【发布时间】:2016-03-19 10:10:53
【问题描述】:
所以我正在尝试将 Google Play 游戏添加到我的应用中,但我很难让他们的示例代码正常工作。我在堆栈溢出时看到过多次提到这个问题,但我还没有找到明确的答案。
我正在按照此处列出的手册说明进行操作: https://developers.google.com/games/services/ios/quickstart
并在此处将它们添加到 buttonclicker 代码中: https://github.com/playgameservices/ios-basic-samples
结果是 32 Undefined symbols for architecture i386 错误,如下所示。
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_GTLCollectionObject", referenced from:
_OBJC_CLASS_$_GTLGamesEventDefinitionListResponse in gpg(GTLGamesEventDefinitionListResponse.o)
_OBJC_CLASS_$_GTLGamesLeaderboardListResponse in gpg(GTLGamesLeaderboardListResponse.o)
_OBJC_CLASS_$_GTLGamesPlayerAchievementListResponse in gpg(GTLGamesPlayerAchievementListResponse.o)
_OBJC_CLASS_$_GTLGamesPlayerEventListResponse in gpg(GTLGamesPlayerEventListResponse.o)
_OBJC_CLASS_$_GTLGamesPlayerLeaderboardScoreListResponse in gpg(GTLGamesPlayerLeaderboardScoreListResponse.o)
_OBJC_CLASS_$_GTLGamesRoomList in gpg(GTLGamesRoomList.o)
_OBJC_CLASS_$_GTLGamesTurnBasedMatchList in gpg(GTLGamesTurnBasedMatchList.o)
...
"_OBJC_CLASS_$_GTLObject", referenced from:
_OBJC_CLASS_$_GTLGamesManagementHiddenPlayer in gpg(GTLGamesManagementHiddenPlayer.o)
_OBJC_CLASS_$_GTLGamesManagementPlayer in gpg(GTLGamesManagementPlayer.o)
_OBJC_CLASS_$_GTLGamesAchievementDefinition in gpg(GTLGamesAchievementDefinition.o)
_OBJC_CLASS_$_GTLGamesAchievementIncrementResponse in gpg(GTLGamesAchievementIncrementResponse.o)
_OBJC_CLASS_$_GTLGamesAchievementSetStepsAtLeastResponse in gpg(GTLGamesAchievementSetStepsAtLeastResponse.o)
_OBJC_CLASS_$_GTLGamesAchievementUpdateResponse in gpg(GTLGamesAchievementUpdateResponse.o)
_OBJC_CLASS_$_GTLGamesCategory in gpg(GTLGamesCategory.o)
我已将 GoogleSignIn.framework、gpg.bunde 和 gbg.framework 添加到项目中。
我搜索了其中的一些(如 GTLCollectionObject),但找不到它在项目中的引用位置。
我已经在设备上尝试过,尝试删除 64 位架构以及许多其他内容,但我遇到了 32 个错误。这个设置我缺少什么?
【问题讨论】:
标签: ios xcode google-play-games