【发布时间】:2021-05-09 22:54:36
【问题描述】:
time.sleep 位于末尾,但不知何故,代码首先以 time.sleep 开头。我希望它选择一个随机名称,然后等待 30 秒。 30 秒后,我希望它从 0 到 100 中选择一个随机数。这是给两个玩家的。我也希望它先显示 2 个名称,然后等待 30 秒,然后在播放器 1 和播放器 2 文本下方显示 2 个随机数
import pygame
from pygame import *
import random
import time
import delay
pygame.init()
Red = (247, 12, 12)
White = (255,255,255)
Blue = (0, 157, 255)
Person_One = random.randint(0,19)
Person_Two = random.randint(0,19)
Number1 = random.randint(0,100)
Number2 = random.randint(0,100)
mmm = ["Donald", "Jacey","Baxter","Dusan","Nathaniel","Hayden","Yusuf","Hayley","Andre","Rafif","Jeremey","Mark","Tia","Malu","Dorian","Jarius","Sammar","Peter","Rafif","Jasmin"]
Playerone = mmm[Person_One]
Playertwo = mmm[Person_Two]
X = 400
timer = 0
Y = 300
display_surface = pygame.display.set_mode((X, Y))
font = pygame.font.Font('freesansbold.ttf', 20)
text = font.render("Player one is:", True, Red, Blue)
textRect = text.get_rect()
textRect.center = (X // 4.4, Y // 3.6)
text1 = font.render(Playerone, True, Red, Blue)
text1Rect = text1.get_rect()
text1Rect.center = (X // 4.4, Y // 3)
text2 = font.render("Player two is:", True, Red, Blue)
text2Rect = text2.get_rect()
text2Rect.center = (X // 1.5, Y // 3.6)
text3 = font.render(Playertwo, True, Red, Blue)
text3Rect = text3.get_rect()
text3Rect.center = (X // 1.5, Y // 3)
aa = True
while True:
# completely fill the surface object
# with white color
display_surface.fill(White)
# copying the text surface object
# to the display surface object
# at the center coordinate.
display_surface.blit(text, textRect)
display_surface.blit(text1, text1Rect)
display_surface.blit(text2, text2Rect)
display_surface.blit(text3, text3Rect)
aa = False
Number2=str(Number2)
text3 = font.render(Number2, True, Red, Blue)
text3Rect = text3.get_rect()
text3Rect.center = (X // 1.5, Y // 3)
display_surface.blit(text3, text3Rect)
time.sleep(20)
pygame.display.update()
【问题讨论】: