【发布时间】:2020-09-30 13:57:59
【问题描述】:
我正在学习 pygame,并创建了一个小游戏,其中骑士必须在不碰到移动的妖精的情况下到达公主。我能够很好地完成这项工作,但是,当我尝试采用 OOP 方法以便以后可以有效地添加更多地精等时,地精没有移动,它是静止的。注释掉的部分是该程序在不使用 OOP 方法的情况下工作的格式!!
import pygame
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("Get Princess")
icon = pygame.image.load('card-game.png')
pygame.display.set_icon(icon)
playerImg = pygame.image.load('knight.png')
playerImg = pygame.transform.scale(playerImg, (50,50))
playerX = 360
playerY = 520
playerX_change = 0
playerY_change = 0
princessImg = pygame.image.load('princess.png')
princessImg = pygame.transform.scale(princessImg, (50,50))
princessX = 360
princessY = 20
#Goblin Image
#goblinImg = pygame.image.load('goblin.png')
#goblinImg = pygame.transform.scale(goblinImg,(50,50))
#goblinX = 360
#goblinY = 250
#goblinX_change = 0.3
def player(x,y):
screen.blit(playerImg, (x, y))
def princess(x,y):
screen.blit(princessImg, (x, y))
class goblin():
def __init__(self, goblinX, goblinY):
self.goblinX = goblinX
self.goblinY = goblinY
goblinImg = pygame.image.load('goblin.png')
goblinImg = pygame.transform.scale(goblinImg,(50,50))
screen.blit(goblinImg, (self.goblinX, self.goblinY))
def movement(self, goblinX_change):
self.goblinX_change = goblinX_change
self.goblinX += self.goblinX_change
if self.goblinX <= 0:
self.goblinX_change += 0.3
elif self.goblinX >= 750:
self.goblinX_change = -0.3
running = True
while running:
screen.fill((50,0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
playerY_change = -0.4
if event.key == pygame.K_DOWN:
playerY_change = 0.4
if event.key == pygame.K_LEFT:
playerX_change = -0.4
if event.key == pygame.K_RIGHT:
playerX_change = 0.4
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
playerY_change = 0
playerX += playerX_change
playerY += playerY_change
#goblinX += goblinX_change
#if goblinX <= 0:
#goblinX_change += 0.3
#elif goblinX >= 750:
#goblinX_change = -0.3
if playerX <= 0:
playerX = 0
elif playerX >= 750:
playerX = 750
if playerY <= 0:
playerY = 0
elif playerY >= 550:
playerY = 550
player(playerX,playerY)
princess(princessX, princessY)
#goblin(goblinX, goblinY)
g = goblin(360,250)
g.movement(0.3)
pygame.display.update()
【问题讨论】: