【问题标题】:sh.CommandNotFound: ./compile.sh Buildozer and KivyMD errorsh.CommandNotFound: ./compile.sh Buildozer 和 KivyMD 错误
【发布时间】:2021-08-22 10:39:23
【问题描述】:

操作系统:(虚拟机)Ubuntu 20.04.2

Python3:3.8.5

我一直在尝试编译使用以下模块创建的应用程序:kivy,kivymd,pafy,vlc,sys,threading,time

还有一个名为 yt_mod_1.py 的本地自定义模块,它会从 YouTube 中抓取使用 requests,BeautifulSoup,re,json 的搜索结果

正在运行

buildozer android debug deploy run logcat

我明白了

错误:

[INFO]:    Building vlc for armeabi-v7a
[INFO]:    -> directory context /home/daniel/Projects/CreepyPasta/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/vlc/armeabi-v7a__ndk_target_21/vlc/vlc-port-android
[INFO]:    compiling vlc from sources
Traceback (most recent call last):
  File "/usr/lib/python3.8/runpy.py", line 194, in _run_module_as_main
    return _run_code(code, main_globals, None,
  File "/usr/lib/python3.8/runpy.py", line 87, in _run_code
    exec(code, run_globals)
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 1260, in <module>
    main()
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/entrypoints.py", line 18, in main
    ToolchainCL()
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 709, in __init__
    getattr(self, command)(args)
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 154, in wrapper_func
    build_dist_from_args(ctx, dist, args)
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 213, in build_dist_from_args
    build_recipes(build_order, python_modules, ctx,
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/build.py", line 577, in build_recipes
    recipe.build_arch(arch)
  File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/recipes/vlc/__init__.py", line 68, in build_arch
    shprint(sh.Command('./compile.sh'), _env=env,
  File "/usr/local/lib/python3.8/dist-packages/sh-1.14.2-py3.8.egg/sh.py", line 1342, in __init__
    raise CommandNotFound(path)
sh.CommandNotFound: ./compile.sh
# Command failed: /usr/bin/python3 -m pythonforandroid.toolchain create --dist_name=myapp --bootstrap=sdl2 --requirements=python3,kivy,pafy,time,threading,vlc,kivymd,yt_mod_1,sys --arch armeabi-v7a --copy-libs --color=always --storage-dir="/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/build-armeabi-v7a" --ndk-api=21 --ignore-setup-py
# ENVIRONMENT:
#     SHELL = '/bin/bash'
#     SESSION_MANAGER = 'local/mocha:@/tmp/.ICE-unix/1725,unix/mocha:/tmp/.ICE-unix/1725'
#     QT_ACCESSIBILITY = '1'
#     COLORTERM = 'truecolor'
#     XDG_CONFIG_DIRS = '/etc/xdg/xdg-ubuntu:/etc/xdg'
#     XDG_MENU_PREFIX = 'gnome-'
#     GNOME_DESKTOP_SESSION_ID = 'this-is-deprecated'
#     LANGUAGE = 'en_IN:en'
#     GNOME_SHELL_SESSION_MODE = 'ubuntu'
#     SSH_AUTH_SOCK = '/run/user/1000/keyring/ssh'
#     XMODIFIERS = '@im=ibus'
#     DESKTOP_SESSION = 'ubuntu'
#     SSH_AGENT_PID = '1641'
#     GTK_MODULES = 'gail:atk-bridge'
#     PWD = '/home/daniel/Projects/CreepyPasta'
#     LOGNAME = 'daniel'
#     XDG_SESSION_DESKTOP = 'ubuntu'
#     XDG_SESSION_TYPE = 'x11'
#     GPG_AGENT_INFO = '/run/user/1000/gnupg/S.gpg-agent:0:1'
#     XAUTHORITY = '/run/user/1000/gdm/Xauthority'
#     WINDOWPATH = '2'
#     HOME = '/home/daniel'
#     USERNAME = 'daniel'
#     IM_CONFIG_PHASE = '1'
#     LANG = 'en_IN'
#     LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.dz=01;31:*.gz=01;31:*.lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:'
#     XDG_CURRENT_DESKTOP = 'ubuntu:GNOME'
#     VTE_VERSION = '6003'
#     GNOME_TERMINAL_SCREEN = '/org/gnome/Terminal/screen/e370adde_e827_42ca_848e_96ed1d7a7dd6'
#     INVOCATION_ID = '2bb5dce577d946548c55cf9c94cdeb7d'
#     MANAGERPID = '1449'
#     LESSCLOSE = '/usr/bin/lesspipe %s %s'
#     XDG_SESSION_CLASS = 'user'
#     TERM = 'xterm-256color'
#     LESSOPEN = '| /usr/bin/lesspipe %s'
#     USER = 'daniel'
#     GNOME_TERMINAL_SERVICE = ':1.91'
#     DISPLAY = ':0'
#     SHLVL = '1'
#     QT_IM_MODULE = 'ibus'
#     XDG_RUNTIME_DIR = '/run/user/1000'
#     JOURNAL_STREAM = '8:37607'
#     XDG_DATA_DIRS = '/usr/share/ubuntu:/usr/local/share/:/usr/share/:/var/lib/snapd/desktop'
#     PATH = '/home/daniel/.buildozer/android/platform/apache-ant-1.9.4/bin:usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin'
#     GDMSESSION = 'ubuntu'
#     DBUS_SESSION_BUS_ADDRESS = 'unix:path=/run/user/1000/bus'
#     OLDPWD = '/home/daniel'
#     _ = '/usr/local/bin/buildozer'
#     PACKAGES_PATH = '/home/daniel/.buildozer/android/packages'
#     ANDROIDSDK = '/home/daniel/.buildozer/android/platform/android-sdk'
#     ANDROIDNDK = '/home/daniel/.buildozer/android/platform/android-ndk-r19c'
#     ANDROIDAPI = '27'
#     ANDROIDMINAPI = '21'
# 
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2

上面写着

sh.CommandNotFound: ./compile.sh

buildozer.spec

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,pafy,time,threading,vlc,kivymd,yt_mod_1,sys

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
#android.permissions = INTERNET

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

感谢您的宝贵时间 :)

【问题讨论】:

    标签: android python-3.x kivy buildozer kivymd


    【解决方案1】:

    # Buildozer failed to execute the last command

    好的,让我们看看最后一个命令。

    File "/home/daniel/Projects/CreepyPasta/.buildozer/android/platform/python-for-android/pythonforandroid/recipes/vlc/__init__.py", line 68, in build_arch
        shprint(sh.Command('./compile.sh'), _env=env,
      File "/usr/local/lib/python3.8/dist-packages/sh-1.14.2-py3.8.egg/sh.py", line 1342, in __init__
        raise CommandNotFound(path)
    sh.CommandNotFound: ./compile.sh
    

    我们能学到什么?你的名字叫丹尼尔,你想做一个可怕的意大利面应用,你在 vlc 库导入时出错。

    我认为您应该先尝试在没有 vlc 的情况下创建 buildozer。 (以确保它来自那里)。

    现在你的问题是 kivy apk 创建与 vlc 库的 buildozer 崩溃,是的!我们进步了!!!

    如果您在互联网上一无所获,我建议您使用 kivy discord。 :)

    【讨论】:

    • 虽然从需求中删除 VLC 确实消除了错误,但我的应用程序需要 VLC,因此它给了我一个错误,例如:couldn't find vlc module。所以我在要求中添加了python-vlc==3.0.12117,这给了我另一个错误AttributeError: undefined symbol: PyFile_FromFd ,它与VLC有关,我知道这一点是因为我检查了上述符号的vlc源代码。我会听取你的建议,看看是否存在分歧并帮助我解决这个问题
    • 这个答案与它自己的问题有什么关系?
    【解决方案2】:

    sh.CommandNotFound: ./compile.sh 你会在buildozer/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/vlc/armeabi-v7a__ndk_target_21/vlc/vlc-port-android/buildsystem中找到sh文件

    似乎 vlc 更新了他们的 repo 结构,而在 buildozer 中它仍然相同.. 要么在某处更新 buildozer 设置

    或者只是在 vlc-port-android 中添加一个新的 compile.sh,它只是在构建系统中运行另一个 compile.sh 这样的事情会起作用

    #!/bin/bash
    source ./buildsystem/compile.sh
    

    然后再次运行 buildozer

    编辑 1 上述解决方案有效,它成功下载了 gradle.. 但我面临的问题是 buildozer 使用 jdk 8 而 gradle 7.x 使用 jdk 11,我的解决方案是添加 org.gradle.java.home=/usr/lib/jvm/java-1.11.0-openjdk-amd64 进入位于的 vlc 的 gradle.properties 文件

    /.buildozer/android/platform/build-armeabi-v7a/build/other_builds/vlc/armeabi-v7a__ndk_target_21/vlc/vlc-port-android/gradle.properties 
    

    正常工作

    【讨论】:

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