【发布时间】:2011-01-03 14:20:50
【问题描述】:
我在 Windows 上使用 boost::asio 进行了一个非常简单的服务器/客户端性能测试,它的性能似乎很差。我希望我只是错误地使用了该库,并希望得到任何建议。
我有一个会话类,它先写一个消息长度,然后再写一个消息,然后等待读取一个消息长度,然后再读取一个消息,并且不停地一遍又一遍地这样做。但是,当我在自己的计算机上本地运行它时,我会获得极快的性能;当我在一台计算机上运行服务器并在另一台计算机上运行客户端时,即使在同一网络上,性能也会降低,读取/写入操作需要长达 1 秒的时间。
服务器源代码文件如下:
#include <cstdlib>
#include <iostream>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
using namespace boost;
using namespace boost::asio;
using namespace boost::asio::ip;
using namespace std;
class Session {
public:
Session(io_service& ioService)
: m_socket(ioService) {}
tcp::socket& GetSocket() {
return m_socket;
}
void StartRead() {
m_messageSizeIterator = reinterpret_cast<char*>(&m_messageSize);
async_read(m_socket, buffer(m_messageSizeIterator, sizeof(m_messageSize)),
bind(&Session::HandleSizeRead, this, placeholders::error,
placeholders::bytes_transferred));
}
void StartWrite(const char* message, int messageSize) {
m_messageSize = messageSize;
m_message = new char[m_messageSize];
memcpy(m_message, message, m_messageSize);
async_write(m_socket, buffer(&m_messageSize, sizeof(int)),
bind(&Session::HandleSizeWritten, this, placeholders::error));
}
void HandleSizeRead(const system::error_code& error,
size_t bytes_transferred) {
if(!error) {
m_message = new char[m_messageSize];
async_read(m_socket, buffer(m_message, m_messageSize),
bind(&Session::HandleMessageRead, this, placeholders::error,
placeholders::bytes_transferred));
} else {
delete this;
}
}
void HandleMessageRead(const system::error_code& error,
size_t bytes_transferred) {
if(!error) {
cout << string(m_message, m_messageSize) << endl;
async_write(m_socket, buffer(&m_messageSize, sizeof(int)),
bind(&Session::HandleSizeWritten, this, placeholders::error));
} else {
delete this;
}
}
void HandleSizeWritten(const system::error_code& error) {
if(!error) {
async_write(m_socket, buffer(m_message, m_messageSize),
bind(&Session::HandleMessageWritten, this, placeholders::error));
} else {
delete this;
}
}
void HandleMessageWritten(const system::error_code& error) {
if(!error) {
delete m_message;
m_messageSizeIterator = reinterpret_cast<char*>(&m_messageSize);
async_read(m_socket, buffer(m_messageSizeIterator,
sizeof(m_messageSize)), bind(&Session::HandleSizeRead, this,
placeholders::error, placeholders::bytes_transferred));
} else {
delete this;
}
}
private:
tcp::socket m_socket;
int m_messageSize;
char* m_messageSizeIterator;
char* m_message;
};
class Server {
public:
Server(io_service& ioService, short port)
: m_ioService(ioService),
m_acceptor(ioService, tcp::endpoint(tcp::v4(), port)) {
Session* new_session = new Session(m_ioService);
m_acceptor.async_accept(new_session->GetSocket(), bind(&Server::HandleAccept,
this, new_session,asio::placeholders::error));
}
void HandleAccept(Session* new_session, const system::error_code& error) {
if(!error) {
new_session->StartRead();
new_session = new Session(m_ioService);
m_acceptor.async_accept(new_session->GetSocket(), bind(
&Server::HandleAccept, this, new_session, placeholders::error));
} else {
delete new_session;
}
}
private:
io_service& m_ioService;
tcp::acceptor m_acceptor;
};
int main(int argc, char* argv[]) {
try {
if(argc != 2) {
cerr << "Usage: server <port>\n";
return 1;
}
io_service io_service;
Server s(io_service, atoi(argv[1]));
io_service.run();
} catch(std::exception& e) {
cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
而客户端代码如下:
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using namespace boost;
using namespace boost::asio;
using namespace boost::asio::ip;
using namespace std;
class Session {
public:
Session(io_service& ioService)
: m_socket(ioService) {}
tcp::socket& GetSocket() {
return m_socket;
}
void StartRead() {
m_messageSizeIterator = reinterpret_cast<char*>(&m_messageSize);
async_read(m_socket, buffer(m_messageSizeIterator, sizeof(m_messageSize)),
bind(&Session::HandleSizeRead, this, placeholders::error,
placeholders::bytes_transferred));
}
void StartWrite(const char* message, int messageSize) {
m_messageSize = messageSize;
m_message = new char[m_messageSize];
memcpy(m_message, message, m_messageSize);
async_write(m_socket, buffer(&m_messageSize, sizeof(int)),
bind(&Session::HandleSizeWritten, this, placeholders::error));
}
void HandleSizeRead(const system::error_code& error,
size_t bytes_transferred) {
if(!error) {
m_message = new char[m_messageSize];
async_read(m_socket, buffer(m_message, m_messageSize),
bind(&Session::HandleMessageRead, this, placeholders::error,
placeholders::bytes_transferred));
} else {
delete this;
}
}
void HandleMessageRead(const system::error_code& error,
size_t bytes_transferred) {
if(!error) {
cout << string(m_message, m_messageSize) << endl;
async_write(m_socket, buffer(&m_messageSize, sizeof(int)),
bind(&Session::HandleSizeWritten, this, placeholders::error));
} else {
delete this;
}
}
void HandleSizeWritten(const system::error_code& error) {
if(!error) {
async_write(m_socket, buffer(m_message, m_messageSize),
bind(&Session::HandleMessageWritten, this, placeholders::error));
} else {
delete this;
}
}
void HandleMessageWritten(const system::error_code& error) {
if(!error) {
delete m_message;
m_messageSizeIterator = reinterpret_cast<char*>(&m_messageSize);
async_read(m_socket, buffer(m_messageSizeIterator,
sizeof(m_messageSize)), bind(&Session::HandleSizeRead, this,
placeholders::error, placeholders::bytes_transferred));
} else {
delete this;
}
}
private:
tcp::socket m_socket;
int m_messageSize;
char* m_messageSizeIterator;
char* m_message;
};
int main(int argc, char* argv[]) {
try {
if(argc != 3) {
cerr << "Usage: client <host> <port>\n";
return 1;
}
io_service io_service;
tcp::resolver resolver(io_service);
tcp::resolver::query query(tcp::v4(), argv[1], argv[2]);
tcp::resolver::iterator iterator = resolver.resolve(query);
Session session(io_service);
tcp::socket& s = session.GetSocket();
s.connect(*iterator);
cout << "Enter message: ";
const int MAX_LENGTH = 1024;
char request[MAX_LENGTH];
cin.getline(request, MAX_LENGTH);
int requestLength = strlen(request);
session.StartWrite(request, requestLength);
io_service.run();
} catch (std::exception& e) {
cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
任何帮助将不胜感激,谢谢。
出于我的目的,发送非常非常小的消息并想要虚拟实时回复,禁用 Nagle 算法是导致性能不佳的原因。
【问题讨论】:
-
您是否排除了您的路由器可能正在做的事情导致问题的可能性?每台机器的 CPU 使用率如何?
-
两台机器的CPU使用率都是0。至于路由器的问题,我在不使用 ASIO 的情况下编写了一个类似的程序,它运行得非常快。
-
首先使用 iperf 测试您的链接。然后,检测整个过程 - 是否创建了套接字?绑定成功了吗?解决方法有用吗?连接到服务器是否有效?第一次发送有用吗?第一个接收有效吗?是否有任何网络 API 调用返回任何错误?有什么事情比预期的要长吗?查看网络流量。服务器上有防火墙吗?是否启用了 Nagle 算法?服务器是否需要很长时间才能响应?客户端中的非网络代码是否有一些您没有预料到的延迟?
-
感谢您的帮助 Permaquid。我一一浏览了您的所有建议,最后问题是启用了 Nagle 的算法,当出于我的目的发送如此小的消息并希望虚拟实时响应时,最好的办法是禁用它。现在它的表现非常好。
-
Kranar,你现在的表现怎么样?只是出于兴趣。
标签: c++ performance sockets boost boost-asio