【发布时间】:2020-03-15 16:30:34
【问题描述】:
我有一些繁重的画布代码要卸载到 WebWorker 中。当我遵循this page 中的示例并将工作打字稿文件的路径传递给构造函数时
New Worker("./PaintCanvas.ts") 代码成功编译,但是当它运行时,worker 似乎没有正确找到代码,因为它抛出了一个错误,说 Uncaught SyntaxError: Unexpected token '<' 并且它似乎试图执行的文件实际上是我的 index.html 文件。
这是我试图从中运行工作人员的组件:
import React, { RefObject } from 'react';
//eslint-disable-next-line import/no-webpack-loader-syntax
import * as workerPath from "file-loader?name=[name].js!./PaintCanvas";
import './Canvas.css';
interface IProps {
}
interface IState {
}
class Canvas extends React.Component<IProps, IState> {
private canvasRef: RefObject<HTMLCanvasElement>;
private offscreen?: OffscreenCanvas;
private worker?: Worker;
constructor(props: IProps) {
super(props);
this.canvasRef = React.createRef();
this.resizeListener = this.resizeListener.bind(this);
window.addEventListener('resize', this.resizeListener);
}
componentDidMount() {
let canvas = this.canvasRef.current;
if (canvas) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
this.offscreen = canvas.transferControlToOffscreen();
this.worker = new Worker("./PaintCanvas.ts");
this.worker.postMessage(this.offscreen, [this.offscreen]);
}
}
resizeListener() {
let canvas = this.canvasRef.current;
if (canvas) {
canvas.width = window.innerWidth > canvas.width ? window.innerWidth : canvas.width;
canvas.height = window.innerHeight > canvas.height ? window.innerHeight : canvas.height;
this.offscreen = canvas.transferControlToOffscreen();
this.worker = new Worker("./PaintCanvas.ts");
this.worker.postMessage(this.offscreen, [this.offscreen]);
}
}
render() {
return (
<>
<canvas className="noiseCanvas" ref={this.canvasRef}/>
<div className="overlay">
</div>
</>
);
}
}
export default Canvas;
这是我要加载的工人:
export default class PaintCanvas extends Worker {
private canvas?: OffscreenCanvas;
private intervalId?: number;
private frame: number;
private frameSet: number;
private noiseData: ImageData[][];
private noiseNum: number[];
private overlayFrame: number[];
private overlayData: Uint8ClampedArray[][];
private overlayNum: number[];
private workers: (Worker|undefined)[];
constructor(stringUrl: string | URL) {
super(stringUrl);
this.frame = 0;
this.frameSet = 0;
this.noiseData = [[], [], []];
this.noiseNum = [0, 0, 0];
this.overlayFrame = [0, 0, 0];
this.overlayData = [[], [], []];
this.overlayNum = [0, 0, 0];
this.workers = [undefined, undefined, undefined];
}
onmessage = (event: MessageEvent) => {
this.canvas = event.data;
this.frame = 0;
this.frameSet = 0;
this.noiseData = [[], [], []];
this.noiseNum = [0, 0, 0];
this.overlayFrame = [0, 0, 0];
this.overlayData = [[], [], []];
this.overlayNum = [0, 0, 0];
if (this.workers[0]) {
this.workers[0].terminate();
}
if (this.workers[1]) {
this.workers[1].terminate();
}
if (this.workers[2]) {
this.workers[2].terminate();
}
this.makeNoise(0);
this.makeNoise(1);
this.makeNoise(2);
if (this.intervalId) {
window.clearInterval(this.intervalId);
}
this.intervalId = window.setInterval(this.paintNoise, 100);
}
makeNoise(index: number) {
if (this.canvas) {
const width = this.canvas.width;
const height = this.canvas.height;
this.workers[index] = new Worker("./FillCanvas.ts");
if (this.workers[index]) {
this.workers[index]!.onmessage = (event) => {
if (this.overlayNum[index] < 4 || !event.data[0]) {
this.overlayData[index].push(event.data);
this.overlayNum[index]++;
if (this.overlayNum[index] < 4) {
this.workers[index]!.postMessage([width, height]);
} else {
this.workers[index]!.postMessage([width, height, new Uint8ClampedArray(width * height * 4), this.overlayData[index][0]]);
this.overlayFrame[index]++;
}
} else {
if (event.data[0]) {
this.noiseData[index].push(new ImageData(event.data[0], width, height));
this.noiseNum[index]++;
if (this.noiseNum[index] < 30) {
this.workers[index]!.postMessage([width, height, event.data[1], this.overlayData[index][Math.ceil(this.overlayFrame[index] / 4) % 4]]);
this.overlayFrame[index]++;
} else {
this.workers[index] = undefined;
}
}
}
}
this.workers[index]!.postMessage([width, height]);
}
}
}
paintNoise() {
if (this.noiseNum[0] > 10) {
this.frame++;
if (this.frame % this.noiseNum[this.frameSet % 3] === 0) {
this.frameSet++;
}
if (this.canvas) {
let ctx = this.canvas.getContext("2d");
if (ctx) {
ctx.putImageData(this.noiseData[this.frameSet % 2][this.frame % this.noiseNum[this.frameSet % 2]], 0, 0);
}
}
}
}
}
如您所见,一旦正常工作,我的工人也将创建自己的工人。
您还应该注意到顶部的 workerPath 导入。几年前,我尝试实现来自this similar stackoverflow question 的最佳答案,这确实使代码本身可见,但只要代码仍然是打字稿模块,它就不会工作。相反,我尝试使用类的构造函数来实例化工作者,例如new PaintCanvas(),但这仍然需要一个 url,它仍然只能找到 index.html 文件。
我还尝试将工作文件放在 react 公共文件夹中并使用公共 url 来引用它。 tsconfig 文件自动注意到这一点并将该文件添加到“包含”部分,我认为这看起来很有希望,但它仍然只是尝试执行 index.html。
所以我的问题是,是否有一种惯用的非 hacky 方式来在 typescript 中实现 Web Workers in react 或者我应该使用我在其他地方看到的一种 hacky 方法?我知道 Web Worker API 刚刚成熟,所以希望我在网上找到的许多答案都不再需要解决方法了。
【问题讨论】:
-
浏览器无法直接运行 TypeScript。它必须先编译成 JavaScript,然后去掉其中的非 JS 元素。您如何构建项目的其余部分?
-
@SeanVeira 我使用 create-react-app 来创建应用程序,所以我相信我正在使用 webpack 来构建项目。我知道浏览器不能直接运行打字稿,但我所有其余的代码都是打字稿,而且运行得很好。
标签: reactjs typescript webpack web-worker