因为一切都是公开的。关于那里的错误有什么建议吗?而且,关于事件处理的任何建议?
以下是归结为相关部分的源代码:
namespace eventStomper
{
public delegate void RunInFear(object sender, RunEventArgs re); //The delegate for responding to events.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
spawnWalkers(); //Create a couple of walkers to roam around the form
}
List<Thwomp> thowmpList = new List<Thwomp>(); //List of thwomps. This is iterated through for animation.
List<Walker> walkerList = new List<Walker>();// Same thing with the walkers.
public void pictureBox1_Click(object sender, EventArgs e) //When you click on the background, it spawns a thwomp
{
Point _spawnPoint = this.PointToClient(Cursor.Position);
Thwomp _thwomp = new Thwomp(_spawnPoint, sprite ); //Generate a new Thwomp
thowmpList.Add(_thwomp); //Add it to the list of Thwomps
_thwomp.TimeToRun += walkerList[0].RunAway; //Register with the two walkers roaming around.
_thwomp.TimeToRun += walkerList[1].RunAway;
//Do other things to setup the thwomp sprite
}
}
public class Thwomp
{
public int spriteX = 0;//Current sprite location
public int spriteY = 0;
public int targetX = 0;//Where the thwomp will land.
public int targetY = 0;
public event RunInFear TimeToRun;
public void Animate()
{
//Do Animation steps.
}
public Thwomp(Point spawnPoint, PictureBox spriteIncoming)
{
RunEventArgs re = new RunEventArgs();
re._pointOfFear = spawnPoint;
//Setup thwomp sprite
TimeToRun(this, re); //Trigger the event.
}
}
public class Walker
{
public int spriteX = 0; //Current sprite location
public int spriteY = 0;
public Walker(Point spawnPoint, PictureBox spriteIncoming)
{
//Create the walker
}
public void RunAway(Point dangerPoint)
{
if (Math.Abs(sprite.Top - dangerPoint.Y) < 20 && Math.Abs(sprite.Left - dangerPoint.X) < 20) //If near a newly created thwomp, run away.
{
//Pick a path headed away from the danger.
}
}
public void Animate()
{
//Move the walker away.
}
}
class RunEventArgs : EventArgs
{
public Point _pointOfFear;
}
}
【问题讨论】:
-
把这个
class RunEventArgs : EventArgs改成public class RunEventArgs : EventArgs