【发布时间】:2017-09-09 19:28:20
【问题描述】:
我已经回答了有关此游戏的一个问题,但我一直坚持跟踪我的“赢”和“输”,然后在赢或输后重置我的随机词。这是我目前所拥有的:
var guess; //user guess
var letters = []; //correctly guessed letters
var wrongLetters = []; //incorrectly guessed letters
var counter = 7; //counts correct letters
var losses = 0;
var wins = 0;
document.getElementById("counter").innerHTML = counter;
document.getElementById("losses").innerHTML = losses;
document.getElementById("wins").innerHTML = wins;
var wordList = ["cat", "dog", "wolf", "laser", "apple"]; //FILL LIST LATER!!
//randomly chooses a word from wordList
var word = wordList[Math.floor(Math.random() * wordList.length)];
//choosen word is replaced with
function start() {
for (i = 0; i < word.length; i++) {
letters[i] = "__";
}
document.getElementById("answer").innerHTML = letters.join(" ");
console.log(word);
}
//checks if letter is in the word or not
function checkLetter() {
document.onkeyup = function(event) {
guess = event.key.toLowerCase();
var found = false;
for (i = 0; i < word.length; i++) {
if (guess === word[i]) {
letters[i] = guess;
document.getElementById("answer").innerHTML = letters.join(" ");
found = true;
}
}
//wrong letters go into the wrongLetters array and are displayed
if (found) return;
if (wrongLetters.indexOf(guess) < 0) {
wrongLetters.push(guess);
document.getElementById("wrongGuesses").innerHTML = wrongLetters.join(" ");
counter--;
console.log(counter);
//+1 to the losses if 7 words are missed
if (counter === 0) {
document.getElementById("losses").innerHTML = losses + 1;
console.log(losses);
confirm("play again?"); {
counter = 7;
letters = [];
wrongLetters = [];
start();
}
}
}
}
}
//need the counter to subtract 1 with every wrong guess
//when counter hits zero losses = losses + 1
//make a wins var that adds 1 when word is guessed
//reset if either are
start();
checkLetter();
<!DOCTYPE html>
<html>
<head>
<title>Hangman</title>
</head>
<body>
<h1>Hangman!</h1>
<span>Just start writing to play.</span>
<p>
<font size="+3"><span id="answer"></span></font>
</p>
<p id="counter"></p>
<p id="wrongGuesses"></p>
<p>Wins: <span id="wins"></span></p>
<p>Losses: <span id="losses"></span></p>
</body>
</html>
计数器几乎可以工作了!它似乎从 7 开始倒计时,并在达到零时将损失加 1;但是,显示的计数已关闭(即使记录到控制台的计数似乎正确)。
另一个问题是,即使计数器重置并再次达到 0,这个“损失”计数也不会继续超过 1。
另外,当我在玩家第一个回答失败后尝试抓取一个新的随机单词时,游戏会选择与之前相同的单词。
我觉得这些问题中的大多数都必须处理我的变量范围,但我尝试的所有返工似乎都没有任何影响(如果它不会让事情变得更糟的话)。我知道我在这里问了很多,但如果有人能指出我正确的方向,我将不胜感激!
【问题讨论】:
-
在 Confirm("play again") 下添加 loss++ 似乎已经解决了损失不加起来的问题,但由于某种原因,我无法改变这个词......我试过了将随机生成器放在 start 函数中,但这只会让事情变得更糟。
标签: javascript function random counter